Arma 3
Fallujah 2.0
댓글 158
FIREFOX 2025년 5월 7일 오전 6시 35분 
Fallujah would be an exceptional map if it had buildings with the same interaction as those on the Sa'hatra map.
Jonathan123ii 2025년 4월 19일 오후 3시 43분 
For anyone wondering there's an Antistasi Ultimate Extension by Syrreal to support antistasi.
ANZACSAS Steven  [작성자] 2025년 3월 4일 오후 8시 22분 
not sure m8.I have an update for this coming soon.Just fixn the sat tex coloring to look alot more desert
Price 2025년 3월 4일 오후 3시 46분 
Is this compatible with antistasi ultimate??
ANZACSAS Steven  [작성자] 2025년 2월 8일 오후 10시 23분 
Look in your editor.Selct terrain from there.
ASSBITCH2 2025년 2월 8일 오후 5시 14분 
it does not show up on the scenario tab
ANZACSAS Steven  [작성자] 2025년 1월 19일 오전 7시 49분 
Or maybe you have something turned off in options or difficulty settings
Kiwi_Twitches 2025년 1월 19일 오전 3시 40분 
@pugman200 There should be a grid, that's not map but Arma engine itself.
Probably running something you shouldn't be ;)
pugman200 2025년 1월 18일 오후 8시 52분 
is there any chance of actual grids being added in? I'm getting no grids on the map or GPS
ANZACSAS Steven  [작성자] 2025년 1월 18일 오후 8시 26분 
No work m8.It was proted to run in A3 correctly and that is it.Maybe Shezan will pick up the project again one day but most likely not.Thanks for your interest.:steamthumbsup:
Kiwi_Twitches 2025년 1월 18일 오후 2시 49분 
Curious to see if this map is still getting some work and progress? Noting a lot of terrain looks like roads would be there, or small things like watchtowers aligned odd.
ANZACSAS Steven  [작성자] 2025년 1월 15일 오후 7시 38분 
Make sure your running this mod and only this version.Thats prolly the issue.
Mack 2025년 1월 15일 오후 4시 31분 
Wdym old Arma 2 verson? :(
ANZACSAS Steven  [작성자] 2025년 1월 14일 오후 6시 47분 
@ilyaknight. Nice.Good to know.:)
ANZACSAS Steven  [작성자] 2025년 1월 14일 오후 6시 46분 
Make usure your not running any other versions at same time.Sounds like u got the old Arma 2 version from somewhere running.
Mack 2025년 1월 13일 오후 4시 23분 
There's a weird blackened atmosphere around the map, and I can't change it for shid
ilyaknight 2024년 12월 25일 오후 1시 00분 
I was able to get this to work on my Exile server by the way. :steamthumbsup:
ANZACSAS Steven  [작성자] 2024년 12월 15일 오전 1시 11분 
Your free to use it on your server but no reuploads allowed.
rokusenso 2024년 12월 14일 오후 5시 08분 
I would like permission to use this map for a custom server please contact me
ANZACSAS Steven  [작성자] 2024년 10월 10일 오전 4시 42분 
Not that i know of m8.
ilyaknight 2024년 10월 9일 오전 3시 28분 
Has anyone tried to use this map for exile server?
BootlegTheMagician 2024년 7월 7일 오후 4시 05분 
Come, Mr. Taliban. There is much to see.
ANZACSAS Steven  [작성자] 2024년 6월 15일 오전 8시 06분 
:steamthumbsup:.
Close One! 2024년 6월 14일 오전 5시 20분 
Haha you didnt make the see through grass mod, but again, thanks for the maps (im an idiot)
Close One! 2024년 6월 14일 오전 5시 09분 
Just wanted to drop by and say thanks for the mods bro, use your maps and your no see through grass and its a game changer, I say again - thanks haha
ANZACSAS Steven  [작성자] 2024년 5월 29일 오전 11시 58분 
Thanks for the feedback m8.I'll have a lok into it when i get some time.Cant promise i can fix it though m8.:steamthumbsup:
Omon [OFPS] 2024년 5월 23일 오후 1시 44분 
Hi Steven,
Getting largo spam of errors on building destruction, any ideas ?
Cheers!

Hitpoint HitRoof4 listed in replaceDamagedHitpoints not found in the model ca\buildings\dum_olez_istan2.p3d
ANZACSAS Steven  [작성자] 2024년 5월 1일 오전 3시 42분 
Np m8.Thank you for your feedback!!
Tookatee 2024년 4월 30일 오후 1시 58분 
That fixed it! Thank you for the timely fix and for the wonderful map!
ANZACSAS Steven  [작성자] 2024년 4월 28일 오후 9시 52분 
try that m8.Any better?
Tookatee 2024년 4월 27일 오후 1시 03분 
Actually the latter is likely the exact reason why this mod isn't showing up in the launcher since you needed to put the workshop ID for the mod there (2926828901).

Hopefully this gets fixed so that this mod gets more visibility and use in more missions as it definitely deserves to!
Tookatee 2024년 4월 27일 오후 12시 55분 
Also saw that that the publishedid variable in the meta.cpp is set to publishedid = 0;

That might be another contributing factor to why this is not showing up in the launcher.
Tookatee 2024년 4월 27일 오후 12시 35분 
Just saw the same issue with the name= variable as well

Currently it name = "Fallujah 2.0.";
Tookatee 2024년 4월 27일 오후 12시 31분 
@steven Looks like there is a typo in the mod.cpp file for this map that causes issues autodownloading this mod in the launcher.

description = "Fallujah 2.0."; should be description = "Fallujah 2.0";

That extra period at the end of the 2.0 is causing the mod to not find this steam page to autodownload as the launcher is trying to find a mod with the name Fallujah 2.0. Hopefully a quick fix that gets pushed soon!
Cathode 2024년 4월 3일 오전 3시 56분 
@Kyrasdad02, hiding too many objects with the module can break when run on a server. You can set the modules to 'Operate locally' to get around this.
ANZACSAS Steven  [작성자] 2024년 2월 23일 오후 5시 11분 
It should m8.Did you tick all the options?
Kyrasdad02 2024년 2월 23일 오후 1시 20분 
Didn't work :( thanks tho.
ANZACSAS Steven  [작성자] 2024년 2월 23일 오전 4시 39분 
Kyrasdad02, use the hide object module.Vanilla A3.Found in modules.Should be able to do those little fixes with that m8.
Kyrasdad02 2024년 2월 22일 오후 3시 02분 
Other than that its perfect n absolutely love that map!!
Kyrasdad02 2024년 2월 22일 오후 2시 59분 
Can you remove the little guardrails from most of the roads mainly the road leading to the train station, the AI are a nightmare to direct on that road. They will not go over it n cant go underneath it so they try to run around it or just get stuck completely. Or is there a way I can removes it myself so no hassle to anyone else but me? Please help.
mevadralik 2024년 1월 23일 오전 4시 19분 
please make gaza terrain
Dual Swords 2024년 1월 12일 오전 8시 25분 
will you ever fix some of the road that are zigzag all over the place and some of the trees that are bit to close to the roads. Just want to know. Also it seems someone has made a unofficial patch that fixes the grid and other problems. Just letting you know
ANZACSAS Steven  [작성자] 2024년 1월 7일 오후 6시 31분 
Not tm.Maybe Arma 4.
Pybro 2024년 1월 7일 오후 5시 10분 
WIll you ever consider adding more specific area's of the city that existed irl. Its pretty good so far, but the interior becomes pretty similar and repetitive, compared to the terrain outside that you included with FOB's and the bridge. Maybe Jolan park and a mosque would make it more unique?
ANZACSAS Steven  [작성자] 2024년 1월 4일 오후 9시 09분 
Cool m8.I'll look into this.Thanx for letting me know and the fix!!:steamthumbsup:
Legion 2024년 1월 4일 오후 1시 16분 
Hey! I've tried running it with just the CUP Core alone, and it still doesn't show the grids. I've disabled all other mods other than the ones needed to run Fallujah 2.0.

I've made a patch for the map meanwhile, but I've used this code to fix it. I pulled this from the PMC Editing wikipedia.

class Grid : Grid {
offsetX = 0;
offsetY = 12800;

class Zoom1
{
zoomMax = 0.015;
format = "XY";
formatX = "0000";
formatY = "0000";
stepX = 10;
stepY = -10;
};

class Zoom2
{
zoomMax = 0.2;
format = "XY";
formatX = "000";
formatY = "000";
stepX = 100;
stepY = -100;
};

class Zoom3
{
zoomMax = 0.8;
format = "XY";
formatX = "00";
formatY = "00";
stepX = 1000;
stepY = -1000;
};

class Zoom4
{
zoomMax = 1;
format = "XY";
formatX = "0";
formatY = "0";
stepX = 10000;
stepY = -10000;
};
};
ANZACSAS Steven  [작성자] 2024년 1월 4일 오전 8시 47분 
Try running it with CUP Core alone.Let me know.:)
Legion 2024년 1월 4일 오전 6시 55분 
Are the grids messed up for anyone else as well? I'm unable to get a 6 digit grid up.
ANZACSAS Steven  [작성자] 2023년 11월 12일 오후 9시 03분 
You can add thm in the editor.Maybe Arma 4 the terrain will be edited.
:steamthumbsup:
76561198192726397 2023년 11월 12일 오전 7시 23분 
i agree with GoatedGyuuki. it has the most mosques in iraq (the entire world?) yet the map doesnt have a single one. feels really weird.