Arma 3
Fallujah 2.0
158 comentarios
FIREFOX 7 MAY a las 6:35 a. m. 
Fallujah would be an exceptional map if it had buildings with the same interaction as those on the Sa'hatra map.
Jonathan123ii 19 ABR a las 3:43 p. m. 
For anyone wondering there's an Antistasi Ultimate Extension by Syrreal to support antistasi.
ANZACSAS Steven  [autor] 4 MAR a las 8:22 p. m. 
not sure m8.I have an update for this coming soon.Just fixn the sat tex coloring to look alot more desert
Price 4 MAR a las 3:46 p. m. 
Is this compatible with antistasi ultimate??
ANZACSAS Steven  [autor] 8 FEB a las 10:23 p. m. 
Look in your editor.Selct terrain from there.
ASSBITCH2 8 FEB a las 5:14 p. m. 
it does not show up on the scenario tab
ANZACSAS Steven  [autor] 19 ENE a las 7:49 a. m. 
Or maybe you have something turned off in options or difficulty settings
Kiwi_Twitches 19 ENE a las 3:40 a. m. 
@pugman200 There should be a grid, that's not map but Arma engine itself.
Probably running something you shouldn't be ;)
pugman200 18 ENE a las 8:52 p. m. 
is there any chance of actual grids being added in? I'm getting no grids on the map or GPS
ANZACSAS Steven  [autor] 18 ENE a las 8:26 p. m. 
No work m8.It was proted to run in A3 correctly and that is it.Maybe Shezan will pick up the project again one day but most likely not.Thanks for your interest.:steamthumbsup:
Kiwi_Twitches 18 ENE a las 2:49 p. m. 
Curious to see if this map is still getting some work and progress? Noting a lot of terrain looks like roads would be there, or small things like watchtowers aligned odd.
ANZACSAS Steven  [autor] 15 ENE a las 7:38 p. m. 
Make sure your running this mod and only this version.Thats prolly the issue.
Mack 15 ENE a las 4:31 p. m. 
Wdym old Arma 2 verson? :(
ANZACSAS Steven  [autor] 14 ENE a las 6:47 p. m. 
@ilyaknight. Nice.Good to know.:)
ANZACSAS Steven  [autor] 14 ENE a las 6:46 p. m. 
Make usure your not running any other versions at same time.Sounds like u got the old Arma 2 version from somewhere running.
Mack 13 ENE a las 4:23 p. m. 
There's a weird blackened atmosphere around the map, and I can't change it for shid
ilyaknight 25 DIC 2024 a las 1:00 p. m. 
I was able to get this to work on my Exile server by the way. :steamthumbsup:
ANZACSAS Steven  [autor] 15 DIC 2024 a las 1:11 a. m. 
Your free to use it on your server but no reuploads allowed.
rokusenso 14 DIC 2024 a las 5:08 p. m. 
I would like permission to use this map for a custom server please contact me
ANZACSAS Steven  [autor] 10 OCT 2024 a las 4:42 a. m. 
Not that i know of m8.
ilyaknight 9 OCT 2024 a las 3:28 a. m. 
Has anyone tried to use this map for exile server?
BootlegTheMagician 7 JUL 2024 a las 4:05 p. m. 
Come, Mr. Taliban. There is much to see.
ANZACSAS Steven  [autor] 15 JUN 2024 a las 8:06 a. m. 
:steamthumbsup:.
Close One! 14 JUN 2024 a las 5:20 a. m. 
Haha you didnt make the see through grass mod, but again, thanks for the maps (im an idiot)
Close One! 14 JUN 2024 a las 5:09 a. m. 
Just wanted to drop by and say thanks for the mods bro, use your maps and your no see through grass and its a game changer, I say again - thanks haha
ANZACSAS Steven  [autor] 29 MAY 2024 a las 11:58 a. m. 
Thanks for the feedback m8.I'll have a lok into it when i get some time.Cant promise i can fix it though m8.:steamthumbsup:
Omon [OFPS] 23 MAY 2024 a las 1:44 p. m. 
Hi Steven,
Getting largo spam of errors on building destruction, any ideas ?
Cheers!

Hitpoint HitRoof4 listed in replaceDamagedHitpoints not found in the model ca\buildings\dum_olez_istan2.p3d
ANZACSAS Steven  [autor] 1 MAY 2024 a las 3:42 a. m. 
Np m8.Thank you for your feedback!!
Tookatee 30 ABR 2024 a las 1:58 p. m. 
That fixed it! Thank you for the timely fix and for the wonderful map!
ANZACSAS Steven  [autor] 28 ABR 2024 a las 9:52 p. m. 
try that m8.Any better?
Tookatee 27 ABR 2024 a las 1:03 p. m. 
Actually the latter is likely the exact reason why this mod isn't showing up in the launcher since you needed to put the workshop ID for the mod there (2926828901).

Hopefully this gets fixed so that this mod gets more visibility and use in more missions as it definitely deserves to!
Tookatee 27 ABR 2024 a las 12:55 p. m. 
Also saw that that the publishedid variable in the meta.cpp is set to publishedid = 0;

That might be another contributing factor to why this is not showing up in the launcher.
Tookatee 27 ABR 2024 a las 12:35 p. m. 
Just saw the same issue with the name= variable as well

Currently it name = "Fallujah 2.0.";
Tookatee 27 ABR 2024 a las 12:31 p. m. 
@steven Looks like there is a typo in the mod.cpp file for this map that causes issues autodownloading this mod in the launcher.

description = "Fallujah 2.0."; should be description = "Fallujah 2.0";

That extra period at the end of the 2.0 is causing the mod to not find this steam page to autodownload as the launcher is trying to find a mod with the name Fallujah 2.0. Hopefully a quick fix that gets pushed soon!
Cathode 3 ABR 2024 a las 3:56 a. m. 
@Kyrasdad02, hiding too many objects with the module can break when run on a server. You can set the modules to 'Operate locally' to get around this.
ANZACSAS Steven  [autor] 23 FEB 2024 a las 5:11 p. m. 
It should m8.Did you tick all the options?
Kyrasdad02 23 FEB 2024 a las 1:20 p. m. 
Didn't work :( thanks tho.
ANZACSAS Steven  [autor] 23 FEB 2024 a las 4:39 a. m. 
Kyrasdad02, use the hide object module.Vanilla A3.Found in modules.Should be able to do those little fixes with that m8.
Kyrasdad02 22 FEB 2024 a las 3:02 p. m. 
Other than that its perfect n absolutely love that map!!
Kyrasdad02 22 FEB 2024 a las 2:59 p. m. 
Can you remove the little guardrails from most of the roads mainly the road leading to the train station, the AI are a nightmare to direct on that road. They will not go over it n cant go underneath it so they try to run around it or just get stuck completely. Or is there a way I can removes it myself so no hassle to anyone else but me? Please help.
mevadralik 23 ENE 2024 a las 4:19 a. m. 
please make gaza terrain
Dual Swords 12 ENE 2024 a las 8:25 a. m. 
will you ever fix some of the road that are zigzag all over the place and some of the trees that are bit to close to the roads. Just want to know. Also it seems someone has made a unofficial patch that fixes the grid and other problems. Just letting you know
ANZACSAS Steven  [autor] 7 ENE 2024 a las 6:31 p. m. 
Not tm.Maybe Arma 4.
Pybro 7 ENE 2024 a las 5:10 p. m. 
WIll you ever consider adding more specific area's of the city that existed irl. Its pretty good so far, but the interior becomes pretty similar and repetitive, compared to the terrain outside that you included with FOB's and the bridge. Maybe Jolan park and a mosque would make it more unique?
ANZACSAS Steven  [autor] 4 ENE 2024 a las 9:09 p. m. 
Cool m8.I'll look into this.Thanx for letting me know and the fix!!:steamthumbsup:
Legion 4 ENE 2024 a las 1:16 p. m. 
Hey! I've tried running it with just the CUP Core alone, and it still doesn't show the grids. I've disabled all other mods other than the ones needed to run Fallujah 2.0.

I've made a patch for the map meanwhile, but I've used this code to fix it. I pulled this from the PMC Editing wikipedia.

class Grid : Grid {
offsetX = 0;
offsetY = 12800;

class Zoom1
{
zoomMax = 0.015;
format = "XY";
formatX = "0000";
formatY = "0000";
stepX = 10;
stepY = -10;
};

class Zoom2
{
zoomMax = 0.2;
format = "XY";
formatX = "000";
formatY = "000";
stepX = 100;
stepY = -100;
};

class Zoom3
{
zoomMax = 0.8;
format = "XY";
formatX = "00";
formatY = "00";
stepX = 1000;
stepY = -1000;
};

class Zoom4
{
zoomMax = 1;
format = "XY";
formatX = "0";
formatY = "0";
stepX = 10000;
stepY = -10000;
};
};
ANZACSAS Steven  [autor] 4 ENE 2024 a las 8:47 a. m. 
Try running it with CUP Core alone.Let me know.:)
Legion 4 ENE 2024 a las 6:55 a. m. 
Are the grids messed up for anyone else as well? I'm unable to get a 6 digit grid up.
ANZACSAS Steven  [autor] 12 NOV 2023 a las 9:03 p. m. 
You can add thm in the editor.Maybe Arma 4 the terrain will be edited.
:steamthumbsup:
76561198192726397 12 NOV 2023 a las 7:23 a. m. 
i agree with GoatedGyuuki. it has the most mosques in iraq (the entire world?) yet the map doesnt have a single one. feels really weird.