Arma 3
Fallujah 2.0
158 opmerkingen
FIREFOX 7 mei om 6:35 
Fallujah would be an exceptional map if it had buildings with the same interaction as those on the Sa'hatra map.
Jonathan123ii 19 apr om 15:43 
For anyone wondering there's an Antistasi Ultimate Extension by Syrreal to support antistasi.
ANZACSAS Steven  [auteur] 4 mrt om 20:22 
not sure m8.I have an update for this coming soon.Just fixn the sat tex coloring to look alot more desert
Price 4 mrt om 15:46 
Is this compatible with antistasi ultimate??
ANZACSAS Steven  [auteur] 8 feb om 22:23 
Look in your editor.Selct terrain from there.
ASSBITCH2 8 feb om 17:14 
it does not show up on the scenario tab
ANZACSAS Steven  [auteur] 19 jan om 7:49 
Or maybe you have something turned off in options or difficulty settings
Kiwi_Twitches 19 jan om 3:40 
@pugman200 There should be a grid, that's not map but Arma engine itself.
Probably running something you shouldn't be ;)
pugman200 18 jan om 20:52 
is there any chance of actual grids being added in? I'm getting no grids on the map or GPS
ANZACSAS Steven  [auteur] 18 jan om 20:26 
No work m8.It was proted to run in A3 correctly and that is it.Maybe Shezan will pick up the project again one day but most likely not.Thanks for your interest.:steamthumbsup:
Kiwi_Twitches 18 jan om 14:49 
Curious to see if this map is still getting some work and progress? Noting a lot of terrain looks like roads would be there, or small things like watchtowers aligned odd.
ANZACSAS Steven  [auteur] 15 jan om 19:38 
Make sure your running this mod and only this version.Thats prolly the issue.
Mack 15 jan om 16:31 
Wdym old Arma 2 verson? :(
ANZACSAS Steven  [auteur] 14 jan om 18:47 
@ilyaknight. Nice.Good to know.:)
ANZACSAS Steven  [auteur] 14 jan om 18:46 
Make usure your not running any other versions at same time.Sounds like u got the old Arma 2 version from somewhere running.
Mack 13 jan om 16:23 
There's a weird blackened atmosphere around the map, and I can't change it for shid
ilyaknight 25 dec 2024 om 13:00 
I was able to get this to work on my Exile server by the way. :steamthumbsup:
ANZACSAS Steven  [auteur] 15 dec 2024 om 1:11 
Your free to use it on your server but no reuploads allowed.
rokusenso 14 dec 2024 om 17:08 
I would like permission to use this map for a custom server please contact me
ANZACSAS Steven  [auteur] 10 okt 2024 om 4:42 
Not that i know of m8.
ilyaknight 9 okt 2024 om 3:28 
Has anyone tried to use this map for exile server?
BootlegTheMagician 7 jul 2024 om 16:05 
Come, Mr. Taliban. There is much to see.
ANZACSAS Steven  [auteur] 15 jun 2024 om 8:06 
:steamthumbsup:.
Close One! 14 jun 2024 om 5:20 
Haha you didnt make the see through grass mod, but again, thanks for the maps (im an idiot)
Close One! 14 jun 2024 om 5:09 
Just wanted to drop by and say thanks for the mods bro, use your maps and your no see through grass and its a game changer, I say again - thanks haha
ANZACSAS Steven  [auteur] 29 mei 2024 om 11:58 
Thanks for the feedback m8.I'll have a lok into it when i get some time.Cant promise i can fix it though m8.:steamthumbsup:
Omon [OFPS] 23 mei 2024 om 13:44 
Hi Steven,
Getting largo spam of errors on building destruction, any ideas ?
Cheers!

Hitpoint HitRoof4 listed in replaceDamagedHitpoints not found in the model ca\buildings\dum_olez_istan2.p3d
ANZACSAS Steven  [auteur] 1 mei 2024 om 3:42 
Np m8.Thank you for your feedback!!
Tookatee 30 apr 2024 om 13:58 
That fixed it! Thank you for the timely fix and for the wonderful map!
ANZACSAS Steven  [auteur] 28 apr 2024 om 21:52 
try that m8.Any better?
Tookatee 27 apr 2024 om 13:03 
Actually the latter is likely the exact reason why this mod isn't showing up in the launcher since you needed to put the workshop ID for the mod there (2926828901).

Hopefully this gets fixed so that this mod gets more visibility and use in more missions as it definitely deserves to!
Tookatee 27 apr 2024 om 12:55 
Also saw that that the publishedid variable in the meta.cpp is set to publishedid = 0;

That might be another contributing factor to why this is not showing up in the launcher.
Tookatee 27 apr 2024 om 12:35 
Just saw the same issue with the name= variable as well

Currently it name = "Fallujah 2.0.";
Tookatee 27 apr 2024 om 12:31 
@steven Looks like there is a typo in the mod.cpp file for this map that causes issues autodownloading this mod in the launcher.

description = "Fallujah 2.0."; should be description = "Fallujah 2.0";

That extra period at the end of the 2.0 is causing the mod to not find this steam page to autodownload as the launcher is trying to find a mod with the name Fallujah 2.0. Hopefully a quick fix that gets pushed soon!
Cathode 3 apr 2024 om 3:56 
@Kyrasdad02, hiding too many objects with the module can break when run on a server. You can set the modules to 'Operate locally' to get around this.
ANZACSAS Steven  [auteur] 23 feb 2024 om 17:11 
It should m8.Did you tick all the options?
Kyrasdad02 23 feb 2024 om 13:20 
Didn't work :( thanks tho.
ANZACSAS Steven  [auteur] 23 feb 2024 om 4:39 
Kyrasdad02, use the hide object module.Vanilla A3.Found in modules.Should be able to do those little fixes with that m8.
Kyrasdad02 22 feb 2024 om 15:02 
Other than that its perfect n absolutely love that map!!
Kyrasdad02 22 feb 2024 om 14:59 
Can you remove the little guardrails from most of the roads mainly the road leading to the train station, the AI are a nightmare to direct on that road. They will not go over it n cant go underneath it so they try to run around it or just get stuck completely. Or is there a way I can removes it myself so no hassle to anyone else but me? Please help.
mevadralik 23 jan 2024 om 4:19 
please make gaza terrain
Dual Swords 12 jan 2024 om 8:25 
will you ever fix some of the road that are zigzag all over the place and some of the trees that are bit to close to the roads. Just want to know. Also it seems someone has made a unofficial patch that fixes the grid and other problems. Just letting you know
ANZACSAS Steven  [auteur] 7 jan 2024 om 18:31 
Not tm.Maybe Arma 4.
Pybro 7 jan 2024 om 17:10 
WIll you ever consider adding more specific area's of the city that existed irl. Its pretty good so far, but the interior becomes pretty similar and repetitive, compared to the terrain outside that you included with FOB's and the bridge. Maybe Jolan park and a mosque would make it more unique?
ANZACSAS Steven  [auteur] 4 jan 2024 om 21:09 
Cool m8.I'll look into this.Thanx for letting me know and the fix!!:steamthumbsup:
Legion 4 jan 2024 om 13:16 
Hey! I've tried running it with just the CUP Core alone, and it still doesn't show the grids. I've disabled all other mods other than the ones needed to run Fallujah 2.0.

I've made a patch for the map meanwhile, but I've used this code to fix it. I pulled this from the PMC Editing wikipedia.

class Grid : Grid {
offsetX = 0;
offsetY = 12800;

class Zoom1
{
zoomMax = 0.015;
format = "XY";
formatX = "0000";
formatY = "0000";
stepX = 10;
stepY = -10;
};

class Zoom2
{
zoomMax = 0.2;
format = "XY";
formatX = "000";
formatY = "000";
stepX = 100;
stepY = -100;
};

class Zoom3
{
zoomMax = 0.8;
format = "XY";
formatX = "00";
formatY = "00";
stepX = 1000;
stepY = -1000;
};

class Zoom4
{
zoomMax = 1;
format = "XY";
formatX = "0";
formatY = "0";
stepX = 10000;
stepY = -10000;
};
};
ANZACSAS Steven  [auteur] 4 jan 2024 om 8:47 
Try running it with CUP Core alone.Let me know.:)
Legion 4 jan 2024 om 6:55 
Are the grids messed up for anyone else as well? I'm unable to get a 6 digit grid up.
ANZACSAS Steven  [auteur] 12 nov 2023 om 21:03 
You can add thm in the editor.Maybe Arma 4 the terrain will be edited.
:steamthumbsup:
76561198192726397 12 nov 2023 om 7:23 
i agree with GoatedGyuuki. it has the most mosques in iraq (the entire world?) yet the map doesnt have a single one. feels really weird.