RimWorld

RimWorld

Combat Extended
4,761 Comments
Lote. 7 minutes ago 
This could save a lot of lives. But it would be nice if they made an auto-repair option so that it doesn't repair. I'm sick of seeing stupid pawns constantly repairing next to bullets, ready to get their heads pierced.:steambored:
LZIM 10 hours ago 
And be more specific about what you mean by broken. if just not compat with 1.6 thats a given. can confirm though that for the most part the dev snapshot is functional and not obviously breaking performance and other mod function and compat (yet, since the list is small)
LZIM 10 hours ago 
not sure which mod has nanosuit anymore but most of the other armors dont mix with specifically the exoframe.. I'm now thinking Vagar armory and its skin and brawny suits if your pawns dont have traits etc for tolerating extreme temperatures
FG_Remastered 18 hours ago 
@Burrbrusk: Use the dev snapshot .
Burrbrusk 25 Jun @ 4:57am 
Apparently this mod is broken again. Just when I started to play again after I stopped for a long time because another update broke previous game. And this happened again.
Armpit_Sweat 25 Jun @ 3:50am 
@LZIM
Thank you! Havent unlocked it yet, it seems.
LZIM 24 Jun @ 4:51pm 
@Armpit_Sweat nano suit depending on the exoframe exoskeleton suit you are talking about there are many
Elementaruss 24 Jun @ 11:15am 
The new loadout sytem is so good, thx :D
Armpit_Sweat 24 Jun @ 10:24am 
Does anyone know how to keep warm when wearing an Exoframe?
YouArePoetry 24 Jun @ 9:40am 
for some reason when i try to use this mod i get a black screen. I don't know if it's an issue with VE or something because I'm pretty sure all the mods i have are on the github list but the screen still goes black upon loading to the main screen
Laurie 24 Jun @ 1:30am 
@PinkPanther Yes it is compatible with other CE mods. May I recommendt trying the rebalanced mod for the Anomaly entities if you find the game too easy
PinkPanther 24 Jun @ 12:48am 
Is this CE Compatible?
Gamesense0 23 Jun @ 11:08pm 
Not sure what caused this issue,but after I established the parent loadouts and then set the respective loadouts for my pawns, I cannot properly assign loadouts for them as they just keep reverting back to using the parent loadouts.
Ceepert 23 Jun @ 7:40am 
For some reason, when my pawn reloads while on fire its impossible to abort the reload, he WILL reload his gun, standing in the fire, burning to death.
Even when undrafting them, they just ... stand there ... not moving and if I draft them again they instantly wanna reload again
Haggis 22 Jun @ 10:19pm 
I have an issue that I think is related to bipods.

When I go to send pawns to an event world tile like a prisoner rescue or something, when the pawns arrive the one with bipods will draft but cannot move where I tell them to, the green circle indicating movement just goes over themselves when i'm clicking elsewhere, dropping the weapon does not fix it either. Anyone experience this?
IDK_just_a_headless_reaper 22 Jun @ 3:40pm 
Yeah that's been a problem for a bit I think. I've had a problem with them not shooting because of it and everyone is just standing around trying to set up their bipods all the while their enemy is trying to do the same and everyone just sits around akwardly.
qiansilin321 22 Jun @ 9:17am 
bipods has problem,even setting interface can not be exhibited.
Bro 21 Jun @ 2:29pm 
There may be a problem with bipods, the pawns with a weapon with a bipod don't fire at will or hunt, it looks like they're trying to set up their bipod but don't manage to do so so they just do nothing. Firing works when forced manually tho
panzer 21 Jun @ 12:55pm 
pawns dont seem to set up bipods anymore
Marshland Marshal 21 Jun @ 12:35am 
Use the development snapshot one, its 1.6 compatible
AzoorFox 20 Jun @ 2:47pm 
UPDATE WHEN????????????????
您的父亲 20 Jun @ 9:14am 
The best mod of this game,even not one of,plz update soon,thanks!
Burrbrusk 20 Jun @ 6:41am 
Bipods are gone?
Gamesense0 20 Jun @ 6:13am 
The black smoke would have absolutely ended my mountain base (only because my hangar exploded) if I did not have an air purifier from VFE in every room for its little cleanliness and mood bonuses.
Yukon 19 Jun @ 4:52pm 
Oh shit, the compositable loadouts system is in? Dude, we are spoiled for QOL and other nice mechanics lately, between this and the coming of 1.6. I'll have to test it out but, this is great to see.
Laurie 19 Jun @ 7:41am 
The update is not for the DLC but that will magically appear after a period of time elapses. Its like a countdown timer and it just happens. Might want to get it on day 14 rather than day 1 to be on the safe side
lol 19 Jun @ 5:25am 
The loadout system update is a godsend. You're breathtaking
MezzerliptikJay 19 Jun @ 3:23am 
Thank you for the update
mack 19 Jun @ 12:05am 
is this CE compatible?
I.A.N.A.S 18 Jun @ 2:58pm 
i love having new updates BUT god i hate the hellish wait for mods to update because this game is almost unplayable without being heavily modded
Trueballa 18 Jun @ 11:40am 
Incredible mod, thanks devs! Everyone: 1.6 isn't even officially out yet, chill. Let's all be patient and respectful. You get this mod for free so be patient.
This is the best mod, I can't play without it:hwr_helm:
Белараша 17 Jun @ 1:12pm 
If they don't update to 1.6 this week, I'm going to jump out the window
Cernofile 17 Jun @ 8:48am 
need a update where the colonists grab bullets themselves when they are empty
CrazyFoxCat 17 Jun @ 5:12am 
nvrmind my eyes kept skipping pat the option for it
CrazyFoxCat 17 Jun @ 4:54am 
anyone know a way to get rid or disable the smoke?
Sanakara 16 Jun @ 10:50pm 
Hello.
The first Mention of "Penetration" in the "Armor - Blunt:" description (When you get the tool tip by hovering over "Armor - Blunt" stat of an item) has a typo ("penetraiton"). Just wanted to mention it, that it could get corrected in the future. Thx for all your work, can not play Rimworld anymore with out CE :steamthumbsup:.
Laurie 16 Jun @ 9:19pm 
I think there was a lot more material in 1.5 and Anomaly. There was an entire new race after all. And since it cost money to have a github page, they will want to be making use of it otherwise its a waste of money. I assume its $8 a month to keep this mod updated with Ludeon and other modders.

And people still refuse to use this because they believe its not compatible with other mods. Crashing is caused by mods that cause memory leaks like Smarter Raiders, not CE
Genocide 16 Jun @ 7:31pm 
:stress: :winter2019sadyul:
LZIM 16 Jun @ 4:27pm 
they are serious. and it'll be like for 1.5 where it took months. whats the ETA September or October?
Laurie 16 Jun @ 11:02am 
I'm not sure when people comment wanting 1.6, are they serious or are they trolling?
CRXWNWRXITH 16 Jun @ 10:39am 
Praying for you, O great CE. :bonfire2:
mk 16 Jun @ 9:40am 
1.6 please and thank you
Legion 16 Jun @ 1:23am 
1.6...?
我熊大你随意 15 Jun @ 11:01pm 
1.6?
XXXII 15 Jun @ 10:15pm 
1.6PLZ
HunterAlpha1 15 Jun @ 12:27pm 
I think I did that, and after reloading with HP he then immediately reloaded back with HE again.
Laurie 15 Jun @ 11:33am 
Select that colonist and right click on the ammo box at the bottom of your screen. Then a drop down menu will appear which ammo to keep using
HunterAlpha1 15 Jun @ 9:17am 
How do I get my hunter to stop automatically reloading higher quality ammo (HE, API, etc.) for hunting deer? I have both ammo types in his inventory but she still auto reloads after I have her load HP rounds.