RimWorld
Combat Extended
4.764 commenti
NanoBread3 3 ore fa 
if im correct there already is
could there be an attatchment system, similar to ModularWeapons 2 for Combat Extended?
Lote. 9 ore fa 
This could save a lot of lives. But it would be nice if they made an auto-repair option so that it doesn't repair. I'm sick of seeing stupid pawns constantly repairing next to bullets, ready to get their heads pierced.:steambored:
LZIM 20 ore fa 
And be more specific about what you mean by broken. if just not compat with 1.6 thats a given. can confirm though that for the most part the dev snapshot is functional and not obviously breaking performance and other mod function and compat (yet, since the list is small)
LZIM 20 ore fa 
not sure which mod has nanosuit anymore but most of the other armors dont mix with specifically the exoframe.. I'm now thinking Vagar armory and its skin and brawny suits if your pawns dont have traits etc for tolerating extreme temperatures
FG_Remastered 25 giu, ore 10:52 
@Burrbrusk: Use the dev snapshot .
Burrbrusk 25 giu, ore 4:57 
Apparently this mod is broken again. Just when I started to play again after I stopped for a long time because another update broke previous game. And this happened again.
Armpit_Sweat 25 giu, ore 3:50 
@LZIM
Thank you! Havent unlocked it yet, it seems.
LZIM 24 giu, ore 16:51 
@Armpit_Sweat nano suit depending on the exoframe exoskeleton suit you are talking about there are many
Elementaruss 24 giu, ore 11:15 
The new loadout sytem is so good, thx :D
Armpit_Sweat 24 giu, ore 10:24 
Does anyone know how to keep warm when wearing an Exoframe?
YouArePoetry 24 giu, ore 9:40 
for some reason when i try to use this mod i get a black screen. I don't know if it's an issue with VE or something because I'm pretty sure all the mods i have are on the github list but the screen still goes black upon loading to the main screen
Laurie 24 giu, ore 1:30 
@PinkPanther Yes it is compatible with other CE mods. May I recommendt trying the rebalanced mod for the Anomaly entities if you find the game too easy
PinkPanther 24 giu, ore 0:48 
Is this CE Compatible?
Gamesense0 23 giu, ore 23:08 
Not sure what caused this issue,but after I established the parent loadouts and then set the respective loadouts for my pawns, I cannot properly assign loadouts for them as they just keep reverting back to using the parent loadouts.
Ceepert 23 giu, ore 7:40 
For some reason, when my pawn reloads while on fire its impossible to abort the reload, he WILL reload his gun, standing in the fire, burning to death.
Even when undrafting them, they just ... stand there ... not moving and if I draft them again they instantly wanna reload again
Haggis 22 giu, ore 22:19 
I have an issue that I think is related to bipods.

When I go to send pawns to an event world tile like a prisoner rescue or something, when the pawns arrive the one with bipods will draft but cannot move where I tell them to, the green circle indicating movement just goes over themselves when i'm clicking elsewhere, dropping the weapon does not fix it either. Anyone experience this?
IDK_just_a_headless_reaper 22 giu, ore 15:40 
Yeah that's been a problem for a bit I think. I've had a problem with them not shooting because of it and everyone is just standing around trying to set up their bipods all the while their enemy is trying to do the same and everyone just sits around akwardly.
qiansilin321 22 giu, ore 9:17 
bipods has problem,even setting interface can not be exhibited.
Bro 21 giu, ore 14:29 
There may be a problem with bipods, the pawns with a weapon with a bipod don't fire at will or hunt, it looks like they're trying to set up their bipod but don't manage to do so so they just do nothing. Firing works when forced manually tho
panzer 21 giu, ore 12:55 
pawns dont seem to set up bipods anymore
Marshland Marshal 21 giu, ore 0:35 
Use the development snapshot one, its 1.6 compatible
AzoorFox 20 giu, ore 14:47 
UPDATE WHEN????????????????
您的父亲 20 giu, ore 9:14 
The best mod of this game,even not one of,plz update soon,thanks!
Burrbrusk 20 giu, ore 6:41 
Bipods are gone?
Gamesense0 20 giu, ore 6:13 
The black smoke would have absolutely ended my mountain base (only because my hangar exploded) if I did not have an air purifier from VFE in every room for its little cleanliness and mood bonuses.
Yukon 19 giu, ore 16:52 
Oh shit, the compositable loadouts system is in? Dude, we are spoiled for QOL and other nice mechanics lately, between this and the coming of 1.6. I'll have to test it out but, this is great to see.
Laurie 19 giu, ore 7:41 
The update is not for the DLC but that will magically appear after a period of time elapses. Its like a countdown timer and it just happens. Might want to get it on day 14 rather than day 1 to be on the safe side
lol 19 giu, ore 5:25 
The loadout system update is a godsend. You're breathtaking
MezzerliptikJay 19 giu, ore 3:23 
Thank you for the update
mack 19 giu, ore 0:05 
is this CE compatible?
I.A.N.A.S 18 giu, ore 14:58 
i love having new updates BUT god i hate the hellish wait for mods to update because this game is almost unplayable without being heavily modded
Trueballa 18 giu, ore 11:40 
Incredible mod, thanks devs! Everyone: 1.6 isn't even officially out yet, chill. Let's all be patient and respectful. You get this mod for free so be patient.
ПИНАЮ ПОД СРАКУ 18 giu, ore 9:01 
This is the best mod, I can't play without it:hwr_helm:
Белараша 17 giu, ore 13:12 
If they don't update to 1.6 this week, I'm going to jump out the window
Cernofile 17 giu, ore 8:48 
need a update where the colonists grab bullets themselves when they are empty
CrazyFoxCat 17 giu, ore 5:12 
nvrmind my eyes kept skipping pat the option for it
CrazyFoxCat 17 giu, ore 4:54 
anyone know a way to get rid or disable the smoke?
Sanakara 16 giu, ore 22:50 
Hello.
The first Mention of "Penetration" in the "Armor - Blunt:" description (When you get the tool tip by hovering over "Armor - Blunt" stat of an item) has a typo ("penetraiton"). Just wanted to mention it, that it could get corrected in the future. Thx for all your work, can not play Rimworld anymore with out CE :steamthumbsup:.
Laurie 16 giu, ore 21:19 
I think there was a lot more material in 1.5 and Anomaly. There was an entire new race after all. And since it cost money to have a github page, they will want to be making use of it otherwise its a waste of money. I assume its $8 a month to keep this mod updated with Ludeon and other modders.

And people still refuse to use this because they believe its not compatible with other mods. Crashing is caused by mods that cause memory leaks like Smarter Raiders, not CE
Genocide 16 giu, ore 19:31 
:stress: :winter2019sadyul:
LZIM 16 giu, ore 16:27 
they are serious. and it'll be like for 1.5 where it took months. whats the ETA September or October?
Laurie 16 giu, ore 11:02 
I'm not sure when people comment wanting 1.6, are they serious or are they trolling?
CRXWNWRXITH 16 giu, ore 10:39 
Praying for you, O great CE. :bonfire2:
mk 16 giu, ore 9:40 
1.6 please and thank you
Legion 16 giu, ore 1:23 
1.6...?
我熊大你随意 15 giu, ore 23:01 
1.6?
XXXII 15 giu, ore 22:15 
1.6PLZ