RimWorld
Combat Extended
4 764 megjegyzés
NanoBread3 3 órája 
if im correct there already is
could there be an attatchment system, similar to ModularWeapons 2 for Combat Extended?
Lote. 9 órája 
This could save a lot of lives. But it would be nice if they made an auto-repair option so that it doesn't repair. I'm sick of seeing stupid pawns constantly repairing next to bullets, ready to get their heads pierced.:steambored:
LZIM 20 órája 
And be more specific about what you mean by broken. if just not compat with 1.6 thats a given. can confirm though that for the most part the dev snapshot is functional and not obviously breaking performance and other mod function and compat (yet, since the list is small)
LZIM 20 órája 
not sure which mod has nanosuit anymore but most of the other armors dont mix with specifically the exoframe.. I'm now thinking Vagar armory and its skin and brawny suits if your pawns dont have traits etc for tolerating extreme temperatures
FG_Remastered jún. 25., 10:52 
@Burrbrusk: Use the dev snapshot .
Burrbrusk jún. 25., 4:57 
Apparently this mod is broken again. Just when I started to play again after I stopped for a long time because another update broke previous game. And this happened again.
Armpit_Sweat jún. 25., 3:50 
@LZIM
Thank you! Havent unlocked it yet, it seems.
LZIM jún. 24., 16:51 
@Armpit_Sweat nano suit depending on the exoframe exoskeleton suit you are talking about there are many
Elementaruss jún. 24., 11:15 
The new loadout sytem is so good, thx :D
Armpit_Sweat jún. 24., 10:24 
Does anyone know how to keep warm when wearing an Exoframe?
YouArePoetry jún. 24., 9:40 
for some reason when i try to use this mod i get a black screen. I don't know if it's an issue with VE or something because I'm pretty sure all the mods i have are on the github list but the screen still goes black upon loading to the main screen
Laurie jún. 24., 1:30 
@PinkPanther Yes it is compatible with other CE mods. May I recommendt trying the rebalanced mod for the Anomaly entities if you find the game too easy
PinkPanther jún. 24., 0:48 
Is this CE Compatible?
Gamesense0 jún. 23., 23:08 
Not sure what caused this issue,but after I established the parent loadouts and then set the respective loadouts for my pawns, I cannot properly assign loadouts for them as they just keep reverting back to using the parent loadouts.
Ceepert jún. 23., 7:40 
For some reason, when my pawn reloads while on fire its impossible to abort the reload, he WILL reload his gun, standing in the fire, burning to death.
Even when undrafting them, they just ... stand there ... not moving and if I draft them again they instantly wanna reload again
Haggis jún. 22., 22:19 
I have an issue that I think is related to bipods.

When I go to send pawns to an event world tile like a prisoner rescue or something, when the pawns arrive the one with bipods will draft but cannot move where I tell them to, the green circle indicating movement just goes over themselves when i'm clicking elsewhere, dropping the weapon does not fix it either. Anyone experience this?
IDK_just_a_headless_reaper jún. 22., 15:40 
Yeah that's been a problem for a bit I think. I've had a problem with them not shooting because of it and everyone is just standing around trying to set up their bipods all the while their enemy is trying to do the same and everyone just sits around akwardly.
qiansilin321 jún. 22., 9:17 
bipods has problem,even setting interface can not be exhibited.
Bro jún. 21., 14:29 
There may be a problem with bipods, the pawns with a weapon with a bipod don't fire at will or hunt, it looks like they're trying to set up their bipod but don't manage to do so so they just do nothing. Firing works when forced manually tho
panzer jún. 21., 12:55 
pawns dont seem to set up bipods anymore
Marshland Marshal jún. 21., 0:35 
Use the development snapshot one, its 1.6 compatible
AzoorFox jún. 20., 14:47 
UPDATE WHEN????????????????
您的父亲 jún. 20., 9:14 
The best mod of this game,even not one of,plz update soon,thanks!
Burrbrusk jún. 20., 6:41 
Bipods are gone?
Gamesense0 jún. 20., 6:13 
The black smoke would have absolutely ended my mountain base (only because my hangar exploded) if I did not have an air purifier from VFE in every room for its little cleanliness and mood bonuses.
Yukon jún. 19., 16:52 
Oh shit, the compositable loadouts system is in? Dude, we are spoiled for QOL and other nice mechanics lately, between this and the coming of 1.6. I'll have to test it out but, this is great to see.
Laurie jún. 19., 7:41 
The update is not for the DLC but that will magically appear after a period of time elapses. Its like a countdown timer and it just happens. Might want to get it on day 14 rather than day 1 to be on the safe side
lol jún. 19., 5:25 
The loadout system update is a godsend. You're breathtaking
MezzerliptikJay jún. 19., 3:23 
Thank you for the update
mack jún. 19., 0:05 
is this CE compatible?
I.A.N.A.S jún. 18., 14:58 
i love having new updates BUT god i hate the hellish wait for mods to update because this game is almost unplayable without being heavily modded
Trueballa jún. 18., 11:40 
Incredible mod, thanks devs! Everyone: 1.6 isn't even officially out yet, chill. Let's all be patient and respectful. You get this mod for free so be patient.
This is the best mod, I can't play without it:hwr_helm:
Белараша jún. 17., 13:12 
If they don't update to 1.6 this week, I'm going to jump out the window
Cernofile jún. 17., 8:48 
need a update where the colonists grab bullets themselves when they are empty
CrazyFoxCat jún. 17., 5:12 
nvrmind my eyes kept skipping pat the option for it
CrazyFoxCat jún. 17., 4:54 
anyone know a way to get rid or disable the smoke?
Sanakara jún. 16., 22:50 
Hello.
The first Mention of "Penetration" in the "Armor - Blunt:" description (When you get the tool tip by hovering over "Armor - Blunt" stat of an item) has a typo ("penetraiton"). Just wanted to mention it, that it could get corrected in the future. Thx for all your work, can not play Rimworld anymore with out CE :steamthumbsup:.
Laurie jún. 16., 21:19 
I think there was a lot more material in 1.5 and Anomaly. There was an entire new race after all. And since it cost money to have a github page, they will want to be making use of it otherwise its a waste of money. I assume its $8 a month to keep this mod updated with Ludeon and other modders.

And people still refuse to use this because they believe its not compatible with other mods. Crashing is caused by mods that cause memory leaks like Smarter Raiders, not CE
Genocide jún. 16., 19:31 
:stress: :winter2019sadyul:
LZIM jún. 16., 16:27 
they are serious. and it'll be like for 1.5 where it took months. whats the ETA September or October?
Laurie jún. 16., 11:02 
I'm not sure when people comment wanting 1.6, are they serious or are they trolling?
CRXWNWRXITH jún. 16., 10:39 
Praying for you, O great CE. :bonfire2:
mk jún. 16., 9:40 
1.6 please and thank you
Legion jún. 16., 1:23 
1.6...?
我熊大你随意 jún. 15., 23:01 
1.6?
XXXII jún. 15., 22:15 
1.6PLZ