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To find the corrupted planet CelestialWorld:-684325625:477529735:-247491920:3:2 you have to look for the file named -684325625_477529735_-247491920_3_2.world and delete or replace it with a backup if you have it
[Info] UniverseServer: Warping player 1 failed, invalid world 'CelestialWorld:-684325625:477529735:-247491920:3:2' or world failed to load
[Info] UniverseServer: Clearing broken world CelestialWorld:-684325625:477529735:-247491920:3:2
[Info] UniverseServer: Creating celestial world -684325625:477529735:-247491920:3:2
[Error] Could not apply patch from file /biomes/distributions.config.patch in source: ..\mods\2874441468.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (JsonException) Cannot call get with key on Json type array, must be Object type
[Error] Could not apply patch from file /terrestrial_worlds.config.patch in source: ..\mods\3222985852.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "dungeonCountRange" to remove
[Error] UniverseServer: error during world create: (BiomeException) Failed to parse biome: 'garden'
the only thing that alters about gas giants is it's appearance in the sky when you land on a satellite orbiting a gas giants but this is purely aesthetic, won't touch the actual gas giant size.
Get back to me tell me if the lite version works, if not a simple patch will solve it.
Sorry had to split the comment in 2 post, reached character limit
Try to subscribe to more planets info and afterwards move the map to a place very far from where you are and click to a star system to see its info to see if the mod works fine, please do not hesitate to contact me if you still have issues.
More planet info: https://sp.zhabite.com/workshop/filedetails/?id=1117007107
The screenshot was made with More Planets info mod installed, which adds more information to the planet screen, I used this mod for the screenshot to show the way this mod alter a planet's parameter, vanilla does not show those info, it may not be apparent if you don't have more planets info installed but the planets are bigger and there are more dungeons, because you would have to actually explore the planets to find out.
Also if you subscribed to this mod with an already existing universe save you would need to travel to an unexplored region of the map as it won't change the already visited planets, or planets in the same sectors of the planets you visited.
use this version here: https://sp.zhabite.com/sharedfiles/filedetails/?id=2944883320 it has vanilla planet sizes,
or this one, lite verision but with vanilla planet sizes https://sp.zhabite.com/sharedfiles/filedetails/?id=2996367920
thanks for the link, ill definitely switch over to that version, but it still doesnt fix my primary concern sadly.
Can you clarify exactly what do you mean by giant orbiters?
Are you referring to gas giants having more satellites? if that's what you referring to you could try the lite version here: https://sp.zhabite.com/sharedfiles/filedetails/?id=2897026918
Some users reported glitches, other seemed to not be affected so as a caution I reported it as incompatible as changes to universe files are quite irreversible:
If you want to continue using this mod with FU you should backup your universe files frequently as a caution so you could always roll back if things break.
I only changed /biomes/distributions.config:mainBiomeMicrodungeon and mainBiomeRareMicrodungeon to have more microdungeons but that doesn't affect chest spawn so it's probabily another mod that you have installed that did this.
Autor,can you check this please?
Added support for the following biome mods:
-Grasslands
-Hypotermic
-Overgrown
-Thermal Surge
-Winter Planet pack
-Nightshade*
-Artic Everwood
*A separate patch that adds Saturnians Dungeons to Nightshade Planets is available here
Compatibility with More Planets Mod confirmed
if you're interested I made the same mod but with vanilla planet size, it was requested by an user recently, it's here if you're interested, I forgot to link it in the main mod page. added it now:
Have a good day!
Will look into it, it's a strange behaviour it should not do it, will give you feedback shortly and also I could make a version with only dungron spawn rate altered, if you're interested, piece of cake no big deal.
You sure you got the latest version?
Try unsub and sub again, or you can get the latest pak file here https://www.dropbox.com/s/jh80cshi2hetiyf/Planets%20Gen%20Overhaul.pak
but thank you for your time :)
lol had to figure out how to make my mod list a collection
This mod works with Arcana too, no conflict in both celestial.config and terrestrial_worlds.config.
The only thing is that Arcana gas giants in Arcana stars (as far as I have observed) will spawn no satellites when I tried to install this mod and Arcanam unsure if it's Arcana's feature or not, I should look into it furtherly to understand why.
Dungeons spawning is handled quite well in Arcana's coding, most biome mods I've seen adds "dungeonCountRange" in terrestrial_worlds.config and by doing so capping the dungeon spawn number for all planet size at a fixed number.
Arcana don't define it, just like like vanilla worlds, so dungeons will spawn dynamically for each planet size accordingly, only exception are some planets that only have like 3 or 4 dungeon types defined but more microdungeons will spawn on those worlds.
@Hyperdino Arcana handles quitr well dungeons spawn by not capping DungeonCountRange, much like vanilla planets, I have to look into Saturnians mod to see if it adds Saturnians dungeons in Arcana planets and how it's handled, will let you know soon
I moved the file from steam to my mods folder and renaming the content.pak to planets gen overhaul.pak
[Error] Could not apply patch from file /biomes/distributions.config.patch in source: ..\mods\Planets Gen Overhaul.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (JsonException) Cannot call get with key on Json type array, must be Object type
and
[Error] Could not apply patch from file /celestial.config.patch in source: ..\mods\Planets Gen Overhaul.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Index 1 out of range in pathApply("/planetaryTypes/GasGiant/variationParameters/1/imageScale")
Are they game breaking?
dungeonCountRange is normally found in celestial.config under planets size definition, it defines dungeons numbers for each planet size.
When dungeonCountRange is defined in a planet inside terrestrial_worlds.config it caps the max number of dungeons for all planet sizes, vanilla planets are defined without it so dungeon numbers will follow celestial.config and will be dynamic, per planet size base.
Most modded planets puts dungeonCountRange inside terrestrial_worlds.config thus capping a fixed dungeon number spawn for all planet size, but Starry Planets does not, it acts more like a vanilla planet, Omeruin, its developer was smart about it defining it that way, it was an oversight from my part to try to remove dungeonCountRange from Starry Planets but it's not a fatal error.
Anyway I issued an update and fixed the error.
Thanks for reporting it!
[14:33:58.874] [Error] Could not apply patch from file /terrestrial_worlds.config.patch in source: C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\2874441468\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "dungeonCountRange" to remove
FU Planet size:
size size dungeons regions gravity
tiny 1000x2000 1-1 0-0
small 3000x2000 1-1 1-1
medium 4000x3000 1-2 1-2
large 6000x3000 2-3 1-2
huge 8000x4000 2-4 1-3 80-110
mega 11000x7000 2-6 1-4 85-150
immense 16000x7000 2-7 1-5 90-180
mammoth 64000x24000 2-8 1-5 12-190
and also Gas Giants are treated differently
In Vanilla you will find planets as satellites only around Gas Giants
The only thing is that Arcana gas giants (as far as I have observed) will spawn no satellites, I will make a patch for it.
Dungeons spawning is handled quite well in Arcana's coding, most biome mods I've seen adds "dungeonCountRange" in terrestrial_worlds.config and by doing so capping the dungeon spawn number for all planet size at a fixed number.
Arcana don't define it, just like like vanilla worlds, so dungeons will spawn dynamically for each planet size accordingly, only exception are some planets that only have like 3 or 4 dungeon types but more microdungeons will spawn on those worlds.
Might begin using Truespace myself it's a cool mod!