Starbound

Starbound

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Planets generation Overhaul LITE - Bigger Planets, more dungeons spawn
   
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3 Dec, 2022 @ 12:05pm
31 May, 2023 @ 8:46am
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Planets generation Overhaul LITE - Bigger Planets, more dungeons spawn

In 1 collection by Meteora
Planets Generation Overhaul collection
5 items
Description
Lite version of Planets generation overhaul Identical to the original but with vanilla orbitals around gas giants and microdungeons spawn intact.
Do not subscribe to both mods.

Patch for vanilla dungeon rates: here

Built-in support for the following modded planet biomes mods:
here

Not compatible with Frackin Universe

This mod is a slight overhaul of planets generation.

  • It changes the planet size as follows, making them larger:
    Vanilla
    Modded
    Size
    Dungeons
    Regions
    Size
    Dungeons
    Regions
    Tiny
    1000x2000
    1-1
    0-0
    2000x2000
    1-2
    0-0
    Small
    3000x2000
    1-1
    1-1
    4000x3000
    3-4
    1-2
    Medium
    4000x3000
    1-2
    1-2
    8000x4000
    5-6
    1-3
    Large
    6000x3000
    2-3
    1-2
    16000x4000
    7-8
    2-4

    Vanilla
    Modded
    Size of moons around planets
    Medium
    Tiny and Small
    Size of moons around Gas Giants
    Small
    Tiny and Small

    Vanilla
    Modded
    Size of Planets (Tier1)
    Small and Medium
    Tiny and Small
    Size of Planets (Tier2+)
    Medium and Large
    Medium and Large
    Size of Planets around Gas Giants(Tier1)
    Small
    Tiny
    Size of Planets around Gas Giants(Tier2+)
    Small and Medium
    Small and Medium

    The Navigation console will refer to small planets as medium, medium planets as large and large planets as huge. This seems to be hardcoded and determined by the size of the planets in blocks.
    Tiny planet size is defined in celestial.config in vanilla Starbound but it seems it's unused as no planet or moon will spawn of that size. This mod makes use of the tiny size as well.

  • Makes the gas giants in the sky backdrop bigger when you visit a planet
  • Spawns more dungeons around planets, including Ocean planets.
  • Dungeons number on Desert planets are capped at [2,4] (2 minimum 4 max) for all planet sizes.
  • Dungeons number on Scorched City planets are capped at [1,2] (1 minimum 2 max) for all planet sizes.

Fully Compatibile with Truespace
The only difference you will find with this mod is the fact that with TrueSpace you will find satellites of any kind orbiting a planet, not only Moons, and they will spawn of the Small and Medium size but when a Moon is spawned it will be Tiny and Small.
In Vanilla you will find planets as satellites only around Gas Giants

Meant to be used as a Overhaul of Vanilla Starbound

As I made this mod for myself but decided to share it with everyone it supports just the planet types I play, contact me in the discussion above (of the main mod) to request compatibility for other planet biomes mods.
While nothing happen if you use this mod with a modded planet type that is not listed, that biome will have the same number of dungeons that would have in vanilla. Planet size will still be modded.

Ideally it works best to have a fresh universe from the start as this mod change the seed of generation of stars, but you can install this mod anyway if you don't want to start over, just be sure to backup your whole storage/universe folder, especially universe.chunks file inside storage/universe before installing this mod.

To see the changes this mod make travel to a unexplored region of the map.

If you lose universe.chunks or it gets corrupted as stars generation is different with this mod installed you won't lose your planets and builds but they might be shown differently on the navigation console (like you will be shown a volcano planet instead of your old lush planet but when you will beam down it's still the old lush planet) and/or you could be in an invalid coordinate of space (meaning you are in a place where there used to be a star system and now there's nothing in it and the game crashes)
12 Comments
☥¤§ÑîGHTMÃRɧ¤☥ 1 Dec, 2023 @ 5:35pm 
yea that fixed the lag
☥¤§ÑîGHTMÃRɧ¤☥ 1 Dec, 2023 @ 5:07pm 
i'm gonna cut my mods down from 240 to 200 and see if that helps any.
☥¤§ÑîGHTMÃRɧ¤☥ 1 Dec, 2023 @ 5:03pm 
cool idea but lags the game up alot
Meteora  [author] 27 Nov, 2023 @ 3:59pm 
Yeah, sorry didn't thought of that I've seen those kind of mods on the workshop but I have never used them, sorry about that I haven't thought about it.
I think I should be able to make patches for higher tiers, have to study the situation, will let you know!
☥¤§ÑîGHTMÃRɧ¤☥ 26 Nov, 2023 @ 7:37am 
not compatible with mods that allow higher tier planets for endgame players. need support for that or a patch.
Meteora  [author] 23 Apr, 2023 @ 5:38pm 
Update 24 April 2023:

Added support for the following biome mods:
-Grasslands
-Hypotermic
-Overgrown
-Thermal Surge
-Winter Planet pack
-Nightshade*
-Artic Everwood

*A separate patch that adds Saturnians Dungeons to Nightshade Planets is available here
A-Vladimir 10 Dec, 2022 @ 4:13am 
@Meteora Maybe put that in bold letters in the description of both mods.
Meteora  [author] 9 Dec, 2022 @ 12:55pm 
I don't think it is compatible, FU pretty much change everything, there are 8 planet sizes as opposed to 4 and gas giants are handled very differently
A-Vladimir 9 Dec, 2022 @ 10:12am 
I think this mod has a problem with FU, I started a new universe and character with this mod and the "Cave Dungeon" from FU didn't spawn,
Kirbyfreak 8 Dec, 2022 @ 4:50pm 
Oh cool! Well thank you for doing that!