Starbound
Planets generation Overhaul - Bigger Planets, more satellites around gas giants, more dungeons and microdungeons spawn
댓글 60
Meteora  [작성자] 2025년 5월 11일 오전 6시 50분 
after you solve the mod conflicts you should replace with abackup or delete the corrupted planet file located in your starbound older (usually D:\Program Files (x86)\Steam\steamapps\common\Starbound) find the "storage" folder inside, it will have a "universe" folder inside, that holds all the planet and solar system files.

To find the corrupted planet CelestialWorld:-684325625:477529735:-247491920:3:2 you have to look for the file named -684325625_477529735_-247491920_3_2.world and delete or replace it with a backup if you have it
Gorigo 2025년 5월 4일 오전 7시 11분 
apparently every starter planet is corrupted
Gorigo 2025년 5월 4일 오전 7시 09분 
[Info] UniverseServer: Warping player 1 to CelestialWorld:-684325625:477529735:-247491920:3:2
[Info] UniverseServer: Warping player 1 failed, invalid world 'CelestialWorld:-684325625:477529735:-247491920:3:2' or world failed to load
[Info] UniverseServer: Clearing broken world CelestialWorld:-684325625:477529735:-247491920:3:2
[Info] UniverseServer: Creating celestial world -684325625:477529735:-247491920:3:2
Gorigo 2025년 5월 4일 오전 7시 09분 
hello i get errors, is this from this mod
[Error] Could not apply patch from file /biomes/distributions.config.patch in source: ..\mods\2874441468.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (JsonException) Cannot call get with key on Json type array, must be Object type
[Error] Could not apply patch from file /terrestrial_worlds.config.patch in source: ..\mods\3222985852.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "dungeonCountRange" to remove
[Error] UniverseServer: error during world create: (BiomeException) Failed to parse biome: 'garden'
Meteora  [작성자] 2024년 6월 29일 오전 11시 07분 
@StarLordPro there is the LITE version which leaves the orbitals and microdungeons spawns intact, you could try if it works, get it here: https://sp.zhabite.com/sharedfiles/filedetails/?id=2897026918
the only thing that alters about gas giants is it's appearance in the sky when you land on a satellite orbiting a gas giants but this is purely aesthetic, won't touch the actual gas giant size.
Get back to me tell me if the lite version works, if not a simple patch will solve it.
StarLordPro 2024년 6월 29일 오전 3시 17분 
can we get a version of this mod that leave the gass giants alone? as the landable gas giants mod is not working together with this version of this mod.. and i still want the changes this mod makes to the other planets... or maybe you could just make a patch for that....
odes 2024년 6월 24일 오후 1시 23분 
if i have to i did
odes 2024년 6월 24일 오후 1시 18분 
do i have to search the planet first
Meteora  [작성자] 2024년 6월 24일 오전 6시 15분 
@odies

Sorry had to split the comment in 2 post, reached character limit

Try to subscribe to more planets info and afterwards move the map to a place very far from where you are and click to a star system to see its info to see if the mod works fine, please do not hesitate to contact me if you still have issues.

More planet info: https://sp.zhabite.com/workshop/filedetails/?id=1117007107
Meteora  [작성자] 2024년 6월 24일 오전 6시 14분 
@odies sorry for the delay in answer I had a busy week.

The screenshot was made with More Planets info mod installed, which adds more information to the planet screen, I used this mod for the screenshot to show the way this mod alter a planet's parameter, vanilla does not show those info, it may not be apparent if you don't have more planets info installed but the planets are bigger and there are more dungeons, because you would have to actually explore the planets to find out.

Also if you subscribed to this mod with an already existing universe save you would need to travel to an unexplored region of the map as it won't change the already visited planets, or planets in the same sectors of the planets you visited.
odes 2024년 6월 19일 오후 12시 16분 
nothing works for me its just the bigger planets
odes 2024년 6월 19일 오후 12시 15분 
when i find the people on the planet and i look in the spaceship it does not show the people there and the gravity, day length, and more does not show
odes 2024년 6월 19일 오후 12시 10분 
i don't see the people that are there on the planet
Hyper Bakana! (stranger1-5) 2024년 6월 19일 오전 2시 17분 
Hi, I was wondering if this mod is compatible with Universe Generation Overhaul Reborn? (My English is not good, so I used a translation software to translate this sentence into English)
Meteora  [작성자] 2024년 6월 14일 오후 7시 51분 
@odes what is the issue you're having exactly?
odes 2024년 6월 14일 오후 4시 23분 
i don't see it when i look at the planets
Meteora  [작성자] 2024년 5월 6일 오전 11시 20분 
Yes there are 2 version with vanilla planet sizes:
use this version here: https://sp.zhabite.com/sharedfiles/filedetails/?id=2944883320 it has vanilla planet sizes,
or this one, lite verision but with vanilla planet sizes https://sp.zhabite.com/sharedfiles/filedetails/?id=2996367920
gwendoodle<3 2024년 5월 4일 오전 10시 05분 
I'm referring to a planet with a moon 4 times its size. not amount, but size.

thanks for the link, ill definitely switch over to that version, but it still doesnt fix my primary concern sadly.
Meteora  [작성자] 2024년 5월 4일 오전 8시 41분 
hi @gwendoodle<3 !
Can you clarify exactly what do you mean by giant orbiters?
Are you referring to gas giants having more satellites? if that's what you referring to you could try the lite version here: https://sp.zhabite.com/sharedfiles/filedetails/?id=2897026918
gwendoodle<3 2024년 5월 3일 오후 12시 55분 
is it possible to create a submod preventing tiny planets with giant orbiters? its really messing with my ability to get immersed and im constantly fishing for a good star system.
Meteora  [작성자] 2024년 3월 15일 오후 9시 51분 
@Maya Frackin Universe handles planets sizes in a totally different manner, FU have more than 4 planet sizes so this mod would override FU sizes definitions if it's loaded after FU, and this could have unintended consequences.
Some users reported glitches, other seemed to not be affected so as a caution I reported it as incompatible as changes to universe files are quite irreversible:
If you want to continue using this mod with FU you should backup your universe files frequently as a caution so you could always roll back if things break.
Maya 2024년 3월 12일 오후 10시 21분 
I only just noticed the description says this isn't compatible with Frackin Universe, but I've been using them together and haven't noticed any problems myself, so out of curiosity what does using them together break?
Meteora  [작성자] 2024년 2월 26일 오후 3시 52분 
I didn't change chests distribution, in ocean planets, on surface, chest probability depends on /biomes/distributions.config:undergroundChests undergroundweaponChests and overgroundRareChests while on ocean floor on /biomes/distributions.config:overgroundChests which I left untouched.

I only changed /biomes/distributions.config:mainBiomeMicrodungeon and mainBiomeRareMicrodungeon to have more microdungeons but that doesn't affect chest spawn so it's probabily another mod that you have installed that did this.
Backrevol 2024년 2월 25일 오전 5시 03분 
Maybe its mod conflict,but with this mod,every ocean planets generates with ridiculously large amount of treasure chests,turning it into treasure planet.
Autor,can you check this please?
Meteora  [작성자] 2023년 4월 23일 오후 5시 34분 
Update 24 April 2023:

Added support for the following biome mods:
-Grasslands
-Hypotermic
-Overgrown
-Thermal Surge
-Winter Planet pack
-Nightshade*
-Artic Everwood

*A separate patch that adds Saturnians Dungeons to Nightshade Planets is available here

Compatibility with More Planets Mod confirmed
Meteora  [작성자] 2023년 3월 15일 오전 5시 12분 
@Abnormal Bones I know right? Before this mod I played with a mod where the biggest planet size was 26000, and the smallest was 5000, as I find vanilla planets too small in size I liked having bigger planets to explore, though not that big and I felt I missed having smaller planets too, that's why I tailor made this mod for me, essentially, soon ideas started to pop on how to improve planets generation and it became more than just a planet size mod and I decided to share it with the workshop too.

if you're interested I made the same mod but with vanilla planet size, it was requested by an user recently, it's here if you're interested, I forgot to link it in the main mod page. added it now:
Have a good day!
Abnormal Bones 2023년 3월 14일 오후 11시 22분 
the large planets added by this mod are really interesting, but damn do they take ages to cross. I was walking along the same desert planet for almost 40 minutes, without even digging down
Meteora  [작성자] 2023년 1월 30일 오전 7시 23분 
@Nezzy for asteroids you mean the layer of asteroids above every planet surface?
Will look into it, it's a strange behaviour it should not do it, will give you feedback shortly and also I could make a version with only dungron spawn rate altered, if you're interested, piece of cake no big deal.
Nezzy 2023년 1월 30일 오전 2시 18분 
This mod for some reason is causing dungeons to spawn on asteroids sadly must remove, would love a version of this with just more dungeon & make sure they dont spawn on asteroids but.. meh.
The Doctor 2022년 12월 20일 오후 6시 21분 
Odd ya sorry about the Avali race, I unpacked it and was modding it, all visuals nothing fancy, ok ill just have to go through them one by one to see whats causing that error
Meteora  [작성자] 2022년 12월 17일 오전 7시 45분 
I tried your modpack, it missed Avali race as dependency and quits, so chances are you forgot some mods, after adding Avali race everything load as usual, no errors in logfile, I tried putting this mod in mods folder as "planets gen overhaul.pak" like you did but nothing changed.
You sure you got the latest version?
Try unsub and sub again, or you can get the latest pak file here https://www.dropbox.com/s/jh80cshi2hetiyf/Planets%20Gen%20Overhaul.pak
The Doctor 2022년 12월 17일 오전 2시 26분 
no worries, amazed your even giving the time for this. Everything seems to be working its just I found out how to error check and started gutting mods that don't work well anymore or have issues with other mods, but I just cant for the life of me tell why this particular error happens, its seems as if something is not being generated.

but thank you for your time :)
Meteora  [작성자] 2022년 12월 16일 오후 6시 38분 
Okay give me some time I have to make backups of my stuff and make the tests, but I can't do it today, will get back at you after the weekend stay tuned!
The Doctor 2022년 12월 14일 오후 8시 03분 
https://sp.zhabite.com/sharedfiles/filedetails/?id=2901954066

lol had to figure out how to make my mod list a collection
Meteora  [작성자] 2022년 12월 13일 오후 2시 54분 
@ Hyperdino Saturnians mod don't add dungeons to Arcana planets neither does Arcana add Saturnians dungeons to Arcana planets. Compatible with Saturnians mod.

This mod works with Arcana too, no conflict in both celestial.config and terrestrial_worlds.config.

The only thing is that Arcana gas giants in Arcana stars (as far as I have observed) will spawn no satellites when I tried to install this mod and Arcanam unsure if it's Arcana's feature or not, I should look into it furtherly to understand why.

Dungeons spawning is handled quite well in Arcana's coding, most biome mods I've seen adds "dungeonCountRange" in terrestrial_worlds.config and by doing so capping the dungeon spawn number for all planet size at a fixed number.

Arcana don't define it, just like like vanilla worlds, so dungeons will spawn dynamically for each planet size accordingly, only exception are some planets that only have like 3 or 4 dungeon types defined but more microdungeons will spawn on those worlds.
Meteora  [작성자] 2022년 12월 13일 오후 2시 41분 
@The Doctor I don't have those errors, maybe it's something you're subscribed with that cause incompatibility? Would you mind sharing your mods list with me? So I try to reproduce the error
Meteora  [작성자] 2022년 12월 13일 오후 1시 45분 
@The Doctor I'm looking into it. will get back to you asap.
@Hyperdino Arcana handles quitr well dungeons spawn by not capping DungeonCountRange, much like vanilla planets, I have to look into Saturnians mod to see if it adds Saturnians dungeons in Arcana planets and how it's handled, will let you know soon
The Doctor 2022년 12월 12일 오후 8시 22분 
*Edit*

I moved the file from steam to my mods folder and renaming the content.pak to planets gen overhaul.pak
The Doctor 2022년 12월 12일 오후 8시 20분 
I am getting these errors:


[Error] Could not apply patch from file /biomes/distributions.config.patch in source: ..\mods\Planets Gen Overhaul.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (JsonException) Cannot call get with key on Json type array, must be Object type

and


[Error] Could not apply patch from file /celestial.config.patch in source: ..\mods\Planets Gen Overhaul.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Index 1 out of range in pathApply("/planetaryTypes/GasGiant/variationParameters/1/imageScale")

Are they game breaking?
Hyperdino 2022년 12월 12일 오후 8시 14분 
Does this work with the Saturnians and Arcana?
Yuna 2022년 11월 6일 오전 10시 56분 
all working as i can tell now :) thanks for the quick attention
Meteora  [작성자] 2022년 11월 4일 오후 12시 14분 
@Nicola it was due to Starry Planets having no dungeonCountRange in terrestrial_worlds.config
dungeonCountRange is normally found in celestial.config under planets size definition, it defines dungeons numbers for each planet size.

When dungeonCountRange is defined in a planet inside terrestrial_worlds.config it caps the max number of dungeons for all planet sizes, vanilla planets are defined without it so dungeon numbers will follow celestial.config and will be dynamic, per planet size base.

Most modded planets puts dungeonCountRange inside terrestrial_worlds.config thus capping a fixed dungeon number spawn for all planet size, but Starry Planets does not, it acts more like a vanilla planet, Omeruin, its developer was smart about it defining it that way, it was an oversight from my part to try to remove dungeonCountRange from Starry Planets but it's not a fatal error.

Anyway I issued an update and fixed the error.

Thanks for reporting it!
Meteora  [작성자] 2022년 11월 4일 오전 11시 04분 
@Nicola ,it's nothing fatal, it appeared after last update I made, trying to figuring out what it cause it!
Yuna 2022년 11월 4일 오전 10시 11분 
not sure the mod is working as intended

[14:33:58.874] [Error] Could not apply patch from file /terrestrial_worlds.config.patch in source: C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\2874441468\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "dungeonCountRange" to remove
Meteora  [작성자] 2022년 10월 30일 오후 7시 06분 
31-Oct-22 Update: Added support for Maple32
Meteora  [작성자] 2022년 10월 19일 오전 4시 12분 
@BloodPlasmaKing I've given an eye to the Frackin' Universe github, I'd say it's not compatible with FU because FU treat planet sizes differently:
FU Planet size:
size size dungeons regions gravity
tiny 1000x2000 1-1 0-0
small 3000x2000 1-1 1-1
medium 4000x3000 1-2 1-2
large 6000x3000 2-3 1-2
huge 8000x4000 2-4 1-3 80-110
mega 11000x7000 2-6 1-4 85-150
immense 16000x7000 2-7 1-5 90-180
mammoth 64000x24000 2-8 1-5 12-190

and also Gas Giants are treated differently
Meteora  [작성자] 2022년 10월 17일 오후 6시 26분 
Edit: About TrueSpace compatibility, the only difference you will find with this mod is the fact that with TrueSpace you will find satellites of any kind orbiting a planet, not only Moons, and they will spawn of the Medium and Small size, when a Moon is spawned it will be Tiny and Small.
In Vanilla you will find planets as satellites only around Gas Giants
Meteora  [작성자] 2022년 10월 14일 오후 5시 51분 
Thanks everyone for your appreciation 🙋‍♀️💕
Meteora  [작성자] 2022년 10월 14일 오후 5시 50분 
@-Bnuuy war crimes commiter- yes it works with Arcana, no conflict in both celestial.config and terrestrial_worlds.config.

The only thing is that Arcana gas giants (as far as I have observed) will spawn no satellites, I will make a patch for it.

Dungeons spawning is handled quite well in Arcana's coding, most biome mods I've seen adds "dungeonCountRange" in terrestrial_worlds.config and by doing so capping the dungeon spawn number for all planet size at a fixed number.

Arcana don't define it, just like like vanilla worlds, so dungeons will spawn dynamically for each planet size accordingly, only exception are some planets that only have like 3 or 4 dungeon types but more microdungeons will spawn on those worlds.
Meteora  [작성자] 2022년 10월 14일 오후 5시 44분 
@♫ Tadpole ♫ I just checked the compatibility with Truespace and I've both analyzed the code and tried generating a universe with it and it's fully compatible.
Might begin using Truespace myself it's a cool mod!