Stellaris

Stellaris

Gigacolle- Original Animated Anime Portrait Pack [All in one]
193 Comments
Cyberwolf 23 May @ 11:35pm 
Oh hey been seeing you on the Reddit
derega16  [author] 22 May @ 6:40am 
@•●Acronym●•

I think I'll remove ACOT compatibility temporary. Giga shader already updated but the combined shader isn't
•●Acronym●• 22 May @ 12:42am 
Just to expand on the shader, it crashes even with a normal ringworld when viewed in system view
derega16  [author] 18 May @ 8:18am 
@Aki Zeta-9 Fixed, that modified code was unnecessary for few update but it wasn't broke thing until now so I forgot to remove it
Aki Zeta-9 18 May @ 2:52am 
civic_hive_devouring_swarm needs to be updated
Alniyat 14 May @ 12:54pm 
Oh and, without the fx folder the amoeba and the yellow/green unbidden do not work, for anyone else finding this fix and wondering what doesnt work before you do it.
Alniyat 14 May @ 12:21pm 
Amazing~ Thank you!....While I have your attention, any thoughts on making the paragons available as races? Would be really cool~
derega16  [author] 13 May @ 6:26pm 
@Alniyat I it crash from missing the custom shader, I'll make a hotfix remove ACOT compatibility temporary, Giga shader should already updated
Alniyat 13 May @ 4:38pm 
Thank you so much! I'll do the deletion temporarily and await merger.
derega16  [author] 12 May @ 8:56pm 
@Alniyat

Okay I check the code, it's problem on shattered ring effect shader, unfortunately I can't fix that myself until merger of rules update and it's page said on hold

Alternatively you can delete gfx/FX folder in colle file, it'll make some portrait looks a bit weird but it'd fix that
derega16  [author] 12 May @ 8:50pm 
@Alniyat have you tried merger of rules (if it updated to 4.0) from my experience it's likely shader issue
Alniyat 12 May @ 10:13am 
I love your portraits, I hope it fixes soon.
Alniyat 12 May @ 10:06am 
Help.
This mod, alone, causes the Shattered ring origin to crash on game start.
derega16  [author] 11 May @ 7:45am 
@Materialoss

Will come in 2 versions Ironman compatible and not

Ironman version will missed some like Ketling/Rakket and maybe MSI
derega16  [author] 11 May @ 7:38am 
@Materialoss

That one is planned
Materialoss 11 May @ 1:26am 
Can we get a NPC only version? like crisis only version
derega16  [author] 8 May @ 6:22am 
@Shadow Kitteh

If it run, Some paragon barbershop won't work properly because PDX change how portrait evolution works. But the rest should work normally.

If you can't run please tell me so I can make a fix patch for that
Shadow Kitteh 8 May @ 1:57am 
Does this still work when backdating to 3.14?
derega16  [author] 6 May @ 6:32am 
Update 6/5/25

New
-Hyperstructural Assembly Yard
-Science Nexus
-Strategic Coordination Center
-Borin
-Caretaker AX-7b

Rework
-Beholder (add swimsuit variant)

Fix
-Update code to 4.0 version
derega16  [author] 5 Apr @ 7:58pm 
@Akashugo

For paragon yes, aiming to make 1-2 per month but not all of them are designed yet

also yes, It works without Giga.
Akashugo 4 Apr @ 7:10pm 
sry i forgot to ask, this mod works without gigastructure engineering mod? i jsut wanted the enclaves and the other vanilla things. im not big fan of gigas, ngl.

Mostly i wanted Bubbles, overall.
Akashugo 4 Apr @ 7:07pm 
may i ask, any plan for Paragons?
some "old" mod that changed paragons to anime style is broken rn, sadly.
derega16  [author] 14 Feb @ 9:15pm 
Update 14/2/25

Minor fix
-misplaced Shroud Walker room
derega16  [author] 13 Feb @ 11:35pm 
Update 14/2

New
-Disco moon
-Q'la Minder
-Barbershop system (Alpha)

Rework
-Beholder (add barbershop support)
-Nameless Apostate (add barbershop support)

Fix
-Update Shader
-Rewrite Species class (lithoid+synth now using vanilla species class)
Lixix 12 Feb @ 5:41pm 
Tried it, seems to have reduced the lag period from 2 seconds to like... 1.5 seconds? Dunno, could just be placebo honestly.
derega16  [author] 12 Feb @ 5:11pm 
Lixix 12 Feb @ 10:32am 
It doesn't happen when only it is on, I tested that too. Forgot to mention, all of my other mods work fine with Gigacolle as well. At the time of writing my last comment, it was loaded higher (31, with ACOT being 42). Loading it below ACOT (44) fixes the portraits, but lag when selecting portraits still happens.
Ofcourse, this comment might be redundant but still felt like mentioning it just incase.
Cheers.
derega16  [author] 12 Feb @ 8:24am 
@Lixix OK I check it I forgot to update the shader file, will update by friday but can't guarantee have zero problem as I use the same file as Giga but ACOT seemingly have it's own shader I have to look if there's a compatibility version or not
derega16  [author] 12 Feb @ 8:14am 
@Lixix I check ACOT file, it doesn't modified any of extra dimension portrait. is it still happened when only Colle is on? Also is colle load before or after ACOT? Colle have a modified shader file and should be load later
Lixix 11 Feb @ 7:32am 
The mod Ancient Cache of Technologies ( https://sp.zhabite.com/sharedfiles/filedetails/?id=1419304439 ) seems to be conflicting with this one, causing the Vehement, Aberrant and one of the Bio portraits to disappear in character creator. It also causes selecting any portrait to lag the hell out of the game for two seconds. I've disabled everything else except these two and it happens, so I am sure it's conflicting somehow but frankly I got no clue how.
Cathelia Samicora 22 Jan @ 7:25am 
@derega16
Understood. Thank you for the reply!
derega16  [author] 22 Jan @ 5:59am 
@Cathelia Samicora

For ColleLit I forgot them in "common\species_names\colle_name" I put ColleSyn twice and forgot to change the last to lithoid

ColleBot is unused, it's does nothing, it doesn't have any portrait assign to
Cathelia Samicora 21 Jan @ 8:51pm 
@derega16
Besides, the "ColleBot" species classes are not in the file "common\species_names\colle_name" too, it might has the same randomly generated species name missing bug.
Cathelia Samicora 21 Jan @ 5:13pm 
@derega16
Report a suspicious bug about randomly generated species name missing: the portrait of "Prikkiki-Ti" is generated as a random species in my savefile, but it has no species name, just blank name. I have noticed that it is generated as "ColleLit" species category, but when I search the file "common\species_names\colle_name", I didn't found code about "ColleLit". Was this just the reason that why ColleLit might missing its randomly generated species name?
Idunno 8 Dec, 2024 @ 12:27pm 
Time to play Stellaris again
Seth the Wyvern Maid 17 Nov, 2024 @ 6:41pm 
Sadge. Though a static portrait would still be cool.
derega16  [author] 17 Nov, 2024 @ 6:24pm 
@Seth the Wyvern Maid

The game don't support that, it static image only
Seth the Wyvern Maid 17 Nov, 2024 @ 12:08pm 
Is it possible to make it so the portraits apear in the Mega/Gigastructures details panel?
derega16  [author] 8 Oct, 2024 @ 6:20am 
@Idunno

It's temporally, turns out they rewrote those 2 entire spawn code it might have other problems with the fix.
Idunno 8 Oct, 2024 @ 6:12am 
Everything is fixed! Thank you very much.
derega16  [author] 8 Oct, 2024 @ 4:20am 
@Idunno

After a rough check I think I fond a typo in those code, but I don't have a time to test the fix currently.
Idunno 7 Oct, 2024 @ 2:11pm 
It is probably on my side after all
Idunno 7 Oct, 2024 @ 2:00pm 
It could be that problem is on my side or due to some kind of bug with the DLC in general. I tried to test Ketling starpack however "distar.232" does not create Ketling pops for me. I tried to make them appear without console in game by spawning only my empire alone and they did not spawn regardless. This problem happens to me in vanilla too.
Idunno 7 Oct, 2024 @ 10:54am 
For some reason Prikki-Ti do not have mod portrait. Tested it twice by guaranteeing Gish to spawn and releasing them. All other portraits work as intended.
derega16  [author] 10 Sep, 2024 @ 7:50pm 
Update tomorrow, for the planned only Apostle is finished, Zadigal and Cetana not yet. Zediagal will update later this month first

Playable crisis portrait have been restored successfully. Missing non-player empire name issue should be fixed
Cathelia Samicora 5 Sep, 2024 @ 7:21am 
@derega16 Thank you for the reply.
derega16  [author] 5 Sep, 2024 @ 7:09am 
@Cathelia Samicora Thank for notice me, the game update broke it and I forgot to check that one, They supposed to use the humanoid name list
Cathelia Samicora 5 Sep, 2024 @ 3:34am 
@derega16
A weird problem: since we cannot disable random spawn while still keep them available for pre-made AI empires (just according to your description in "Gigacolle no random spawn" patch), can you update the localization to give the non-NPC portraits some pre-designed default species name? Because without pre-designed default name, when the game generate these portraits as random ones, the names of generated species will be completely blank at all...
L0NEW0LF 27 Aug, 2024 @ 8:57pm 
Yeah the crisis ones.
derega16  [author] 27 Aug, 2024 @ 7:29pm 
@ L0NEW0LF

Crisis? depends on can I finish the next batch on time or not