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I think I'll remove ACOT compatibility temporary. Giga shader already updated but the combined shader isn't
Okay I check the code, it's problem on shattered ring effect shader, unfortunately I can't fix that myself until merger of rules update and it's page said on hold
Alternatively you can delete gfx/FX folder in colle file, it'll make some portrait looks a bit weird but it'd fix that
This mod, alone, causes the Shattered ring origin to crash on game start.
Will come in 2 versions Ironman compatible and not
Ironman version will missed some like Ketling/Rakket and maybe MSI
That one is planned
If it run, Some paragon barbershop won't work properly because PDX change how portrait evolution works. But the rest should work normally.
If you can't run please tell me so I can make a fix patch for that
New
-Hyperstructural Assembly Yard
-Science Nexus
-Strategic Coordination Center
-Borin
-Caretaker AX-7b
Rework
-Beholder (add swimsuit variant)
Fix
-Update code to 4.0 version
For paragon yes, aiming to make 1-2 per month but not all of them are designed yet
also yes, It works without Giga.
Mostly i wanted Bubbles, overall.
some "old" mod that changed paragons to anime style is broken rn, sadly.
Minor fix
-misplaced Shroud Walker room
New
-Disco moon
-Q'la Minder
-Barbershop system (Alpha)
Rework
-Beholder (add barbershop support)
-Nameless Apostate (add barbershop support)
Fix
-Update Shader
-Rewrite Species class (lithoid+synth now using vanilla species class)
Try using Merger of Rules patch
https://sp.zhabite.com/sharedfiles/filedetails/?id=2807759164
Ofcourse, this comment might be redundant but still felt like mentioning it just incase.
Cheers.
Understood. Thank you for the reply!
For ColleLit I forgot them in "common\species_names\colle_name" I put ColleSyn twice and forgot to change the last to lithoid
ColleBot is unused, it's does nothing, it doesn't have any portrait assign to
Besides, the "ColleBot" species classes are not in the file "common\species_names\colle_name" too, it might has the same randomly generated species name missing bug.
Report a suspicious bug about randomly generated species name missing: the portrait of "Prikkiki-Ti" is generated as a random species in my savefile, but it has no species name, just blank name. I have noticed that it is generated as "ColleLit" species category, but when I search the file "common\species_names\colle_name", I didn't found code about "ColleLit". Was this just the reason that why ColleLit might missing its randomly generated species name?
The game don't support that, it static image only
It's temporally, turns out they rewrote those 2 entire spawn code it might have other problems with the fix.
After a rough check I think I fond a typo in those code, but I don't have a time to test the fix currently.
Playable crisis portrait have been restored successfully. Missing non-player empire name issue should be fixed
A weird problem: since we cannot disable random spawn while still keep them available for pre-made AI empires (just according to your description in "Gigacolle no random spawn" patch), can you update the localization to give the non-NPC portraits some pre-designed default species name? Because without pre-designed default name, when the game generate these portraits as random ones, the names of generated species will be completely blank at all...
Crisis? depends on can I finish the next batch on time or not