Stellaris
Gigacolle- Original Animated Anime Portrait Pack [All in one]
댓글 193
Cyberwolf 2025년 5월 23일 오후 11시 35분 
Oh hey been seeing you on the Reddit
derega16  [작성자] 2025년 5월 22일 오전 6시 40분 
@•●Acronym●•

I think I'll remove ACOT compatibility temporary. Giga shader already updated but the combined shader isn't
•●Acronym●• 2025년 5월 22일 오전 12시 42분 
Just to expand on the shader, it crashes even with a normal ringworld when viewed in system view
derega16  [작성자] 2025년 5월 18일 오전 8시 18분 
@Aki Zeta-9 Fixed, that modified code was unnecessary for few update but it wasn't broke thing until now so I forgot to remove it
Aki Zeta-9 2025년 5월 18일 오전 2시 52분 
civic_hive_devouring_swarm needs to be updated
Alniyat 2025년 5월 14일 오후 12시 54분 
Oh and, without the fx folder the amoeba and the yellow/green unbidden do not work, for anyone else finding this fix and wondering what doesnt work before you do it.
Alniyat 2025년 5월 14일 오후 12시 21분 
Amazing~ Thank you!....While I have your attention, any thoughts on making the paragons available as races? Would be really cool~
derega16  [작성자] 2025년 5월 13일 오후 6시 26분 
@Alniyat I it crash from missing the custom shader, I'll make a hotfix remove ACOT compatibility temporary, Giga shader should already updated
Alniyat 2025년 5월 13일 오후 4시 38분 
Thank you so much! I'll do the deletion temporarily and await merger.
derega16  [작성자] 2025년 5월 12일 오후 8시 56분 
@Alniyat

Okay I check the code, it's problem on shattered ring effect shader, unfortunately I can't fix that myself until merger of rules update and it's page said on hold

Alternatively you can delete gfx/FX folder in colle file, it'll make some portrait looks a bit weird but it'd fix that
derega16  [작성자] 2025년 5월 12일 오후 8시 50분 
@Alniyat have you tried merger of rules (if it updated to 4.0) from my experience it's likely shader issue
Alniyat 2025년 5월 12일 오전 10시 13분 
I love your portraits, I hope it fixes soon.
Alniyat 2025년 5월 12일 오전 10시 06분 
Help.
This mod, alone, causes the Shattered ring origin to crash on game start.
derega16  [작성자] 2025년 5월 11일 오전 7시 45분 
@Materialoss

Will come in 2 versions Ironman compatible and not

Ironman version will missed some like Ketling/Rakket and maybe MSI
derega16  [작성자] 2025년 5월 11일 오전 7시 38분 
@Materialoss

That one is planned
Materialoss 2025년 5월 11일 오전 1시 26분 
Can we get a NPC only version? like crisis only version
derega16  [작성자] 2025년 5월 8일 오전 6시 22분 
@Shadow Kitteh

If it run, Some paragon barbershop won't work properly because PDX change how portrait evolution works. But the rest should work normally.

If you can't run please tell me so I can make a fix patch for that
Shadow Kitteh 2025년 5월 8일 오전 1시 57분 
Does this still work when backdating to 3.14?
derega16  [작성자] 2025년 5월 6일 오전 6시 32분 
Update 6/5/25

New
-Hyperstructural Assembly Yard
-Science Nexus
-Strategic Coordination Center
-Borin
-Caretaker AX-7b

Rework
-Beholder (add swimsuit variant)

Fix
-Update code to 4.0 version
derega16  [작성자] 2025년 4월 5일 오후 7시 58분 
@Akashugo

For paragon yes, aiming to make 1-2 per month but not all of them are designed yet

also yes, It works without Giga.
Akashugo 2025년 4월 4일 오후 7시 10분 
sry i forgot to ask, this mod works without gigastructure engineering mod? i jsut wanted the enclaves and the other vanilla things. im not big fan of gigas, ngl.

Mostly i wanted Bubbles, overall.
Akashugo 2025년 4월 4일 오후 7시 07분 
may i ask, any plan for Paragons?
some "old" mod that changed paragons to anime style is broken rn, sadly.
derega16  [작성자] 2025년 2월 14일 오후 9시 15분 
Update 14/2/25

Minor fix
-misplaced Shroud Walker room
derega16  [작성자] 2025년 2월 13일 오후 11시 35분 
Update 14/2

New
-Disco moon
-Q'la Minder
-Barbershop system (Alpha)

Rework
-Beholder (add barbershop support)
-Nameless Apostate (add barbershop support)

Fix
-Update Shader
-Rewrite Species class (lithoid+synth now using vanilla species class)
Lixix 2025년 2월 12일 오후 5시 41분 
Tried it, seems to have reduced the lag period from 2 seconds to like... 1.5 seconds? Dunno, could just be placebo honestly.
derega16  [작성자] 2025년 2월 12일 오후 5시 11분 
Lixix 2025년 2월 12일 오전 10시 32분 
It doesn't happen when only it is on, I tested that too. Forgot to mention, all of my other mods work fine with Gigacolle as well. At the time of writing my last comment, it was loaded higher (31, with ACOT being 42). Loading it below ACOT (44) fixes the portraits, but lag when selecting portraits still happens.
Ofcourse, this comment might be redundant but still felt like mentioning it just incase.
Cheers.
derega16  [작성자] 2025년 2월 12일 오전 8시 24분 
@Lixix OK I check it I forgot to update the shader file, will update by friday but can't guarantee have zero problem as I use the same file as Giga but ACOT seemingly have it's own shader I have to look if there's a compatibility version or not
derega16  [작성자] 2025년 2월 12일 오전 8시 14분 
@Lixix I check ACOT file, it doesn't modified any of extra dimension portrait. is it still happened when only Colle is on? Also is colle load before or after ACOT? Colle have a modified shader file and should be load later
Lixix 2025년 2월 11일 오전 7시 32분 
The mod Ancient Cache of Technologies ( https://sp.zhabite.com/sharedfiles/filedetails/?id=1419304439 ) seems to be conflicting with this one, causing the Vehement, Aberrant and one of the Bio portraits to disappear in character creator. It also causes selecting any portrait to lag the hell out of the game for two seconds. I've disabled everything else except these two and it happens, so I am sure it's conflicting somehow but frankly I got no clue how.
Cathelia Samicora 2025년 1월 22일 오전 7시 25분 
@derega16
Understood. Thank you for the reply!
derega16  [작성자] 2025년 1월 22일 오전 5시 59분 
@Cathelia Samicora

For ColleLit I forgot them in "common\species_names\colle_name" I put ColleSyn twice and forgot to change the last to lithoid

ColleBot is unused, it's does nothing, it doesn't have any portrait assign to
Cathelia Samicora 2025년 1월 21일 오후 8시 51분 
@derega16
Besides, the "ColleBot" species classes are not in the file "common\species_names\colle_name" too, it might has the same randomly generated species name missing bug.
Cathelia Samicora 2025년 1월 21일 오후 5시 13분 
@derega16
Report a suspicious bug about randomly generated species name missing: the portrait of "Prikkiki-Ti" is generated as a random species in my savefile, but it has no species name, just blank name. I have noticed that it is generated as "ColleLit" species category, but when I search the file "common\species_names\colle_name", I didn't found code about "ColleLit". Was this just the reason that why ColleLit might missing its randomly generated species name?
Idunno 2024년 12월 8일 오후 12시 27분 
Time to play Stellaris again
Seth the Wyvern Maid 2024년 11월 17일 오후 6시 41분 
Sadge. Though a static portrait would still be cool.
derega16  [작성자] 2024년 11월 17일 오후 6시 24분 
@Seth the Wyvern Maid

The game don't support that, it static image only
Seth the Wyvern Maid 2024년 11월 17일 오후 12시 08분 
Is it possible to make it so the portraits apear in the Mega/Gigastructures details panel?
derega16  [작성자] 2024년 10월 8일 오전 6시 20분 
@Idunno

It's temporally, turns out they rewrote those 2 entire spawn code it might have other problems with the fix.
Idunno 2024년 10월 8일 오전 6시 12분 
Everything is fixed! Thank you very much.
derega16  [작성자] 2024년 10월 8일 오전 4시 20분 
@Idunno

After a rough check I think I fond a typo in those code, but I don't have a time to test the fix currently.
Idunno 2024년 10월 7일 오후 2시 11분 
It is probably on my side after all
Idunno 2024년 10월 7일 오후 2시 00분 
It could be that problem is on my side or due to some kind of bug with the DLC in general. I tried to test Ketling starpack however "distar.232" does not create Ketling pops for me. I tried to make them appear without console in game by spawning only my empire alone and they did not spawn regardless. This problem happens to me in vanilla too.
Idunno 2024년 10월 7일 오전 10시 54분 
For some reason Prikki-Ti do not have mod portrait. Tested it twice by guaranteeing Gish to spawn and releasing them. All other portraits work as intended.
derega16  [작성자] 2024년 9월 10일 오후 7시 50분 
Update tomorrow, for the planned only Apostle is finished, Zadigal and Cetana not yet. Zediagal will update later this month first

Playable crisis portrait have been restored successfully. Missing non-player empire name issue should be fixed
Cathelia Samicora 2024년 9월 5일 오전 7시 21분 
@derega16 Thank you for the reply.
derega16  [작성자] 2024년 9월 5일 오전 7시 09분 
@Cathelia Samicora Thank for notice me, the game update broke it and I forgot to check that one, They supposed to use the humanoid name list
Cathelia Samicora 2024년 9월 5일 오전 3시 34분 
@derega16
A weird problem: since we cannot disable random spawn while still keep them available for pre-made AI empires (just according to your description in "Gigacolle no random spawn" patch), can you update the localization to give the non-NPC portraits some pre-designed default species name? Because without pre-designed default name, when the game generate these portraits as random ones, the names of generated species will be completely blank at all...
L0NEW0LF 2024년 8월 27일 오후 8시 57분 
Yeah the crisis ones.
derega16  [작성자] 2024년 8월 27일 오후 7시 29분 
@ L0NEW0LF

Crisis? depends on can I finish the next batch on time or not