Stellaris

Stellaris

Gigacolle- Original Animated Anime Portrait Pack [All in one]
193 条留言
Cyberwolf 5 月 23 日 下午 11:35 
Oh hey been seeing you on the Reddit
derega16  [作者] 5 月 22 日 上午 6:40 
@•●Acronym●•

I think I'll remove ACOT compatibility temporary. Giga shader already updated but the combined shader isn't
•●Acronym●• 5 月 22 日 上午 12:42 
Just to expand on the shader, it crashes even with a normal ringworld when viewed in system view
derega16  [作者] 5 月 18 日 上午 8:18 
@Aki Zeta-9 Fixed, that modified code was unnecessary for few update but it wasn't broke thing until now so I forgot to remove it
Aki Zeta-9 5 月 18 日 上午 2:52 
civic_hive_devouring_swarm needs to be updated
Alniyat 5 月 14 日 下午 12:54 
Oh and, without the fx folder the amoeba and the yellow/green unbidden do not work, for anyone else finding this fix and wondering what doesnt work before you do it.
Alniyat 5 月 14 日 下午 12:21 
Amazing~ Thank you!....While I have your attention, any thoughts on making the paragons available as races? Would be really cool~
derega16  [作者] 5 月 13 日 下午 6:26 
@Alniyat I it crash from missing the custom shader, I'll make a hotfix remove ACOT compatibility temporary, Giga shader should already updated
Alniyat 5 月 13 日 下午 4:38 
Thank you so much! I'll do the deletion temporarily and await merger.
derega16  [作者] 5 月 12 日 下午 8:56 
@Alniyat

Okay I check the code, it's problem on shattered ring effect shader, unfortunately I can't fix that myself until merger of rules update and it's page said on hold

Alternatively you can delete gfx/FX folder in colle file, it'll make some portrait looks a bit weird but it'd fix that
derega16  [作者] 5 月 12 日 下午 8:50 
@Alniyat have you tried merger of rules (if it updated to 4.0) from my experience it's likely shader issue
Alniyat 5 月 12 日 上午 10:13 
I love your portraits, I hope it fixes soon.
Alniyat 5 月 12 日 上午 10:06 
Help.
This mod, alone, causes the Shattered ring origin to crash on game start.
derega16  [作者] 5 月 11 日 上午 7:45 
@Materialoss

Will come in 2 versions Ironman compatible and not

Ironman version will missed some like Ketling/Rakket and maybe MSI
derega16  [作者] 5 月 11 日 上午 7:38 
@Materialoss

That one is planned
Materialoss 5 月 11 日 上午 1:26 
Can we get a NPC only version? like crisis only version
derega16  [作者] 5 月 8 日 上午 6:22 
@Shadow Kitteh

If it run, Some paragon barbershop won't work properly because PDX change how portrait evolution works. But the rest should work normally.

If you can't run please tell me so I can make a fix patch for that
Shadow Kitteh 5 月 8 日 上午 1:57 
Does this still work when backdating to 3.14?
derega16  [作者] 5 月 6 日 上午 6:32 
Update 6/5/25

New
-Hyperstructural Assembly Yard
-Science Nexus
-Strategic Coordination Center
-Borin
-Caretaker AX-7b

Rework
-Beholder (add swimsuit variant)

Fix
-Update code to 4.0 version
derega16  [作者] 4 月 5 日 下午 7:58 
@Akashugo

For paragon yes, aiming to make 1-2 per month but not all of them are designed yet

also yes, It works without Giga.
Akashugo 4 月 4 日 下午 7:10 
sry i forgot to ask, this mod works without gigastructure engineering mod? i jsut wanted the enclaves and the other vanilla things. im not big fan of gigas, ngl.

Mostly i wanted Bubbles, overall.
Akashugo 4 月 4 日 下午 7:07 
may i ask, any plan for Paragons?
some "old" mod that changed paragons to anime style is broken rn, sadly.
derega16  [作者] 2 月 14 日 下午 9:15 
Update 14/2/25

Minor fix
-misplaced Shroud Walker room
derega16  [作者] 2 月 13 日 下午 11:35 
Update 14/2

New
-Disco moon
-Q'la Minder
-Barbershop system (Alpha)

Rework
-Beholder (add barbershop support)
-Nameless Apostate (add barbershop support)

Fix
-Update Shader
-Rewrite Species class (lithoid+synth now using vanilla species class)
Lixix 2 月 12 日 下午 5:41 
Tried it, seems to have reduced the lag period from 2 seconds to like... 1.5 seconds? Dunno, could just be placebo honestly.
derega16  [作者] 2 月 12 日 下午 5:11 
Lixix 2 月 12 日 上午 10:32 
It doesn't happen when only it is on, I tested that too. Forgot to mention, all of my other mods work fine with Gigacolle as well. At the time of writing my last comment, it was loaded higher (31, with ACOT being 42). Loading it below ACOT (44) fixes the portraits, but lag when selecting portraits still happens.
Ofcourse, this comment might be redundant but still felt like mentioning it just incase.
Cheers.
derega16  [作者] 2 月 12 日 上午 8:24 
@Lixix OK I check it I forgot to update the shader file, will update by friday but can't guarantee have zero problem as I use the same file as Giga but ACOT seemingly have it's own shader I have to look if there's a compatibility version or not
derega16  [作者] 2 月 12 日 上午 8:14 
@Lixix I check ACOT file, it doesn't modified any of extra dimension portrait. is it still happened when only Colle is on? Also is colle load before or after ACOT? Colle have a modified shader file and should be load later
Lixix 2 月 11 日 上午 7:32 
The mod Ancient Cache of Technologies ( https://sp.zhabite.com/sharedfiles/filedetails/?id=1419304439 ) seems to be conflicting with this one, causing the Vehement, Aberrant and one of the Bio portraits to disappear in character creator. It also causes selecting any portrait to lag the hell out of the game for two seconds. I've disabled everything else except these two and it happens, so I am sure it's conflicting somehow but frankly I got no clue how.
Cathelia Samicora 1 月 22 日 上午 7:25 
@derega16
Understood. Thank you for the reply!
derega16  [作者] 1 月 22 日 上午 5:59 
@Cathelia Samicora

For ColleLit I forgot them in "common\species_names\colle_name" I put ColleSyn twice and forgot to change the last to lithoid

ColleBot is unused, it's does nothing, it doesn't have any portrait assign to
Cathelia Samicora 1 月 21 日 下午 8:51 
@derega16
Besides, the "ColleBot" species classes are not in the file "common\species_names\colle_name" too, it might has the same randomly generated species name missing bug.
Cathelia Samicora 1 月 21 日 下午 5:13 
@derega16
Report a suspicious bug about randomly generated species name missing: the portrait of "Prikkiki-Ti" is generated as a random species in my savefile, but it has no species name, just blank name. I have noticed that it is generated as "ColleLit" species category, but when I search the file "common\species_names\colle_name", I didn't found code about "ColleLit". Was this just the reason that why ColleLit might missing its randomly generated species name?
Idunno 2024 年 12 月 8 日 下午 12:27 
Time to play Stellaris again
Seth the Wyvern Maid 2024 年 11 月 17 日 下午 6:41 
Sadge. Though a static portrait would still be cool.
derega16  [作者] 2024 年 11 月 17 日 下午 6:24 
@Seth the Wyvern Maid

The game don't support that, it static image only
Seth the Wyvern Maid 2024 年 11 月 17 日 下午 12:08 
Is it possible to make it so the portraits apear in the Mega/Gigastructures details panel?
derega16  [作者] 2024 年 10 月 8 日 上午 6:20 
@Idunno

It's temporally, turns out they rewrote those 2 entire spawn code it might have other problems with the fix.
Idunno 2024 年 10 月 8 日 上午 6:12 
Everything is fixed! Thank you very much.
derega16  [作者] 2024 年 10 月 8 日 上午 4:20 
@Idunno

After a rough check I think I fond a typo in those code, but I don't have a time to test the fix currently.
Idunno 2024 年 10 月 7 日 下午 2:11 
It is probably on my side after all
Idunno 2024 年 10 月 7 日 下午 2:00 
It could be that problem is on my side or due to some kind of bug with the DLC in general. I tried to test Ketling starpack however "distar.232" does not create Ketling pops for me. I tried to make them appear without console in game by spawning only my empire alone and they did not spawn regardless. This problem happens to me in vanilla too.
Idunno 2024 年 10 月 7 日 上午 10:54 
For some reason Prikki-Ti do not have mod portrait. Tested it twice by guaranteeing Gish to spawn and releasing them. All other portraits work as intended.
derega16  [作者] 2024 年 9 月 10 日 下午 7:50 
Update tomorrow, for the planned only Apostle is finished, Zadigal and Cetana not yet. Zediagal will update later this month first

Playable crisis portrait have been restored successfully. Missing non-player empire name issue should be fixed
Cathelia Samicora 2024 年 9 月 5 日 上午 7:21 
@derega16 Thank you for the reply.
derega16  [作者] 2024 年 9 月 5 日 上午 7:09 
@Cathelia Samicora Thank for notice me, the game update broke it and I forgot to check that one, They supposed to use the humanoid name list
Cathelia Samicora 2024 年 9 月 5 日 上午 3:34 
@derega16
A weird problem: since we cannot disable random spawn while still keep them available for pre-made AI empires (just according to your description in "Gigacolle no random spawn" patch), can you update the localization to give the non-NPC portraits some pre-designed default species name? Because without pre-designed default name, when the game generate these portraits as random ones, the names of generated species will be completely blank at all...
L0NEW0LF 2024 年 8 月 27 日 下午 8:57 
Yeah the crisis ones.
derega16  [作者] 2024 年 8 月 27 日 下午 7:29 
@ L0NEW0LF

Crisis? depends on can I finish the next batch on time or not