Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
https://sp.zhabite.com/sharedfiles/filedetails/?id=3144011868&
So, we just set the HP to 2500. It works even better now, much funnier if the skeledoot is *practically* unkillable as the whole server sometimes chases after them.
hook.Add("TTT2UpdateSubrole", "UpdateSkeledootRoleSelect", function(ply, oldSubrole, newSubrole)
if newSubrole == ROLE_SKELEDOOT then
ply:SetSubRoleModel(sd.model)
elseif oldSubrole == ROLE_SBARREL then
ply:SetSubRoleModel(nil)
end
end)
This should be changed to:
hook.Add("TTT2UpdateSubrole", "UpdateSkeledootRoleSelect", function(ply, oldSubrole, newSubrole)
if newSubrole == ROLE_SKELEDOOT then
ply:SetSubRoleModel(sd.model)
elseif oldSubrole == ROLE_SKELEDOOT then
ply:SetSubRoleModel(nil)
end
end)