Stellaris
No More Exclaves
댓글 114
MrFunEGUY  [작성자] 2025년 4월 18일 오후 10시 10분 
@Wisp - Yeah, shouldn't be a problem with that.
Wisp 2025년 4월 17일 오전 8시 20분 
a month late but can this be removed mid-game or nah?
MrFunEGUY  [작성자] 2025년 3월 19일 오후 8시 18분 
@GEO - Yeah, that's outside the scope of this mod but my Civil Wars mod does basically that for exclaved sectors. That aside, in this mod exclaved planets don't go away.
GE0 2025년 3월 19일 오후 6시 00분 
I just read a little bit on your Civil War mod, not sure if that addresses the thing I was thinking of but I'll give it a try just for that reason :steamthumbsup:
GE0 2025년 3월 19일 오전 11시 57분 
Out of curiosity, would it be possible to make a version where, if there's enough resources for sustainability, to potentially just go independent instead of collapsing? Not familiar with Stellaris modding so no idea how hard it would be to code something like that.
DominateEye 2024년 11월 28일 오전 5시 54분 
Fair enough. Thanks!
MrFunEGUY  [작성자] 2024년 11월 26일 오후 8시 14분 
@DominateEye - Not possible to really determine if a system can be reached via jump drive, so not something I'm willing to account for. If you want to keep an isolated system, just build a habitat in it or something.
Jamie 2024년 11월 26일 오전 10시 33분 
AI doesn't use jump drives
DominateEye 2024년 11월 26일 오전 6시 36분 
Sounds like a great idea, but as you say in the description, exclaves could be supported by empires that have jump drives. Is there any mechanic to check for this technology and stop the 15 year timer for only any empires that have that technology? If not, does that sound like a feasible addition to the mod?
MrFunEGUY  [작성자] 2024년 10월 1일 오후 6시 50분 
@chrisperos.com - I have run this mod hundreds of times in games and simulations and I have never seen an issue with expansion.
chrisperos.com 2024년 10월 1일 오후 6시 07분 
Took me several hours to notice but this mod actually prevents the AI from expanding, particularly from attacking really small hostile fleets and exploring the galaxy. Also subsequently makes it so the galactic community doesn't form until mid-game.
Cross Dimensional Joke 2024년 9월 28일 오후 8시 49분 
I apologize for taking so long to respond, I did not see the response. I was using ancient gateways from the Ancient Empires mod. I was placing them all over my territory because they seemed to be gateways that only I can access. I had a separated section of my empire containing multiple systems but no colonies that was connected via these ancient gateways, but I lost some systems despite that. If I recall correctly one of the systems I lost contained the gateway itself.
The mod also creates event systems that are isolated from the galaxy, some of which were getting removed.
MrFunEGUY  [작성자] 2024년 9월 9일 오후 12시 28분 
This mod does account for gateways, but maybe modded ones are weird. Theoretically it should account for those as well, though. What mod adds gateways that are acting weird?
Cross Dimensional Joke 2024년 9월 8일 오후 9시 58분 
Does this mod account for gateways? I feel like gateways, which extend your influence, should also prevent exclaves from disappearing. I don't think this prevents gateway systems from disappearing, or maybe it doesn't account for modded gateways(some mod that adds gateways that act the same but they are private).
MrFunEGUY  [작성자] 2024년 8월 2일 오후 7시 28분 
Yeah, its based on civilian ships being able to access the system so it can be a little weird sometimes.
TheGrandN 2024년 7월 29일 오후 12시 54분 
It gets even funnier a few months later. So... with the loss of my defense citadel, before I can even rebuild the outpost, my enemy on the other side declares war! I've now lost about 1/4 of my systems as my fleets were on the other end of the empire because.... we have a citadel there, who'd be dumb enough to fight that? :lunar2019crylaughingpig::lunar2019crylaughingpig::lunar2019crylaughingpig: :lunar2019laughingpig:
TheGrandN 2024년 7월 29일 오후 12시 45분 
Have a game running here (test game actually) where I've lost 2 system directly on my border. (In both cases I had multiple intact hyperlanes with full access to the systems.) The cause seems to be the prolonged presence of those asteroids that pop up for pre-FTL societies. If the asteroid sits there for too long, I get a message saying "we don't have access ot the system" which is... funny.

Less funny on this last one though as I had just completed a citadel in the system. And it was my border defense system. Now I'm wide open for attack. AHEM. :lunar2019laughingpig: :lunar2019laughingpig:
MrFunEGUY  [작성자] 2024년 7월 12일 오후 3시 15분 
Wrong, the AI is definitely affected. If someone else reports the same, I'll consider it a bug but last, I checked, it was working fine for the ai
黄油炖牛奶 2024년 7월 11일 오전 2시 00분 
But the AI is unaffected.
MrFunEGUY  [작성자] 2024년 7월 1일 오후 7시 34분 
Yes.
JG2400 2024년 7월 1일 오전 9시 04분 
If I have a non-sectored wormhole that can reach a sector capital through said wormhole, will that be safe?
MrFunEGUY  [작성자] 2024년 6월 9일 오후 12시 54분 
Hmm, that's a vanilla bug that hopefully get fixed. I'll look into a solution for that.
Aphyxia 2024년 6월 9일 오전 5시 55분 
This "not in a sector" thing became a hinderance. I lost some territory and a part of my territory became separate. The territory had a planet, BUT since it was within 5 systems of my capital, I couldn't make it a new sector. Didn't even take a year for me to start losing systems there.
https://imgur.com/a/6H7YYfG
tzverg 2024년 5월 9일 오전 3시 11분 
MrFunEGUY  [작성자] 2024년 3월 30일 오전 10시 57분 
Updated. No changes made.
Who Am I? 2023년 10월 30일 오후 10시 27분 
@MrFunEGUY, right.... Idk why but that flew past me when I was reading the desc dmn. Thnx and sorry for dumb question.
MrFunEGUY  [작성자] 2023년 10월 29일 오후 9시 33분 
Just make it a sector. As it says, sectors do not get taken away.
Who Am I? 2023년 10월 29일 오후 7시 40분 
Say a planet exist in one system that is cutoff from the capital will it be able to sustain neighboring system's starbase if yes how many can it support or is it just its own starbase?
MrFunEGUY  [작성자] 2023년 10월 26일 오후 6시 43분 
Yeah that would do it. That will still do it if you don't have a sector capital on the other side of that choke point.
Roxanne Wolf 2023년 10월 26일 오후 6시 35분 
Ah yeah, a pirate fleet set up a base at one of the chokepoints. I'll see if it works now.
MrFunEGUY  [작성자] 2023년 10월 26일 오후 6시 33분 
Well, if they have access to the capital, this wouldn't happen. Likely there is some hostile ship blocking a ship from safely getting from the capital to those systems. Regardless, I've just uploaded a more elegant solution that checks the system against every sector capital, which is closer to how I intended the design and is a better implementation.
Roxanne Wolf 2023년 10월 26일 오후 6시 10분 
Yeah, they aren't in a sector but they are connected to the capital. For now I'll just disable it.
MrFunEGUY  [작성자] 2023년 10월 26일 오후 6시 03분 
If they are not in a sector, they need to be reachable via a route from your capital. There are some edge cases where this is an issue, and this sounds like one. I'll look into a more elegant solution.
Roxanne Wolf 2023년 10월 26일 오후 5시 53분 
Randomly around 10 of my systems, all of which were connected to each other and were not exclaves, disappeared one after another with the message that they were not connected. Not sure why that happened, was fine for the first 80 years of the game.
MrFunEGUY  [작성자] 2023년 10월 19일 오후 4시 20분 
Ok, it likely was actually broken, but I believe I have fixed the issue.
MrFunEGUY  [작성자] 2023년 9월 20일 오후 2시 27분 
Just tested and the mod definitely appears to be working for AI. I feel that it just may take a longer time than you guys realize.
FrozenParagon 2023년 9월 3일 오후 1시 18분 
pity, but... hrmm, maybe i'll try to fork that in on my own
MrFunEGUY  [작성자] 2023년 9월 1일 오후 1시 22분 
@FrozenParagon - Outside scope of mod, sorry.

For everyone else, this mod works with AI. I just checked. Everything is working fine.
FrozenParagon 2023년 8월 22일 오전 8시 59분 
addition request: when i'm forced to make outposts in systems with remote digsites i'd love this mod to remove said outpost if the digsite is completed whenever it does it's exclave czech regardless of wheter or not there's open hyperlanes to the capital or not, but of course if it's in a sector or colonized it's fine
Magos 2023년 7월 10일 오전 6시 43분 
Do stargates affect this mechanic?
MrFunEGUY  [작성자] 2023년 7월 2일 오전 11시 48분 
I'll fix it in Late August/September :)
Diamond 2023년 7월 1일 오전 1시 45분 
Can confirm that this longer works on AI
Bluetail 2023년 6월 30일 오전 9시 49분 
I would pick up this mod but if it doesn't effect AI then it doesn't make sense to pick up since I hate border gore myself but that comment saying it basically doesn't work for AI... Curious.
MrFunEGUY  [작성자] 2023년 5월 7일 오전 10시 57분 
It does. That is odd.
Doviena 2023년 5월 7일 오전 10시 27분 
Does this not work for the AI? Had a Pre-Ftl arise and grab a system on the other side of one of mine before realizing it didnt auto close borders to it like everyone else,as I was playing an Isolationist. Closed borders, and it still owns the system over 50 years later
CTH2004 2023년 2월 1일 오전 11시 18분 
fair enough
MrFunEGUY  [작성자] 2023년 2월 1일 오전 9시 15분 
The aesthetic aspect is that I don't like how small little one-system blobs look.

It factors in planets as well.

Don't plan to do anything with enclaves. This mod is simple, and the plan is to keep it simple.
CTH2004 2023년 2월 1일 오전 8시 49분 
great on the first 2!

However, how exactly is that aestetic? Aesthetic is looks, and this seems much more than looks
Also, does it include/ factor in colonies that aren't in sectors? I.E. if I colonize a planet, but don't make a sector, it pops up as "frontier sector". Does it count that as an "enclave", or will it now stay?

Finally, just thought of this! What about vanilla "enclaves". They are basicly self-sustaining NPC stations. So, what if, assuming you have a diplomatic contract with them, that can sustain the station, the idea being that they are helping you! Just another thought!
MrFunEGUY  [작성자] 2023년 2월 1일 오전 8시 35분 
Yes, it factors in gateways and wormholes.

On jump drives, you're probably right, but I'm not going to change it. This is more of an aesthetic thing.
CTH2004 2023년 2월 1일 오전 6시 52분 
does this factor in gateways? After all, if you have a gateway in the "enclave" system, you could send rescourses to them, even if they aren't connected via hyperlanes.

And, what about wormholes? Same thing

Finally, once you have jump drives, shouldn't this no longer happen?

Just some thoughts!