Stellaris

Stellaris

[3.14] Empires Expanded: Civics Only Version
105 Komentar
MadeinCanada  [pembuat] 6 Mei @ 12:11pm 
Hey, the main mod Empires Expanded is currently fully updated to 4.0, this isn't yet. It should still work as in no crashes but a lot of modifiers affecting trade, pop growth and immigration will be broken, plus new jobs. I'm working on getting this updated soon, if not today.
Janlitschka 6 Mei @ 10:34am 
Hey, how is the 4.0 Compatability? Thank you!
MadeinCanada  [pembuat] 29 Jan @ 9:48am 
Sent out a patch with a fix! Will work for existing saves too, will create the faction on load.
Mikara 21 Jan @ 12:32pm 
@Pip glad to know it wasnt just me having this issue...no one is bringing it up on this or the main mod.
MadeinCanada  [pembuat] 18 Des 2024 @ 12:14pm 
Will have a look, thanks!
PIP 18 Des 2024 @ 10:43am 
spiritualist faction no longer spawns for me (i have narrowed it down to just this mod running and causing the issue)

great mod otherwise, i look forward to it working as intended again
MadeinCanada  [pembuat] 9 Des 2024 @ 10:01am 
Thank you! Will link it for sure
卡尔文迪斯梅特 9 Des 2024 @ 4:23am 
I made a new Chinese localization translation is here.Could you please add a link?
https://sp.zhabite.com/sharedfiles/filedetails/?id=3108330591
MadeinCanada  [pembuat] 25 Sep 2024 @ 12:19pm 
@Darkborderman Yes of course!
Darkborderman 25 Sep 2024 @ 12:15pm 
@MadeinCanada Hello, would you mind if I provide Chinese translation version for the mod?

It's a great mod with some distinct good civics, but sadly some of the Chinese localisation are missing (ex: hive mind civics are not translated). I would like to complete the Chinese translation.
ajdavies02 20 Jul 2024 @ 8:59am 
Is this compatible with 3.12.5
MadeinCanada  [pembuat] 2 Jul 2024 @ 2:32pm 
The mod must’ve been updated, I’ll have a look at the compatibility on this mod when i am able!
nebulae 1 Jul 2024 @ 1:04pm 
Hi, I'm having a problem where this mod causes the trade policies added by civics in Expanded Traits, Civics, Pops and More to no longer work (I don't know if you are maintaining compatibility with that mod or not but if not very sorry for bothering you)
MadeinCanada  [pembuat] 16 Jun 2024 @ 5:10am 
@__512__ Not intentional, I will fix that, thanks!
__512__ 11 Jun 2024 @ 10:25pm 
Gene tailoring is current only providing +1 gene mod points; was changed to +2 in vanilla 3.12 since you not longer get the additional +1 from later techs. Is this intentional? If not just need to update variable in technolgy/zzz_emex_vanilla_overwrite
MadeinCanada  [pembuat] 7 Mei 2024 @ 9:12am 
Updated for 3.12 Andromeda!
Doviena 6 Apr 2024 @ 6:22pm 
Hey Josh, make sure your mod updated un-subbing then re-subbing. Steam doesnt always do it properly
josh.dover17 6 Apr 2024 @ 6:14pm 
Causing a crash on start-up
Doviena 6 Apr 2024 @ 3:57pm 
Thats coding for you XD
Bimsham 6 Apr 2024 @ 11:37am 
idk why but to me it is wild that one } can break the whole mod
MadeinCanada  [pembuat] 6 Apr 2024 @ 5:23am 
Just sent out a fix, sorry about that lol
Ravencroft 6 Apr 2024 @ 4:55am 
Can we get a fix for this please?
Bimsham 5 Apr 2024 @ 11:29pm 
Thank you so much Lithium I was trying so hard to find the mod that was crashing my game
Proud Lemming 5 Apr 2024 @ 9:45pm 
Crashes on startup, could be mod conflict but it used to work.
Roein 5 Apr 2024 @ 4:28pm 
bracket was the issue - thanks Lithium
Lithium the Fallen 4 Apr 2024 @ 10:17pm 
Yeah, so, in the file common/tech/zzz_emex_vanilla_overwrite.txt, you need to remove the very last curly bracket.

bracket gone - carry on.
Doviena 4 Apr 2024 @ 8:34pm 
Game is crashing just before reaching menu, disabling this fixes it. Any idea why that could be?
MadeinCanada  [pembuat] 4 Apr 2024 @ 1:05pm 
Fixed.
Choupinet 4 Apr 2024 @ 12:53pm 
Contrary to what the description says, this mods adds several technologies and other elements.

The coucil position of some of the civics are also missing effects.
Velosid 23 Mar 2024 @ 6:20pm 
This still has "tech_society_2" and "tech_society_1" in the code despite the techs no longer being in the game. Just something minor to fix.
MadeinCanada  [pembuat] 11 Mar 2024 @ 11:57am 
Just sent out now, seemed to be a problem when I sent out a patch last time, should be good now.
Socialist_Bismarck 11 Mar 2024 @ 11:10am 
Hey I was wondering about if there was an ETA on that update? it might have already happened, shared burdens now says its compatible but collectivism still requires no shared burdens civic
MadeinCanada  [pembuat] 23 Feb 2024 @ 11:28am 
Thanks for letting me know!
Elden Ring 2 when? 22 Feb 2024 @ 10:59pm 
not compatible with we are the imperial navy unless it loads before
Socialist_Bismarck 9 Feb 2024 @ 7:01pm 
Thank you!
MadeinCanada  [pembuat] 9 Feb 2024 @ 11:56am 
That should've been the case anyway, must've not properly updated. I'll send out a patch allowing the two civics to work together
Socialist_Bismarck 9 Feb 2024 @ 11:19am 
Can you make a submod that makes collectivisim not conflict with shared burdens? i have a mod that adds content for shared burdens in the galactic community, but i can't acess it with the collectivist civic
MadeinCanada  [pembuat] 29 Nov 2023 @ 8:51am 
Thanks for the support! It should be, though some civics do add policies. If they're not added by a civic then it's left over from the main mod, I'll be sure to patch that out!
I'll have a look, thanks for the report
liapatis_o 29 Nov 2023 @ 6:17am 
Thanks for the great mod! Is this indeed civics only? I started playing with it and I also have additional policies.
Also, the diplomatic giants council position gives nothing
MadeinCanada  [pembuat] 19 Nov 2023 @ 6:41am 
Yup, updated to 3.10.
MyresMkG 18 Nov 2023 @ 3:28am 
Is this mod compatible with 3.10?
taxel 7 Okt 2023 @ 12:52pm 
Ruling class?
MadeinCanada  [pembuat] 7 Okt 2023 @ 12:51pm 
There's actually compatibility with both of those; GVP has no issues afaik, apart from a similarly named civic, and Bug Branch has a patch, though it might be a little out of date, will have a look tomorrow. It should be working fine, let me know if otherwise though!
taxel 7 Okt 2023 @ 12:47pm 
I'd love to see some compatability with ruling class and government variety pack. I currently use those two + ethics and civics bug branch. This mod looks promising and I don't want to miss out on it due to incompatabilities.
MadeinCanada  [pembuat] 15 Sep 2023 @ 9:28am 
Fixed, was an error in the last patch. Now patched, thanks for the report.
Ghost of Draupnir 15 Sep 2023 @ 8:10am 
This mod crashes my game every single time, even when it's the only mod active.
MadeinCanada  [pembuat] 13 Sep 2023 @ 9:39am 
Updated for 3.9.
MadeinCanada  [pembuat] 31 Agu 2023 @ 12:48am 
I've not have a detailed look, but chances are that it does largely work fine together, there just may be some inconsistencies balance-wise/content-wise as it *is* an overhaul mod. Still worth giving a try if possible, most features should be functioning as normal.
Freakshow 30 Agu 2023 @ 6:41pm 
Hello, do you by chance know why this is incompatible with ACG?
MadeinCanada  [pembuat] 2 Jul 2023 @ 1:38pm 
Should do, but I do think that the inbuilt compatibility for the factions is outdated, so I will have to update that for proper functionality.