Stellaris
[3.14] Empires Expanded: Civics Only Version
105 σχόλια
MadeinCanada  [Δημιουργός] 6 Μαϊ, 12:11 
Hey, the main mod Empires Expanded is currently fully updated to 4.0, this isn't yet. It should still work as in no crashes but a lot of modifiers affecting trade, pop growth and immigration will be broken, plus new jobs. I'm working on getting this updated soon, if not today.
Janlitschka 6 Μαϊ, 10:34 
Hey, how is the 4.0 Compatability? Thank you!
MadeinCanada  [Δημιουργός] 29 Ιαν, 9:48 
Sent out a patch with a fix! Will work for existing saves too, will create the faction on load.
Mikara 21 Ιαν, 12:32 
@Pip glad to know it wasnt just me having this issue...no one is bringing it up on this or the main mod.
MadeinCanada  [Δημιουργός] 18 Δεκ 2024, 12:14 
Will have a look, thanks!
PIP 18 Δεκ 2024, 10:43 
spiritualist faction no longer spawns for me (i have narrowed it down to just this mod running and causing the issue)

great mod otherwise, i look forward to it working as intended again
MadeinCanada  [Δημιουργός] 9 Δεκ 2024, 10:01 
Thank you! Will link it for sure
卡尔文迪斯梅特 9 Δεκ 2024, 4:23 
I made a new Chinese localization translation is here.Could you please add a link?
https://sp.zhabite.com/sharedfiles/filedetails/?id=3108330591
MadeinCanada  [Δημιουργός] 25 Σεπ 2024, 12:19 
@Darkborderman Yes of course!
Darkborderman 25 Σεπ 2024, 12:15 
@MadeinCanada Hello, would you mind if I provide Chinese translation version for the mod?

It's a great mod with some distinct good civics, but sadly some of the Chinese localisation are missing (ex: hive mind civics are not translated). I would like to complete the Chinese translation.
ajdavies02 20 Ιουλ 2024, 8:59 
Is this compatible with 3.12.5
MadeinCanada  [Δημιουργός] 2 Ιουλ 2024, 14:32 
The mod must’ve been updated, I’ll have a look at the compatibility on this mod when i am able!
nebulae 1 Ιουλ 2024, 13:04 
Hi, I'm having a problem where this mod causes the trade policies added by civics in Expanded Traits, Civics, Pops and More to no longer work (I don't know if you are maintaining compatibility with that mod or not but if not very sorry for bothering you)
MadeinCanada  [Δημιουργός] 16 Ιουν 2024, 5:10 
@__512__ Not intentional, I will fix that, thanks!
__512__ 11 Ιουν 2024, 22:25 
Gene tailoring is current only providing +1 gene mod points; was changed to +2 in vanilla 3.12 since you not longer get the additional +1 from later techs. Is this intentional? If not just need to update variable in technolgy/zzz_emex_vanilla_overwrite
MadeinCanada  [Δημιουργός] 7 Μαϊ 2024, 9:12 
Updated for 3.12 Andromeda!
Doviena 6 Απρ 2024, 18:22 
Hey Josh, make sure your mod updated un-subbing then re-subbing. Steam doesnt always do it properly
josh.dover17 6 Απρ 2024, 18:14 
Causing a crash on start-up
Doviena 6 Απρ 2024, 15:57 
Thats coding for you XD
Bimsham 6 Απρ 2024, 11:37 
idk why but to me it is wild that one } can break the whole mod
MadeinCanada  [Δημιουργός] 6 Απρ 2024, 5:23 
Just sent out a fix, sorry about that lol
Ravencroft 6 Απρ 2024, 4:55 
Can we get a fix for this please?
Bimsham 5 Απρ 2024, 23:29 
Thank you so much Lithium I was trying so hard to find the mod that was crashing my game
Proud Lemming 5 Απρ 2024, 21:45 
Crashes on startup, could be mod conflict but it used to work.
Roein 5 Απρ 2024, 16:28 
bracket was the issue - thanks Lithium
Lithium the Fallen 4 Απρ 2024, 22:17 
Yeah, so, in the file common/tech/zzz_emex_vanilla_overwrite.txt, you need to remove the very last curly bracket.

bracket gone - carry on.
Doviena 4 Απρ 2024, 20:34 
Game is crashing just before reaching menu, disabling this fixes it. Any idea why that could be?
MadeinCanada  [Δημιουργός] 4 Απρ 2024, 13:05 
Fixed.
Choupinet 4 Απρ 2024, 12:53 
Contrary to what the description says, this mods adds several technologies and other elements.

The coucil position of some of the civics are also missing effects.
Velosid 23 Μαρ 2024, 18:20 
This still has "tech_society_2" and "tech_society_1" in the code despite the techs no longer being in the game. Just something minor to fix.
MadeinCanada  [Δημιουργός] 11 Μαρ 2024, 11:57 
Just sent out now, seemed to be a problem when I sent out a patch last time, should be good now.
Socialist_Bismarck 11 Μαρ 2024, 11:10 
Hey I was wondering about if there was an ETA on that update? it might have already happened, shared burdens now says its compatible but collectivism still requires no shared burdens civic
MadeinCanada  [Δημιουργός] 23 Φεβ 2024, 11:28 
Thanks for letting me know!
Elden Ring 2 when? 22 Φεβ 2024, 22:59 
not compatible with we are the imperial navy unless it loads before
Socialist_Bismarck 9 Φεβ 2024, 19:01 
Thank you!
MadeinCanada  [Δημιουργός] 9 Φεβ 2024, 11:56 
That should've been the case anyway, must've not properly updated. I'll send out a patch allowing the two civics to work together
Socialist_Bismarck 9 Φεβ 2024, 11:19 
Can you make a submod that makes collectivisim not conflict with shared burdens? i have a mod that adds content for shared burdens in the galactic community, but i can't acess it with the collectivist civic
MadeinCanada  [Δημιουργός] 29 Νοε 2023, 8:51 
Thanks for the support! It should be, though some civics do add policies. If they're not added by a civic then it's left over from the main mod, I'll be sure to patch that out!
I'll have a look, thanks for the report
liapatis_o 29 Νοε 2023, 6:17 
Thanks for the great mod! Is this indeed civics only? I started playing with it and I also have additional policies.
Also, the diplomatic giants council position gives nothing
MadeinCanada  [Δημιουργός] 19 Νοε 2023, 6:41 
Yup, updated to 3.10.
MyresMkG 18 Νοε 2023, 3:28 
Is this mod compatible with 3.10?
taxel 7 Οκτ 2023, 12:52 
Ruling class?
MadeinCanada  [Δημιουργός] 7 Οκτ 2023, 12:51 
There's actually compatibility with both of those; GVP has no issues afaik, apart from a similarly named civic, and Bug Branch has a patch, though it might be a little out of date, will have a look tomorrow. It should be working fine, let me know if otherwise though!
taxel 7 Οκτ 2023, 12:47 
I'd love to see some compatability with ruling class and government variety pack. I currently use those two + ethics and civics bug branch. This mod looks promising and I don't want to miss out on it due to incompatabilities.
MadeinCanada  [Δημιουργός] 15 Σεπ 2023, 9:28 
Fixed, was an error in the last patch. Now patched, thanks for the report.
Ghost of Draupnir 15 Σεπ 2023, 8:10 
This mod crashes my game every single time, even when it's the only mod active.
MadeinCanada  [Δημιουργός] 13 Σεπ 2023, 9:39 
Updated for 3.9.
MadeinCanada  [Δημιουργός] 31 Αυγ 2023, 0:48 
I've not have a detailed look, but chances are that it does largely work fine together, there just may be some inconsistencies balance-wise/content-wise as it *is* an overhaul mod. Still worth giving a try if possible, most features should be functioning as normal.
Freakshow 30 Αυγ 2023, 18:41 
Hello, do you by chance know why this is incompatible with ACG?
MadeinCanada  [Δημιουργός] 2 Ιουλ 2023, 13:38 
Should do, but I do think that the inbuilt compatibility for the factions is outdated, so I will have to update that for proper functionality.