Stellaris

Stellaris

[3.14] Empires Expanded: Civics Only Version
105 kommenttia
MadeinCanada  [tekijä] 6.5. klo 12.11 
Hey, the main mod Empires Expanded is currently fully updated to 4.0, this isn't yet. It should still work as in no crashes but a lot of modifiers affecting trade, pop growth and immigration will be broken, plus new jobs. I'm working on getting this updated soon, if not today.
Janlitschka 6.5. klo 10.34 
Hey, how is the 4.0 Compatability? Thank you!
MadeinCanada  [tekijä] 29.1. klo 9.48 
Sent out a patch with a fix! Will work for existing saves too, will create the faction on load.
Mikara 21.1. klo 12.32 
@Pip glad to know it wasnt just me having this issue...no one is bringing it up on this or the main mod.
MadeinCanada  [tekijä] 18.12.2024 klo 12.14 
Will have a look, thanks!
PIP 18.12.2024 klo 10.43 
spiritualist faction no longer spawns for me (i have narrowed it down to just this mod running and causing the issue)

great mod otherwise, i look forward to it working as intended again
MadeinCanada  [tekijä] 9.12.2024 klo 10.01 
Thank you! Will link it for sure
卡尔文迪斯梅特 9.12.2024 klo 4.23 
I made a new Chinese localization translation is here.Could you please add a link?
https://sp.zhabite.com/sharedfiles/filedetails/?id=3108330591
MadeinCanada  [tekijä] 25.9.2024 klo 12.19 
@Darkborderman Yes of course!
Darkborderman 25.9.2024 klo 12.15 
@MadeinCanada Hello, would you mind if I provide Chinese translation version for the mod?

It's a great mod with some distinct good civics, but sadly some of the Chinese localisation are missing (ex: hive mind civics are not translated). I would like to complete the Chinese translation.
ajdavies02 20.7.2024 klo 8.59 
Is this compatible with 3.12.5
MadeinCanada  [tekijä] 2.7.2024 klo 14.32 
The mod must’ve been updated, I’ll have a look at the compatibility on this mod when i am able!
nebulae 1.7.2024 klo 13.04 
Hi, I'm having a problem where this mod causes the trade policies added by civics in Expanded Traits, Civics, Pops and More to no longer work (I don't know if you are maintaining compatibility with that mod or not but if not very sorry for bothering you)
MadeinCanada  [tekijä] 16.6.2024 klo 5.10 
@__512__ Not intentional, I will fix that, thanks!
__512__ 11.6.2024 klo 22.25 
Gene tailoring is current only providing +1 gene mod points; was changed to +2 in vanilla 3.12 since you not longer get the additional +1 from later techs. Is this intentional? If not just need to update variable in technolgy/zzz_emex_vanilla_overwrite
MadeinCanada  [tekijä] 7.5.2024 klo 9.12 
Updated for 3.12 Andromeda!
Doviena 6.4.2024 klo 18.22 
Hey Josh, make sure your mod updated un-subbing then re-subbing. Steam doesnt always do it properly
josh.dover17 6.4.2024 klo 18.14 
Causing a crash on start-up
Doviena 6.4.2024 klo 15.57 
Thats coding for you XD
Bimsham 6.4.2024 klo 11.37 
idk why but to me it is wild that one } can break the whole mod
MadeinCanada  [tekijä] 6.4.2024 klo 5.23 
Just sent out a fix, sorry about that lol
Ravencroft 6.4.2024 klo 4.55 
Can we get a fix for this please?
Bimsham 5.4.2024 klo 23.29 
Thank you so much Lithium I was trying so hard to find the mod that was crashing my game
Proud Lemming 5.4.2024 klo 21.45 
Crashes on startup, could be mod conflict but it used to work.
Roein 5.4.2024 klo 16.28 
bracket was the issue - thanks Lithium
Lithium the Fallen 4.4.2024 klo 22.17 
Yeah, so, in the file common/tech/zzz_emex_vanilla_overwrite.txt, you need to remove the very last curly bracket.

bracket gone - carry on.
Doviena 4.4.2024 klo 20.34 
Game is crashing just before reaching menu, disabling this fixes it. Any idea why that could be?
MadeinCanada  [tekijä] 4.4.2024 klo 13.05 
Fixed.
Choupinet 4.4.2024 klo 12.53 
Contrary to what the description says, this mods adds several technologies and other elements.

The coucil position of some of the civics are also missing effects.
Velosid 23.3.2024 klo 18.20 
This still has "tech_society_2" and "tech_society_1" in the code despite the techs no longer being in the game. Just something minor to fix.
MadeinCanada  [tekijä] 11.3.2024 klo 11.57 
Just sent out now, seemed to be a problem when I sent out a patch last time, should be good now.
Socialist_Bismarck 11.3.2024 klo 11.10 
Hey I was wondering about if there was an ETA on that update? it might have already happened, shared burdens now says its compatible but collectivism still requires no shared burdens civic
MadeinCanada  [tekijä] 23.2.2024 klo 11.28 
Thanks for letting me know!
Elden Ring 2 when? 22.2.2024 klo 22.59 
not compatible with we are the imperial navy unless it loads before
Socialist_Bismarck 9.2.2024 klo 19.01 
Thank you!
MadeinCanada  [tekijä] 9.2.2024 klo 11.56 
That should've been the case anyway, must've not properly updated. I'll send out a patch allowing the two civics to work together
Socialist_Bismarck 9.2.2024 klo 11.19 
Can you make a submod that makes collectivisim not conflict with shared burdens? i have a mod that adds content for shared burdens in the galactic community, but i can't acess it with the collectivist civic
MadeinCanada  [tekijä] 29.11.2023 klo 8.51 
Thanks for the support! It should be, though some civics do add policies. If they're not added by a civic then it's left over from the main mod, I'll be sure to patch that out!
I'll have a look, thanks for the report
liapatis_o 29.11.2023 klo 6.17 
Thanks for the great mod! Is this indeed civics only? I started playing with it and I also have additional policies.
Also, the diplomatic giants council position gives nothing
MadeinCanada  [tekijä] 19.11.2023 klo 6.41 
Yup, updated to 3.10.
MyresMkG 18.11.2023 klo 3.28 
Is this mod compatible with 3.10?
taxel 7.10.2023 klo 12.52 
Ruling class?
MadeinCanada  [tekijä] 7.10.2023 klo 12.51 
There's actually compatibility with both of those; GVP has no issues afaik, apart from a similarly named civic, and Bug Branch has a patch, though it might be a little out of date, will have a look tomorrow. It should be working fine, let me know if otherwise though!
taxel 7.10.2023 klo 12.47 
I'd love to see some compatability with ruling class and government variety pack. I currently use those two + ethics and civics bug branch. This mod looks promising and I don't want to miss out on it due to incompatabilities.
MadeinCanada  [tekijä] 15.9.2023 klo 9.28 
Fixed, was an error in the last patch. Now patched, thanks for the report.
Ghost of Draupnir 15.9.2023 klo 8.10 
This mod crashes my game every single time, even when it's the only mod active.
MadeinCanada  [tekijä] 13.9.2023 klo 9.39 
Updated for 3.9.
MadeinCanada  [tekijä] 31.8.2023 klo 0.48 
I've not have a detailed look, but chances are that it does largely work fine together, there just may be some inconsistencies balance-wise/content-wise as it *is* an overhaul mod. Still worth giving a try if possible, most features should be functioning as normal.
Freakshow 30.8.2023 klo 18.41 
Hello, do you by chance know why this is incompatible with ACG?
MadeinCanada  [tekijä] 2.7.2023 klo 13.38 
Should do, but I do think that the inbuilt compatibility for the factions is outdated, so I will have to update that for proper functionality.