Stellaris

Stellaris

[3.14] Empires Expanded: Civics Only Version
105 kommentarer
MadeinCanada  [ophavsmand] 6. maj kl. 12:11 
Hey, the main mod Empires Expanded is currently fully updated to 4.0, this isn't yet. It should still work as in no crashes but a lot of modifiers affecting trade, pop growth and immigration will be broken, plus new jobs. I'm working on getting this updated soon, if not today.
Janlitschka 6. maj kl. 10:34 
Hey, how is the 4.0 Compatability? Thank you!
MadeinCanada  [ophavsmand] 29. jan. kl. 9:48 
Sent out a patch with a fix! Will work for existing saves too, will create the faction on load.
Mikara 21. jan. kl. 12:32 
@Pip glad to know it wasnt just me having this issue...no one is bringing it up on this or the main mod.
MadeinCanada  [ophavsmand] 18. dec. 2024 kl. 12:14 
Will have a look, thanks!
PIP 18. dec. 2024 kl. 10:43 
spiritualist faction no longer spawns for me (i have narrowed it down to just this mod running and causing the issue)

great mod otherwise, i look forward to it working as intended again
MadeinCanada  [ophavsmand] 9. dec. 2024 kl. 10:01 
Thank you! Will link it for sure
卡尔文迪斯梅特 9. dec. 2024 kl. 4:23 
I made a new Chinese localization translation is here.Could you please add a link?
https://sp.zhabite.com/sharedfiles/filedetails/?id=3108330591
MadeinCanada  [ophavsmand] 25. sep. 2024 kl. 12:19 
@Darkborderman Yes of course!
Darkborderman 25. sep. 2024 kl. 12:15 
@MadeinCanada Hello, would you mind if I provide Chinese translation version for the mod?

It's a great mod with some distinct good civics, but sadly some of the Chinese localisation are missing (ex: hive mind civics are not translated). I would like to complete the Chinese translation.
ajdavies02 20. juli 2024 kl. 8:59 
Is this compatible with 3.12.5
MadeinCanada  [ophavsmand] 2. juli 2024 kl. 14:32 
The mod must’ve been updated, I’ll have a look at the compatibility on this mod when i am able!
nebulae 1. juli 2024 kl. 13:04 
Hi, I'm having a problem where this mod causes the trade policies added by civics in Expanded Traits, Civics, Pops and More to no longer work (I don't know if you are maintaining compatibility with that mod or not but if not very sorry for bothering you)
MadeinCanada  [ophavsmand] 16. juni 2024 kl. 5:10 
@__512__ Not intentional, I will fix that, thanks!
__512__ 11. juni 2024 kl. 22:25 
Gene tailoring is current only providing +1 gene mod points; was changed to +2 in vanilla 3.12 since you not longer get the additional +1 from later techs. Is this intentional? If not just need to update variable in technolgy/zzz_emex_vanilla_overwrite
MadeinCanada  [ophavsmand] 7. maj 2024 kl. 9:12 
Updated for 3.12 Andromeda!
Doviena 6. apr. 2024 kl. 18:22 
Hey Josh, make sure your mod updated un-subbing then re-subbing. Steam doesnt always do it properly
josh.dover17 6. apr. 2024 kl. 18:14 
Causing a crash on start-up
Doviena 6. apr. 2024 kl. 15:57 
Thats coding for you XD
Bimsham 6. apr. 2024 kl. 11:37 
idk why but to me it is wild that one } can break the whole mod
MadeinCanada  [ophavsmand] 6. apr. 2024 kl. 5:23 
Just sent out a fix, sorry about that lol
Ravencroft 6. apr. 2024 kl. 4:55 
Can we get a fix for this please?
Bimsham 5. apr. 2024 kl. 23:29 
Thank you so much Lithium I was trying so hard to find the mod that was crashing my game
Proud Lemming 5. apr. 2024 kl. 21:45 
Crashes on startup, could be mod conflict but it used to work.
Roein 5. apr. 2024 kl. 16:28 
bracket was the issue - thanks Lithium
Lithium the Fallen 4. apr. 2024 kl. 22:17 
Yeah, so, in the file common/tech/zzz_emex_vanilla_overwrite.txt, you need to remove the very last curly bracket.

bracket gone - carry on.
Doviena 4. apr. 2024 kl. 20:34 
Game is crashing just before reaching menu, disabling this fixes it. Any idea why that could be?
MadeinCanada  [ophavsmand] 4. apr. 2024 kl. 13:05 
Fixed.
Choupinet 4. apr. 2024 kl. 12:53 
Contrary to what the description says, this mods adds several technologies and other elements.

The coucil position of some of the civics are also missing effects.
Velosid 23. mar. 2024 kl. 18:20 
This still has "tech_society_2" and "tech_society_1" in the code despite the techs no longer being in the game. Just something minor to fix.
MadeinCanada  [ophavsmand] 11. mar. 2024 kl. 11:57 
Just sent out now, seemed to be a problem when I sent out a patch last time, should be good now.
Socialist_Bismarck 11. mar. 2024 kl. 11:10 
Hey I was wondering about if there was an ETA on that update? it might have already happened, shared burdens now says its compatible but collectivism still requires no shared burdens civic
MadeinCanada  [ophavsmand] 23. feb. 2024 kl. 11:28 
Thanks for letting me know!
Elden Ring 2 when? 22. feb. 2024 kl. 22:59 
not compatible with we are the imperial navy unless it loads before
Socialist_Bismarck 9. feb. 2024 kl. 19:01 
Thank you!
MadeinCanada  [ophavsmand] 9. feb. 2024 kl. 11:56 
That should've been the case anyway, must've not properly updated. I'll send out a patch allowing the two civics to work together
Socialist_Bismarck 9. feb. 2024 kl. 11:19 
Can you make a submod that makes collectivisim not conflict with shared burdens? i have a mod that adds content for shared burdens in the galactic community, but i can't acess it with the collectivist civic
MadeinCanada  [ophavsmand] 29. nov. 2023 kl. 8:51 
Thanks for the support! It should be, though some civics do add policies. If they're not added by a civic then it's left over from the main mod, I'll be sure to patch that out!
I'll have a look, thanks for the report
liapatis_o 29. nov. 2023 kl. 6:17 
Thanks for the great mod! Is this indeed civics only? I started playing with it and I also have additional policies.
Also, the diplomatic giants council position gives nothing
MadeinCanada  [ophavsmand] 19. nov. 2023 kl. 6:41 
Yup, updated to 3.10.
MyresMkG 18. nov. 2023 kl. 3:28 
Is this mod compatible with 3.10?
taxel 7. okt. 2023 kl. 12:52 
Ruling class?
MadeinCanada  [ophavsmand] 7. okt. 2023 kl. 12:51 
There's actually compatibility with both of those; GVP has no issues afaik, apart from a similarly named civic, and Bug Branch has a patch, though it might be a little out of date, will have a look tomorrow. It should be working fine, let me know if otherwise though!
taxel 7. okt. 2023 kl. 12:47 
I'd love to see some compatability with ruling class and government variety pack. I currently use those two + ethics and civics bug branch. This mod looks promising and I don't want to miss out on it due to incompatabilities.
MadeinCanada  [ophavsmand] 15. sep. 2023 kl. 9:28 
Fixed, was an error in the last patch. Now patched, thanks for the report.
Ghost of Draupnir 15. sep. 2023 kl. 8:10 
This mod crashes my game every single time, even when it's the only mod active.
MadeinCanada  [ophavsmand] 13. sep. 2023 kl. 9:39 
Updated for 3.9.
MadeinCanada  [ophavsmand] 31. aug. 2023 kl. 0:48 
I've not have a detailed look, but chances are that it does largely work fine together, there just may be some inconsistencies balance-wise/content-wise as it *is* an overhaul mod. Still worth giving a try if possible, most features should be functioning as normal.
Freakshow 30. aug. 2023 kl. 18:41 
Hello, do you by chance know why this is incompatible with ACG?
MadeinCanada  [ophavsmand] 2. juli 2023 kl. 13:38 
Should do, but I do think that the inbuilt compatibility for the factions is outdated, so I will have to update that for proper functionality.