Stellaris

Stellaris

All These Worlds - Lite
348 Comments
Lex Peregrine  [author] 6 May @ 10:56am 
Could take some time though, and from what I've been hearing Paradox has some fixing and tweaking to do on this new version.
Lex Peregrine  [author] 6 May @ 10:54am 
You're welcome! :)
I've started on the new Lite, thankfully I currently have some time available. This time my goal is to make the new Lite expandable, it will have more content than the old Lite, but less features than ATW 2, and later I should add other features as add-on mods, like the custom star system templates and possibly a modified version of the dynamic habitability.
Saint-Roch 6 May @ 10:25am 
Thank you alot for this mod, it was the number one on my list. I'm looking forward to the one you're cookiing for 4.0. I might wait for it (Lite or ATW2) to be ready before trying Biogenesis.
Lex Peregrine  [author] 5 May @ 6:31am 
I will not be updating this mod to Stellaris 4, it will remain available for 3.14.
Hopefully I will be working on a new version of Lite for 4.0, changing vanilla style and art without changing mechanics, with possible add-ons later.
Lex Peregrine  [author] 1 Feb @ 9:21am 
Glad people are still enjoying it! :)

I'm actually planning on doing a new version of Lite, keep the compatibility, even improve it, and add more alternatives to the 9 vanilla habitable classes, besides the uninhabitable.
Saint-Roch 1 Feb @ 6:56am 
Thank you a lot for maintaining your mod. I'm starting a new run after a while and it's a real pleasure to use it. Great Compatibilty, well thought, well made.
小谢 26 Dec, 2024 @ 2:39am 
Thank you very much!!!
Lex Peregrine  [author] 25 Dec, 2024 @ 4:29am 
Try now.
If you don't see the enlarged planet pictures, use Planetary Diversity's Planet View mod, or as an alternative the UI Overhaul Dynamic mod.
小谢 24 Dec, 2024 @ 9:15am 
no work
Lex Peregrine  [author] 3 Sep, 2024 @ 4:05am 
I will try
Saint-Roch 2 Sep, 2024 @ 9:48am 
No please no, don't abandon this great mod... it's by far my fav "aesthetic" one...

At least, would you make a small mod to use your Planets illustrations & View ?
Lex Peregrine  [author] 14 Jul, 2024 @ 8:15am 
This mod is no longer being developed, I will try to keep it updated as long as there are no major changes required, otherwise it will go outdated.
Give the new version a try:
https://sp.zhabite.com/workshop/filedetails/?id=3120240811
along with the extended sub-mod:
https://sp.zhabite.com/sharedfiles/filedetails/?id=3286387468
Lex Peregrine  [author] 10 Jul, 2024 @ 11:05am 
Why don't you try it?
督战宪兵 9 Jul, 2024 @ 5:57am 
Is it works now?
Dr. Quackers M.D. 6 Jun, 2024 @ 9:56am 
will it work with Real space new frontiers?
Lex Peregrine  [author] 11 May, 2024 @ 9:45am 
I have updated the mod to 3.12
Please report any bugs.
Lex Peregrine  [author] 28 Feb, 2024 @ 11:50am 
I've updated the mod to 3.11 yesterday, and should also have fixed an issue with terraforming toxic worlds (it was missing).
Anakin1773 24 Feb, 2024 @ 10:38am 
Alright then, thank you.
Lex Peregrine  [author] 24 Feb, 2024 @ 7:59am 
@Anakin177, it should not, because the textures are the same resolution as the vanilla ones.
Anakin1773 20 Feb, 2024 @ 7:19pm 
@Lex Peregrine

Question for the mod team, does this mod have any negative effect on FPS?

My system consists of:

CPU: Intel 13600K
GPU: ASUS 6500 XT
RAM: 64 GB DDR5 CL30
STORAGE: 2 TB Crucial P5 Plus
Lex Peregrine  [author] 25 Dec, 2023 @ 12:20pm 
Lex Peregrine  [author] 25 Dec, 2023 @ 9:08am 
I'll probably stop posting patreon links here, unless its specifically related to Lite.
UltraLore 19 Dec, 2023 @ 4:38pm 
Nice
Lex Peregrine  [author] 18 Dec, 2023 @ 5:42am 
Maybe as an origin. It may be worth it if I give some unique bonuses to the planet class. Currently you will find them usually orbiting gas giants, go figure ;)
UltraLore 18 Dec, 2023 @ 3:21am 
will the photogenian class be an option in ATW 2.0?
UltraLore 14 Dec, 2023 @ 1:16pm 
noice
UltraLore 9 Dec, 2023 @ 7:46am 
understood
Lex Peregrine  [author] 9 Dec, 2023 @ 4:38am 
But keep in mind, this is not Planetary Diversity, you will only have the 9 vanilla worlds to choose from, they just have different names and some different looks too, and the mechanics will be a bit different. I should add more choices as Origins, but for now I am not planning on increasing the number of homeworld choices, it would need UI changes and bring incompatibilities with other mods.
Lex Peregrine  [author] 9 Dec, 2023 @ 4:35am 
I hope so :) At least in beta, I might be able to leave terraforming mostly alone and do bigger changes on a sub-mod, as for the deposits its not a critical feature but isnt that hard to do either, so that leaves a few minor issues to tweak. Another possibility is leaving some of the marginals uncolonizable and enable them one by one in updates.
UltraLore 8 Dec, 2023 @ 9:12am 
also, do you think the mod can still be finished by the end of this year or is that out of the question? (not that im demanding you to speed up, you can take how long it needs to release)
UltraLore 8 Dec, 2023 @ 9:11am 
got it
Lex Peregrine  [author] 8 Dec, 2023 @ 7:16am 
Actually I also noticed that, the texture you see was adapted to the vanilla savannah surface portrait looks, but since I made it greener it no longer matches. I've updated the texture to a more diverse look. Most planets that have different biosphere options also have slightly different textures, so in the future if you terraform just to change the biosphere, you should see the texture update, unless the different biomes don't really look that different from orbit in which case I decided not to recolour the texture, but there are only a few of those.
UltraLore 8 Dec, 2023 @ 3:04am 
will the savanna planet have the orange tint everytime or is that customizable?
UltraLore 27 Nov, 2023 @ 4:12am 
nice
Lex Peregrine  [author] 27 Nov, 2023 @ 3:25am 
As an origin it is possible. It may work in a similar way to the ocean paradise origin, you get a super-terrestrial version similar to the homeworld you select.
UltraLore 27 Nov, 2023 @ 2:57am 
will we be able to have a super-terrestrial as a homeworld?
UltraLore 24 Nov, 2023 @ 7:43am 
i see
Lex Peregrine  [author] 24 Nov, 2023 @ 6:55am 
ATW 2.0 (aka Lite 2) will not be using the Temperature zone planet modifier, nor the Hydrosphere probably, but it should keep the Biosphere (like in Lite 1) and the new Atmosphere modifier. I'm also hoping I can make some changes to the species traits system I worked on, so species receive habitability bonuses on worlds with the same biosphere as your home, or penalties on worlds with different ones.
Lex Peregrine  [author] 24 Nov, 2023 @ 6:48am 
One possibility on my mind, is to have low habitability worlds (like the panthalassics) be uninhabitable, but allow them to be colonized after either a mega project or terraforming, which will convert them to one of the vanilla pc classes with a different texture and modifier. If you have the aquatic trait, you can change a panthalassic to an ocean and colonize underwater.
Lex Peregrine  [author] 24 Nov, 2023 @ 6:42am 
I have yet to determine how I will include other less habitable worlds in the new Lite 2.0, because including them will require new planet classes and further changes to habitability tables, terraforming, etc. Lite 1.0 only has the vanilla worlds with new textures, but for 2.0 I am hoping I can add more content. I'm working on the habitable conversion code now, so I will figure it out soon.
Lex Peregrine  [author] 24 Nov, 2023 @ 6:39am 
First their frequency is likely to be reduced, second, there will no longer be a habitable submerged world, at least not in the new version of Lite. To keep compatibility with vanilla, you will only see the submerged world in the Ocean Paradise origin, while Aquatics can colonize underwater every world that uses pc_ocean (Megalopelagic and Archipelagic classes), this way I do not have to make changes to the origin nor the trait, which would lead to incompatibilities.
UltraLore 24 Nov, 2023 @ 5:07am 
how will panthalassic colonisation work? since (based on other versions of ATW) they are very common but a bunch of them are either not colonizable or not terraformable, will that change?