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Another option on the table is to leave 2.0 and 2.1 as they are for people who will stick with 3.14, and work on a new updated version. Possibly the new Lite I mentioned, with future add-ons to bring back features of the other mods.
I'm pretty certain that we can consider marginal worlds are even more habitable than even the most habitable of terraforming candidates, even the harsh ones, so letting them do so with much less issue is actually in line with how they are actually shown to function.
Speaking of limiting marginal world colonization, I just tried an empire with the Subterranean origin and Noxious pop traits. This combination allowed me to colonize marginal worlds with 80% habitability from the start of the game!
Since this is mostly a feature of the Subterranean origin, maybe replacing its minimum habitability effect for something like... "crust/mantle quality" planetary modifiers for subterranean-trait pops?
Maybe the 40% habitability makes the origin a bit easier, but it is the only way if we want to avoid the solution of removing the 40% minimum for colonization feature which helps to limit marginal world colonization.