Project Zomboid

Project Zomboid

ExtraSauce Quality of Life (banana)
901 comentarii
TiAmo 31 ian. la 0:32 
thank you:steamthumbsup:
MonsterSauce  [autor] 30 ian. la 10:43 
these was a function that breaks this mod in B42, so I started porting features. slowly here:

https://sp.zhabite.com/sharedfiles/filedetails/?id=3386806552
https://sp.zhabite.com/sharedfiles/filedetails/?id=3389919243
TiAmo 30 ian. la 9:44 
Can you update this mod to make it compatible with B42?
wirpy 25 iun. 2024 la 9:39 
is it possible to save the layout of the UI elements?
EssentialAssassin 1 ian. 2024 la 17:17 
Is there a reason the Crafting of Metal Scraps from various items consumes the item but does not give metal scrap? It works in SP, but MP it doesn't.
VoicedGamer 19 nov. 2023 la 23:06 
if theres no benefit to removing mods, why not just leave them up for people that do multi month long runs...
5 mart. 2023 la 10:12 
@MonsterSauce OK, thank you for reopned mod
MonsterSauce  [autor] 5 mart. 2023 la 9:59 
@알

Hmm I was actually getting it ready to delete. I thought that everyone should have completed their current run and move to strawberry version.

I've reopened it, it'll probably get removed when B42 comes out.

https://sp.zhabite.com/sharedfiles/filedetails/?id=2875552314
5 mart. 2023 la 8:53 
where go banana free?
MonsterSauce  [autor] 26 febr. 2023 la 8:18 
hmm at this time, I do not have to time to split the mods into smaller pieces. you will need the lib module too. and probably want the woodfuel as well, cause fueling the campfire without it is such a pain. I'm waiting for B42 to do any major updates. hopefully B42 will knock out some of the features that is in this mod.
HEXW1N2 velk.ca VC0 26 febr. 2023 la 6:14 
Is there a way to download the fasttravel mod on its own, i cant seem to find it anywherr on the workshop
MonsterSauce  [autor] 26 ian. 2023 la 5:53 
@Siberian Frontier

yes. strawberry is the one people should be migrating to.
banana is here so that people can finish their runs. that is why it is unlisted.
Siberian Frontier 26 ian. 2023 la 2:58 
What i get from "version" section is this one is a different edition than the Strawberry one. They just add different things. amirite?
MonsterSauce  [autor] 17 ian. 2023 la 8:10 
@Miyen

inside banana menu, find "infobar" uncheck it.
I believe that is what you were looking for.
Miyen 16 ian. 2023 la 19:16 
How could I close floating bars?
I open Moreinfo because I need Car and Health info, but floating bars distract me.
MonsterSauce  [autor] 8 ian. 2023 la 6:49 
@Fehdaykin

ah yes, I do understand. I have tried to add this feature to this version, but it is no easy task.
this is one of the reason I made the "strawberry" version.

please upgrade to it, it has the feature you want.
see link, 3rd line in the description.
Fehdaykin 8 ian. 2023 la 3:33 
Is it possible to save the position of the InfoBars across saves? Every time I die and make a new world, I have to reorganize all the bars. Its becoming a bit of a chore, which I think is contrary to the spirit of using this mod.
Tsunpi 4 ian. 2023 la 23:47 
I'm sorry, I used firearms B41. I didn't think this mod would make guns louder.
Sound displayed correctly In vanilla. It was my mistake.
MonsterSauce  [autor] 4 ian. 2023 la 10:58 
@Tsunpi

I have investigated. I am displaying the sound radius. it's just labeled as sound.
your example of M36, In my test save, it is showing sound = 30

I have checked from the code it looks like this:

item Revolver_Short {
DisplayName = M36 Revolver,
SoundVolume = 25,
SoundRadius = 30,
}


I've skimmed, there is no mentioned of anything with the value of 70.
maybe it's a modded gun, with the same name?
Tsunpi 4 ian. 2023 la 9:32 
Thank you. This mod helped me understand the foraging system. nice mod.:campfireTLD:
MonsterSauce  [autor] 4 ian. 2023 la 7:57 
@Tsunpi

ah~ then, I will replace the volume with radius instead.

i'll update banana and strawberry versions.
Tsunpi 4 ian. 2023 la 7:04 
hello. nice mod thx. I have Improvement request for esQMI.
I want to see guns sound radius in weapons info.
Maybe zomboid guns have two information. sound volume and sound radius. sound volume is just decide In-game volume. sound radius is radius to attract zombies.
e.g. M36 revolver's sound 70 in esQMI but sound radius is 30 in wiki.
Aggtrfrad 28 dec. 2022 la 15:30 
If I may, I use bundler and bagmerge alot.
Please please don't remove it.
Bundler if by far the one stop mod for pack needs.
And bagmerge with care and some rules can last you over 3 years of gameplay and more. Nothing better than the trusty ol backpack.
At least put options, so we can get it as cheaty or balanced as we want.
Or, and some check boxes to enable disable abusable options. Thank you and sorry if I sound out of line or bossy.
Spy 27 dec. 2022 la 1:38 
Can i install specific module only?
MonsterSauce  [autor] 26 dec. 2022 la 10:24 
@TiTAN

hmm, I thought that bundler AND bagmerge was OP, so i put them together. that's why you can just disable hoarders, as a whole. let me know if that works.
TiTAN 26 dec. 2022 la 9:56 
For starters, this mod is one of the top rated mods for our server. Can I request 1, maybe 2, things. Could we please get a sandbox option to disable bagmerge. It is incredibly overkill and, overkill enough, that it is borderline game breaking. Best case, it would be nice to have a limit of how much bag merging can happen. For example, you can't merge a merged bag, or, every merge of the merged bag greatly reduces the capacity.
Aggtrfrad 26 dec. 2022 la 7:50 
Yeah, good idea. Thank you. I second that.
I will tell you that from my perspective, but I am as dumb as they come, I had to read the description so many times, then check the screens. Cause your mod is defentely complex, and need a very detailed how to and ????
BOLBIES 25 dec. 2022 la 20:29 
Thank you!
MonsterSauce  [autor] 25 dec. 2022 la 15:47 
@BOLBIES

hmm I'll start a discussion for how-tos
sometimes its not as straight forward

https://sp.zhabite.com/workshop/filedetails/discussion/2615254987/3722819643271485141/
BOLBIES 25 dec. 2022 la 15:17 
How do you get fast travel to work? I can't figure it out
Aggtrfrad 23 dec. 2022 la 12:21 
That is perfect. Thank you for sharing your personal experience.
I found out that if you have many items, over 800 in some cases, the right click errors out. Also happens with great variaties of items. But other than that, nothing was bugging except an forever ich to decrease mod numbers. Crunch them.
Thank you again.
Informatively, do you get any other extra sauce Vs other mods errors in your modlist?
♥z 19 dec. 2022 la 17:26 
-can't speak for hoarders patch, I don't use it.
♥z 19 dec. 2022 la 17:24 
@Aggtrfrad I use both of these mods and i do get an error very very rarely when I just have a lot going on in the UI, certain items from other mods have an effect on Alt Inventory and this, but it should be perfectly fine. My error text is basically nothing apparently. I was going to post the error log, but it doesn't ever effect anything. Example: a couple items(like four tbh idk) from the REMOD will give me an error, but I still have every bit of info I need from both mods.
Aggtrfrad 18 dec. 2022 la 15:26 
Thank you for your input/opinion.
And your time.
It helped me decide either to keep or remove it. Let's play more, until something vanilla changes and we go on a new playthrought with less mods.
MonsterSauce  [autor] 18 dec. 2022 la 15:09 
@Aggtrfrad

I cannot answer that if it is necessary. it is up to the individual to draw that conclusion.(i know, a political answer.. :/)
tech wise, for sure it speeds things up, that's because you are "trimming the fat"
Aggtrfrad 18 dec. 2022 la 14:47 
Thank you.
I don't know about the changes.
Did not want to drop that mod, cause incompatibly. But if vanilla is changing.
Thank you again.
In your humble opinion, is that mod necessary, for a heavy inventory, modded game? Tech wise.
MonsterSauce  [autor] 18 dec. 2022 la 13:50 
@Aggtrfrad

it will be difficult to be fully compatible. because I expect events coming from vanilla inventory box.
MonsterSauce  [autor] 18 dec. 2022 la 13:48 
@Aang741

hmm I will check this out. and get back to you.
Aggtrfrad 18 dec. 2022 la 13:25 
May I ask,
Is there any chance to add compatibility with
Alternative Inventory Rendering
Aang741 17 dec. 2022 la 19:23 
Hi conflict with proximity inventory, duplicate shortcut https://sp.zhabite.com/sharedfiles/filedetails/?id=2847184718
Evil Dead 15 dec. 2022 la 18:41 
This is my favorite mod hands down, bravo sir
MonsterSauce  [autor] 14 dec. 2022 la 15:59 
@J. Morningstar

sorry for the late reply, I've been busy with actually playing. D:
I have taken a look and I have patched it up. pushing update later today.
Ghostantine 12 dec. 2022 la 11:40 
First of all, thank you for the amazing QOL mod collection, one of the absolute must have mods for me.
I had the CorpseMove feature disabled for few weeks but few days ago i wanted to use it but it wasn't doing anything. (No errors) After few dozens of testing through hundreds of mods, i found out that it stops working if i have ADVANCED G.E.A.R. (and Player Traps as dependency of it) enabled.
Since i don't know when exactly it stopped working, i can not say for sure if it was game update or mod update that changed something but i wanted to name the mod here anyway so if anyone else having the same issue, they can know which one it is.
MonsterSauce  [autor] 7 dec. 2022 la 4:23 
@sdasvss

to display player calories and weight, enabled "Show Player Stat"
to display food calories, requires nutritionist, or cooking level 6
Dogday 6 dec. 2022 la 23:03 
大佬,食物信息能添加显示卡路里和脂肪数据吗?谢谢大佬!
Syx Hundred 27 nov. 2022 la 23:33 
@MonsterSauce Thank you for the acknowledgement of this issue, it's nice to see constructive conversation from you. I certainly believe that's the key to improving this heavily ambitious mod for everyone. It's a great tool otherwise and I hope you can use this topic and others to do so in the future.
MonsterSauce  [autor] 27 nov. 2022 la 12:23 
yeah, the corpse mods can cause issues in MP. for some people, and is okay for others. i wouldnt use it for them for MP. some people still request it. even with the risks. i should do better grouping of mod for the B42 version.
Syx Hundred 27 nov. 2022 la 10:14 
We removed this one mod and it solved our corpses not despawning and Multi-Hit being disabled despite it being checked, immediately.
I'm not discrediting this mod for working, I'm saying it causes issues in the current build of Multiplayer.

This mod caused Massive FPS drops, and trying to pick up a corpse that it "Sorted" caused it to infinitely duplicate.
Alkanshel 27 nov. 2022 la 10:04 
@Syx Hundred Lol what? The dude updates this daily. It's definitely something else you're using.