Project Zomboid

Project Zomboid

6,302 ratings
Proximity Inventory [B41/42]
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File Size
Posted
Updated
674.031 KB
10 Aug, 2022 @ 5:55am
2 Apr @ 6:02pm
32 Change Notes ( view )

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Proximity Inventory [B41/42]

In 1 collection by Mxswat
Casualoid - Must Have
32 items
Description
Now Updated to work with B42! Check out the new keybinds in the options!
Proximity Inventory

Are you tired of having to manually loot a pile of 300 zombies to find some damn cigarettes?
Are you tired of getting lost in the 30th box of this damn warehouse to find a sledgehammer?
Are you forgetting where you put those 12g shotgun shells?

Me too! I'm tired of all of this!
And this is why this mod is for YOU!

From now on, you can see the content of ALL the containers close to you on a single page!
And not only that! You can get stuff OUT of these containers from that single page!
Try it now! And experience the comfort of the "Proximity Inventory"!

No more wasting time clicking and scrolling. Enjoy your loot FAST!

Options
Using the sandbox options
- Zombie Only Mode: Enable this if you want the Proximity Inventory to work only on zombies

Using the Mod Options
- Highlight Toggle: Enable or the disable the prox inv highlight
- Enable Proximity Inventory: Enable or disable prox inv only for your client, other clients are unaffected

Rick click Features
:Toggle -> Now, you have to toggle the proximity inventory on and off. (Check the screenshots)
Highlight -> when toggled, Proximity Inventory it will highlight all the containers loaded by the proximity inventory.
Force Selected -> This options forces the Proximity Inventory to be always selected

Compatibility:
Works on 41.73 and above (?)
Works in MP
Can be added mid-game
Can be added mid-game on a server

For Donations:
https://paypal.me/massimomxUK

Extra Credits:
- JS for improved icons and translation

Permissions:
Originally posted by author:
Ask for permission
This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online.
If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'.
http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478

Workshop ID: 2847184718
Mod ID: ProximityInventory
Popular Discussions View All (8)
74
22 May @ 1:53am
PINNED: Bug reporting.
Mxswat
71
3 Jun @ 12:50pm
PINNED: Improvements and suggestions
Mxswat
10
4 Mar @ 3:11am
PINNED: Compatibility Thread
Mxswat
881 Comments
ok 10 hours ago 
does anyone know how to make it so it doesnt default to looting the floor? like say i kill a zombie and run over it then hover over the inventory, in vanilla it would show that zombie first because its closest ykno but for some reason with this mod it shows the proximity looting first and i have to switch over.
Quenn 3 Jun @ 3:33am 
Same as some other users, the mod currently does not work for me in B42. I had installed it yesterday and during my play-time, that same day, it stopped functioning.
[CF] Y-Kisaragi 1 Jun @ 5:54pm 
Need an update to 42.8.1 patch. Doesn't work currently.
Magrobott 1 Jun @ 7:39am 
The mod is no longer working, do you know what happened?
Edda 31 May @ 10:00pm 
The mod works great. Just a suggestion: could you add an option to the mod menu to increase or decrease the proximity range? Thanks!
DEATH 31 May @ 7:34pm 
The mod right now in my server (Multiplayer) works to an extend i can see all the surrounding object and bodies ect but there is no global invteroy to see it all?
Bluewave101 31 May @ 5:07pm 
not stay on inv ;p
RollinStoned 24 May @ 9:27am 
Ayy thank you. I was tripping bc my trunk was always too full somehow lmao
[vg]ananas 24 May @ 8:58am 
2 RollinStoned
If trunk is damaged it will lose capacity more and more. Try to repare it.
RollinStoned 24 May @ 8:42am 
The mod works as intended despite people claiming otherwise, id like to ask if its possible though that the mod is causing my vehicle's trunk inventory capacity to fluctuate? Ive noticed on 3 diff play-through's that its happening & cant figure out why. Not getting any error's either 0.o