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Een vertaalprobleem melden
https://sp.zhabite.com/sharedfiles/filedetails/?id=3386806552
https://sp.zhabite.com/sharedfiles/filedetails/?id=3389919243
Hmm I was actually getting it ready to delete. I thought that everyone should have completed their current run and move to strawberry version.
I've reopened it, it'll probably get removed when B42 comes out.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2875552314
yes. strawberry is the one people should be migrating to.
banana is here so that people can finish their runs. that is why it is unlisted.
inside banana menu, find "infobar" uncheck it.
I believe that is what you were looking for.
I open Moreinfo because I need Car and Health info, but floating bars distract me.
ah yes, I do understand. I have tried to add this feature to this version, but it is no easy task.
this is one of the reason I made the "strawberry" version.
please upgrade to it, it has the feature you want.
see link, 3rd line in the description.
Sound displayed correctly In vanilla. It was my mistake.
I have investigated. I am displaying the sound radius. it's just labeled as sound.
your example of M36, In my test save, it is showing sound = 30
I have checked from the code it looks like this:
item Revolver_Short {
DisplayName = M36 Revolver,
SoundVolume = 25,
SoundRadius = 30,
}
I've skimmed, there is no mentioned of anything with the value of 70.
maybe it's a modded gun, with the same name?
ah~ then, I will replace the volume with radius instead.
i'll update banana and strawberry versions.
I want to see guns sound radius in weapons info.
Maybe zomboid guns have two information. sound volume and sound radius. sound volume is just decide In-game volume. sound radius is radius to attract zombies.
e.g. M36 revolver's sound 70 in esQMI but sound radius is 30 in wiki.
Please please don't remove it.
Bundler if by far the one stop mod for pack needs.
And bagmerge with care and some rules can last you over 3 years of gameplay and more. Nothing better than the trusty ol backpack.
At least put options, so we can get it as cheaty or balanced as we want.
Or, and some check boxes to enable disable abusable options. Thank you and sorry if I sound out of line or bossy.
hmm, I thought that bundler AND bagmerge was OP, so i put them together. that's why you can just disable hoarders, as a whole. let me know if that works.
I will tell you that from my perspective, but I am as dumb as they come, I had to read the description so many times, then check the screens. Cause your mod is defentely complex, and need a very detailed how to and ????
hmm I'll start a discussion for how-tos
sometimes its not as straight forward
https://sp.zhabite.com/workshop/filedetails/discussion/2615254987/3722819643271485141/
I found out that if you have many items, over 800 in some cases, the right click errors out. Also happens with great variaties of items. But other than that, nothing was bugging except an forever ich to decrease mod numbers. Crunch them.
Thank you again.
Informatively, do you get any other extra sauce Vs other mods errors in your modlist?
And your time.
It helped me decide either to keep or remove it. Let's play more, until something vanilla changes and we go on a new playthrought with less mods.
I cannot answer that if it is necessary. it is up to the individual to draw that conclusion.(i know, a political answer.. :/)
tech wise, for sure it speeds things up, that's because you are "trimming the fat"
I don't know about the changes.
Did not want to drop that mod, cause incompatibly. But if vanilla is changing.
Thank you again.
In your humble opinion, is that mod necessary, for a heavy inventory, modded game? Tech wise.
it will be difficult to be fully compatible. because I expect events coming from vanilla inventory box.
hmm I will check this out. and get back to you.
Is there any chance to add compatibility with
Alternative Inventory Rendering
sorry for the late reply, I've been busy with actually playing. D:
I have taken a look and I have patched it up. pushing update later today.
I had the CorpseMove feature disabled for few weeks but few days ago i wanted to use it but it wasn't doing anything. (No errors) After few dozens of testing through hundreds of mods, i found out that it stops working if i have ADVANCED G.E.A.R. (and Player Traps as dependency of it) enabled.
Since i don't know when exactly it stopped working, i can not say for sure if it was game update or mod update that changed something but i wanted to name the mod here anyway so if anyone else having the same issue, they can know which one it is.
to display player calories and weight, enabled "Show Player Stat"
to display food calories, requires nutritionist, or cooking level 6
I'm not discrediting this mod for working, I'm saying it causes issues in the current build of Multiplayer.
This mod caused Massive FPS drops, and trying to pick up a corpse that it "Sorted" caused it to infinitely duplicate.