Stellaris

Stellaris

Stellaris Evolved - Alpha
1,871 Comments
OozyFlipchart 13 May @ 7:46am 
massive props to these mod devs, i fear to think of all the work they'll need to do to bring it inline with the 4.0 rework. if you can afford to support them, please do! they didn't ask me to say that
Metall 12 May @ 11:30pm 
@Rodahtnov Thanks for the timeline. I'm just going to assume problems come up so that I can be pleasantly surprised whenever the update comes.
Rodahtnov  [author] 12 May @ 10:49am 
@Zoyberg 2 months and 3 weeks aprox if not less
Zoyberg 12 May @ 8:44am 
When will the update be? I can't play without this mod anymore
Kaiwyn 11 May @ 10:51pm 
Ty for everything Rodah! will be anxiously awaiting the update!
Proventus Avenicci 9 May @ 10:05am 
I cant really play the game without this mod anymore as so many of my favourite empires depend on the new ethics and civics and such cant wait for this to get updated
NPC #4 8 May @ 10:56am 
Appreciate all the hard work the mod team puts towards this. I find this mod greatly improves my Stellaris experience, enhancing the game in a way that makes it so much more playable. Def worth waiting for.
Via Noir 7 May @ 4:38am 
Not playing Stellaris until this masterpiece of a mod gets updated. Good luck guys and huge thanks for what you are doing
Large_Gremlin 6 May @ 10:54pm 
This mod has become so integral to a lot of my empires that I'll prolly just wait for it to be updated before picking up the game again. See y'all in 3 months!
Texonius 6 May @ 5:22pm 
update pls
Rob Ironballs 6 May @ 6:17am 
best mod in stellaris?
ty for your work man, see you in three months
Teddy-Sensei 5 May @ 12:54pm 
thanks for keeping the Mod Alive, its by far my favorite mod. See you in 3 months.
FallDown7StandUp8 5 May @ 9:29am 
Aight, ill check back in 3 months then. Good luck
Rodahtnov  [author] 5 May @ 1:40am 
As a lot of you may expect, the mod won't be updated to 4.0 shortly after the release

We will take several months (3) to readjust everything and catch up/polish as we have been doing the later months waiting for the release, and we will re-publish the mod with a more streamlined, perfected and polished code

Please, do not spam "update pls" "update when" etc, or i may disable the comments until we have it ready

Evolved will survive 4.0, but as said, we will take some months for it, thanks for the waiting
Rodahtnov  [author] 4 May @ 8:01am 
@Wurstmeister @hamzanuseibeh Bad luck i guess - evolved is designed as a standalone and all things work on themselves and with compat to people that request it, and no, there won't be separated submods of just an authority or whatever (and i do not allow separating content from evolved in any way or shape)
hamzanuseibeh 2 May @ 7:23am 
yeah, all i want is the authorities but this revamps the whole game
Wurstmeister 2 May @ 7:02am 
This is one of those mods, you'd wish you could pick and choice content to turn off and on. To make it work with your mod list together.
Zoranye 27 Apr @ 9:40am 
Bigger Planet View - Building Box Dirty Fix
108 Building Slots

These are the mod for only increase the building slot for each planet.
it were be so nice if this mod get a patch for these.

because it get so boring without this other two importantt mods.
because i need it badly!!!!
CordialVillain 18 Apr @ 4:39am 
Oh. Huh. Sorry about that, I guess a mod somewhere is changing more than I thought it did. Guess that's running 50 mods for you.
On a related note, I think the mod can run into an issue with cybernetics upgrading: Pops get turned into a random species on 'upgrading'- That said, it *is* a vanilla issue; but the patch for it made by another modder doesn't work with Evolved.
I'm only guessing though, and I'm not even sure if Evolved also tackles that issue with inbuilt support. And again, it could just be a weird interaction, but since Evolved influences ascensions heavily, and being the only one on my list to do so, I figured it's likely the culprit.
Rodahtnov  [author] 18 Apr @ 3:35am 
@CordialVillain It is the same as vanilla in view
In 4.0 we make the planetview even more open than vanilla
CordialVillain 17 Apr @ 2:33pm 
Appreciate the mod, but is there a way to get the planet screen back to vanilla? I somewhat miss being able to see the entire picture- They've good art, and it's a shame for 1/2 - 1/3 of it being covered up.
Rodahtnov  [author] 17 Apr @ 8:22am 
We know there are some midgame crashes but atm all the efforts are put on 4.0
Pixel Bot 16 Apr @ 4:41pm 
I've run 5 separate games with this mod both on its own and with Giga and its causing a consistent crash around the year 2300 across all of the games. The game load file remains usable after and allows you to play through another 10 years or so and then the game crashes out again. Is there any work for a patch at the moment or are you just waiting for 4.0 to drop?
Rob Ironballs 16 Apr @ 5:36am 
real, it keeps crashing
xXShadowNinjaXx 5 Apr @ 12:37pm 
for some reason this is causing crashes.
xXShadowNinjaXx 4 Apr @ 7:32pm 
plz update
AT 24 Mar @ 5:21pm 
@MrRoAdd is there a way you can do the technomiasmatic collective civic or something similiar? But for hiveminds? Like a genestealer from warhammer 40k.
Dragon352 14 Mar @ 12:35pm 
I can't read alot of the text in the images; I don't know why the resolution is showing so poorly for me--anyone else getting that?
Giaxo17 9 Mar @ 9:31am 
Update: It's UI Overhaul. For some reason the compat isn't working for me. It does say that it is out of date, so maybe that's it.
Update 2: UI Overhaul compat has different rules. Sorry for wasting your time.
Giaxo17 9 Mar @ 9:22am 
Hey, when I load the game with Stellaris Evolved - Alpha active, I don't have the ability to click play after selecting a nation, create nation, or random. The button is just not there. Like, blank. I have UI Overhaul, and the UI Overhaul compat. I followed all installation order guidance. Any advice? Thanks.
Mask of Humble 3 Mar @ 9:15pm 
I wonder what is going to happen to this mod with the next big update when they remove pops and all
Leib 27 Feb @ 10:57am 
I wanna say I absolutely love this mod. Despite it not really being finished, it is still a whole lot of fun to play and I cannot wait for the day that it is finished
Peak content right here, you are GOATED.
Large_Gremlin 20 Feb @ 2:18pm 
Does anyone here know how I can give my machines the Code Corruptors civic?
Benszasty 19 Feb @ 3:30pm 
Can't wait for more compability with Real Space. While most of the Stellaris Evolved content plays well with RS and I would say it would be the most immersive combo ever, there are few minor bugs that I guess would be easy to resolve for exprienced modder. :WhiteWolfFunny:
::Maethendias:: 18 Feb @ 12:33pm 
what does processing capacity do?
PKMeme 15 Feb @ 10:39pm 
I LOVE about 80% of what this mod adds. The Hivemind civics, origins, etc. all make the game feel really interesting. There's so many more options to roleplay, especially for my main empire which is a hivemind that can't quite be pulled off in vanilla.

However, I believe it would be great if you reconsidered the anchorage overhaul! It kinda shins my ability to get my fleet capacity up. I also don't like the split between alloy and cg districts, partly because planet automation doesn't work well with it. I'm not a fan of the removal of science districts from habitats either; the megastructure districts feel too niche in usage as well.

Thanks for an amazing mod!
Neospecs 12 Feb @ 2:29pm 
Dude it is literally one of the first lines on the compatibility list... Yeah its compatible.
E 3 Feb @ 9:28pm 
does anyone know if this is compatible with acot.
(I dont want to go through the trouble of checking myself if someone els knows)
spectre199 1 Feb @ 5:42pm 
okay thank you. I see under compatibility that it this is compatible with Zenith but needs a patch looks like, if I'm correct. Though I'm not sure where I could find the patch for it.
Argus von Stein 1 Feb @ 5:28pm 
Could you please renew the discord links? The current ones give "invite invalid"
MajorGeneralPike 1 Feb @ 3:29pm 
It does not
spectre199 1 Feb @ 3:19pm 
would this work be compatible with Darkspace/Cellaris mod
MajorGeneralPike 30 Jan @ 3:47pm 
DOES THIS MOD WORK WITH NSC?????
Crazy_Gaben 29 Jan @ 6:17am 
Are you not supposed to be able to build Research Districts as a Void Dweller? If yes, then why?
CSM-101 "T-800" 27 Jan @ 11:19am 
playable fallen empires mode has a problem, we need fanatical ethics to make fallen empires, but because of the 1 point left, this mode forces us to use the points, so we cannot create fallen empires. Can you fix it?
AylaOrSomething 25 Jan @ 6:05am 
The Perfected Mastery trait (bio ascension species trait) doesn't seem capable of selecting higher tier traits of the 'base' perfected traits (ie, mineral output, etc). I've levelled it up and a few of the base traits and when I see a pop with Perfected Mastery with that trait enabled, it is only ever the first tier one. Not sure if that makes sense
Rodahtnov  [author] 25 Jan @ 5:11am 
@reasav Please open a ticket in our discord with your modlist and a save
reasav 24 Jan @ 11:06pm 
no im game still crashes something to do with the audio i think, i had a quick look in the crash log