Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Thanks all for the patience and waiting
We will take several months (3) to readjust everything and catch up/polish as we have been doing the later months waiting for the release, and we will re-publish the mod with a more streamlined, perfected and polished code
Please, do not spam "update pls" "update when" etc, or i may disable the comments until we have it ready
Evolved will survive 4.0, but as said, we will take some months for it, thanks for the waiting
108 Building Slots
These are the mod for only increase the building slot for each planet.
it were be so nice if this mod get a patch for these.
because it get so boring without this other two importantt mods.
because i need it badly!!!!
On a related note, I think the mod can run into an issue with cybernetics upgrading: Pops get turned into a random species on 'upgrading'- That said, it *is* a vanilla issue; but the patch for it made by another modder doesn't work with Evolved.
I'm only guessing though, and I'm not even sure if Evolved also tackles that issue with inbuilt support. And again, it could just be a weird interaction, but since Evolved influences ascensions heavily, and being the only one on my list to do so, I figured it's likely the culprit.
In 4.0 we make the planetview even more open than vanilla
Update 2: UI Overhaul compat has different rules. Sorry for wasting your time.
However, I believe it would be great if you reconsidered the anchorage overhaul! It kinda shins my ability to get my fleet capacity up. I also don't like the split between alloy and cg districts, partly because planet automation doesn't work well with it. I'm not a fan of the removal of science districts from habitats either; the megastructure districts feel too niche in usage as well.
Thanks for an amazing mod!
(I dont want to go through the trouble of checking myself if someone els knows)