安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
So it might look like you've got all tiers of weapons for free, but you don't.
For those, the same goes as I said below, except they will be listed as TLP_V_ 2 or 3 _ weapon class _CV. Go check Veehementia's mods ini files if you're confused. You'll figure it out.
If that's what you want, you will need to go into the XComStrategyTuning.ini file and add the CV version of each weapon to get it to be single build.
If you're talking about higher tiers of weapons, then I can't help you. Sorry.
https://sp.zhabite.com/sharedfiles/filedetails/?id=3350314521&searchtext=
This mod assumes you have done the required steps prior. AND THEN makes the TLP weapons+visual reduxes work in that setup
To make all weapons affected by this overhaul become single-buildable (finite items), go to: ..\Config\4FinalAdjustments\XComTemplateEditor.ini and replace:
+AliasPairs = (T = "True", A = "IRIWTO_EnableSchematics")
+AliasPairs = (T = "False", A = "IRIWTO_EnableSingleBuild")
with
+AliasPairs = (T = "False", A = "IRIWTO_EnableSchematics")
+AliasPairs = (T = "True", A = "IRIWTO_EnableSingleBuild")
wait do we have to manually edit the base, laser and coil weapons our self's?
I'm just using this bridge mod to use the coil and laser weapons as a 4th and 5th tier
and I'm not sure if it can work alongside the weapon and items overhaul (and it's smg plugin)
Once you have completed the necessary research for the next tech level is when the skins become buildable.
https://sp.zhabite.com/sharedfiles/filedetails/?id=1755459004
see here :)