XCOM 2
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[WOTC] TLP Tier Replacer with Visual Upgrades
   
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File Size
Posted
Updated
2.146 MB
29 May, 2019 @ 1:56pm
22 Apr, 2020 @ 9:59am
13 Change Notes ( view )
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[WOTC] TLP Tier Replacer with Visual Upgrades

In 2 collections by Veehementia
[WOTC] Veehementia's Mods and Ports
55 items
Veehementia's TLP Weapons with Visual Attachments REDUX
4 items
Description
READ THE DESCRIPTION AND DON'T SKIP THE NECESSARY ITEMS, THEY ARE NECESSARY FOR A REASON!
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You expected a second version of the TLP Plasma tier mod, but it was me, a new project!

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DESCRIPTION

Greetings, dwellers of the Workshop!

This mod aims to combine my TLP Attachments mods (specifically the [WOTC] TLP Conventional Weapons with Vanilla Attachments REDUX, [WOTC] TLP Magnetic Weapons With Visual Attachments REDUX and [WOTC] TLP Plasma Weapons with Visual Attachments REDUX mods) into one singular, tier-replacer mod. This means that the vanilla conventional, magnetic and plasma weapons will be replaced by the TLP equivalents provided by my mods.

FEATURES
  • Visually replaces Conventional, Magnetic and Plasma weapons with their TLP equivalents via WSR, all of which customizable in the WSR-dedicated configuration file inside my mod.
  • Weapon names changed to their TLP counterparts (I.E. the CV Shotgun is now called the "Scattergun")
  • Preview images have been changed accordingly.
  • Research text for Magnetic Weapons research changed to LW2's Laser Weapons', as I deemed it more fitting since the rifles are actually laser rifles.
  • New research images dedicated for each tech tier; you can see all of them in the screenshots above (HUGE thanks to SchinJammer for making them!)
  • Integration with Weapon Skin Replacer to hide unwanted tiers or/and the original TLP weapons, which is configurable in the config file inside this mod.
  • Removed every reference to "beam" weapons in flavor text and changed it to "plasma" instead as to maintain consistency.

DONATIONS

Want to buy me a drink? To say "thank you"? To fill me with booze as to make me fall in an alcohol-induced coma and stop making bad jokes? Now you can! You can donate here: paypal.me/nardonematteo98
Donations are NOT required and I won't stop making stuff if you don't donate, don't worry: I make stuff for passion, not money. It's just a way to say "thank you". Or to fuel my alcoholism. Whatever sounds better.

SPECIAL THANKS
  • All of the contributors from the TLP Attachments mods, this wouldn't be possible without them.
  • The one guy called Iridar whose Patreon[www.patreon.com] is still the coolest thing to check out!
  • A MAJOR thank you to SchinJammer for making the very high-quality research preview images! You can check his portfolio here[schinjammer.myportfolio.com].
  • All the guys who comment/donate or in any way let me know my mods has made their playthrough a bit more enjoyable. You're the reason I'm doing this. So thank you.
  • That group. Yeah, you know who I'm talking about. Those cool madlads. Team CX!
155 Comments
Lux Manifestus 20 Sep, 2024 @ 10:40am 
If we'd like your clean versions of the guns, how do you go about configuring the mods?
Oddball_E8 26 Jul, 2024 @ 11:46am 
So... we're still getting the original "TLP weapons", right?

Because when I started my game I had 1x Old World Rifle and also infinite Old World Rifles. The single one had a permanent attachment.
noric83 20 Mar, 2024 @ 10:32am 
Note that I am also using Shiremct's [WOTC] Weapon and Item Overhaul :P
noric83 20 Mar, 2024 @ 10:30am 
Hello good sir, I am using this mod alongside WSR weapons skin replacer (config and core) plus all the other TLP Conventional/Magnetic/Plasma weapons with visual attachment REDUX. Installed via AML and it doesn't show any conflicts or errors. BUT! In the armory when I go for the loadout of a soldier I got 2 option for the Assault Rifle: old-world and conventional (with old world reskin), both in infinite stock. Is this by design or there is some kind of mistake on my part?
Kinsect 11 Nov, 2023 @ 8:36am 
would it be ok if you can make a similar mod like this but replaces the vanilla TLP guns with the one's with the Visual Upgrades?
LockeEdwards 25 Aug, 2023 @ 8:37am 
Not a problem. Thanks for hearing me out and letting me know.
Veehementia  [author] 19 Aug, 2023 @ 8:57am 
@LockeEdwards To make it behave like that (with autoequip and attachment transfer) I'd have to make a dedicated mod which I am not going to do as I am retired from X2 modding. Sorry about that.
LockeEdwards 18 Aug, 2023 @ 7:41pm 
I tried that. The problem is, the soldiers aren’t autoequipping the next tier of the weapons automatically, and attachments dont transfer either.
Veehementia  [author] 17 Aug, 2023 @ 7:01pm 
@LockeEdwards Yes, but it will require some configuration from your part. Instead of using this mod, use the three required mods only (the three TLP weapon packs) and hide, for each mod, the tiers you don't care about using the included WSR config file (which is preconfigured exactly for that purpose so all you need to do is uncomment the lines that hide the weapons of the tiers you don't want to see).
LockeEdwards 17 Aug, 2023 @ 4:12pm 
I love the idea of having TLP weapons options that align with the game's tech progression. This mod is great. That said, I'm kind of hoping for a middle ground mod at some point.

I don't want to replace the vanilla weapons because, for some of my soldiers, they fit their themes and aesthetics very well. For others, the TLP weapons are suitable.

I want to have both vanilla and TLP options available, with the TLP weapons aligning with the usual tech progression, including weapons with attachments upgrading to the latest tier and retaining their attachments. Is there a way to make this happen?