XCOM 2
48 ratings
Strategy Overhaul Bridge: WOTC_TLP_3_Weapons
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
106.518 KB
18 Jul, 2021 @ 4:20pm
16 Mar @ 2:39pm
9 Change Notes ( view )

Subscribe to download
Strategy Overhaul Bridge: WOTC_TLP_3_Weapons

Description
Description of My XCOM 2 Mod.
28 Comments
Crazy_eyed1  [author] 16 Mar @ 2:39pm 
@mirdini the sniper update should be live please let me know if it worked
Mirdini 15 Mar @ 5:23am 
Edit: I was off by one in my earlier comment, the other wrong-tech sniper entry is actually on line (72-)73, not (71-)72.
Mirdini 15 Mar @ 5:02am 
And to be clear, thanks for responding/still updating the mod! Really appreciate it.
Mirdini 15 Mar @ 5:01am 
@Crazy_eyed1 as a follow-up, I got to mag tech in my campaign and noticed that T2 sniper rifles are unlocking at Magnetized Weapons, rather than Gauss which is supposed to be their unlocking tech.

You need to adapt lines (31-)32 and (71-)72:
[TLP_V_Sniper_MG X2WeaponTemplate]
Requirements=(RequiredTechs[0]="MagnetizedWeapons", RequiredEngineeringScore=10, bVisibleIfPersonnelGatesNotMet=true)

[TLP_V_2_SniperRifle_MG X2WeaponTemplate]
Requirements=(RequiredTechs[0]="MagnetizedWeapons", RequiredEngineeringScore=10, bVisibleIfPersonnelGatesNotMet=true)

to read "GaussWeapons" instead if you weren't intending that.
Crazy_eyed1  [author] 6 Mar @ 2:50pm 
@mirdini The below fixes were made but the update failed to publish hoping to resolve soon.
Mirdini 23 Feb @ 8:01pm 
@Crazy_eyed1 it's on Line 60 of XcomWeaponTuning.ini (below what it looks like before correction, which is what Gguy posted):

[TLP_V_2_Shotgun_BM X2WeaponTemplate
Requirements=(

You are also still missing an "R" from Line 53, which I think was last reported in the comment on 1. December 2021:
[TLP_V_2_AssaultRifle_BM X2WeaponTemplate]
equirements=(

Just ran into this myself, the missing closed bracket means the magnetic T2 shotgun is always buildable from the start of the campaign, or the Assault Rifle is if only that one is corrected.
Crazy_eyed1  [author] 10 Aug, 2024 @ 9:57am 
@Gguy are you able to tell me what line that is on in the config cause I am not seeing anything missing in my files.
Gguy 7 Aug, 2024 @ 2:51am 
Right after "WeaponTemplate"
Gguy 7 Aug, 2024 @ 2:51am 
I'd just like to let you know you forgot to write a " ] " in the following o the XcomWeaponTuning:

[TLP_V_2_Shotgun_MG X2WeaponTemplate]
Requirements=(RequiredTechs[0]="MagnetizedWeapons", RequiredEngineeringScore=10, bVisibleIfPersonnelGatesNotMet=true)
Cost=(ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=13), ResourceCosts[1]=(ItemTemplateName="AlienAlloy", Quantity=2))
Gguy 6 Aug, 2024 @ 6:30pm 
If you're gonna use these, I suggest opening up the localization files for the original 3 mods and fixing up some grammar in there. Personally (since I edited the original mod to disable non-tier appropriate versions) I also removed the (T#) in each gun's name.