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You need to adapt lines (31-)32 and (71-)72:
[TLP_V_Sniper_MG X2WeaponTemplate]
Requirements=(RequiredTechs[0]="MagnetizedWeapons", RequiredEngineeringScore=10, bVisibleIfPersonnelGatesNotMet=true)
[TLP_V_2_SniperRifle_MG X2WeaponTemplate]
Requirements=(RequiredTechs[0]="MagnetizedWeapons", RequiredEngineeringScore=10, bVisibleIfPersonnelGatesNotMet=true)
to read "GaussWeapons" instead if you weren't intending that.
[TLP_V_2_Shotgun_BM X2WeaponTemplate
Requirements=(
You are also still missing an "R" from Line 53, which I think was last reported in the comment on 1. December 2021:
[TLP_V_2_AssaultRifle_BM X2WeaponTemplate]
equirements=(
Just ran into this myself, the missing closed bracket means the magnetic T2 shotgun is always buildable from the start of the campaign, or the Assault Rifle is if only that one is corrected.
[TLP_V_2_Shotgun_MG X2WeaponTemplate]
Requirements=(RequiredTechs[0]="MagnetizedWeapons", RequiredEngineeringScore=10, bVisibleIfPersonnelGatesNotMet=true)
Cost=(ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=13), ResourceCosts[1]=(ItemTemplateName="AlienAlloy", Quantity=2))