Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
I had uploaded the legacy one:
https://sp.zhabite.com/sharedfiles/filedetails/?id=3476774738
Edit: yep just like what C-Vale said
can't understand it well.
if I added it to lv5, so it would get -20% cost?
https://sp.zhabite.com/sharedfiles/filedetails/?id=3293088546
As you state in FAQ, AI use ruler campaign, but cant make directions.
So does the AI get any sort of compensation/buff over the player?
Would be rly cool to have the AI be on semi par with player.
2. and also not to spam the other mod sections, Admiral/Scientist/governor, does the AI utilize/gain fx flex stat, scientist focus etc.?
play_as_ruler_scripted_effects.txt
3.10.2 beta
Ask paradox to address the modifier bugs.
[22:47:12][trigger_impl.cpp:1190]: Script Error: Invalid context switch [leader] from Mysterious storage [country], file: common/policies/play_as_ruler_policies.txt line: 16, Scope:
type=country
id=234881155
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no
The error appeared at a late stage of the game (year 2800 with a victory of 3200) and leads to the crash of the game on a certain date. When the mod is disabled, everything goes on fine.
What do you mean? You can favor any category if you have enough execution points. If you reach your limit, you still can favor any unfavored category but cost 5 and you must forget one of previously favored
Some lines are as follows:
[17:28:43][effect_impl.cpp:21921]: Error in create_message effect file: scripted effect effect_rls_leader_gain_a_trait at file: events/ruler_roleplay_events.txt line: 6589 line: 1, target scope is invalid
[17:28:43][variable_values.cpp:240]: Variable @envoy_punishment_cooldown is not set for scoped leader 'Huktt Okk Akk'Ett' at file: events/!envoy_diplo_events.txt line: 1816
[17:28:43][effect_impl.cpp:21921]: Error in create_message effect file: scripted effect effect_rls_leader_gain_a_trait at file: events/ruler_roleplay_events.txt line: 6430 line: 1, target scope is invalid
Probably overlooked during copy-pasting. All in all, love the mod, and having looked through the files to find where this error was, I'm impressed with how it all works.
I think I like the new changes more. little weird you entirely dropped the group focus bonus all together to me, but w/e.
Would it be possible to have a pop up window at the start ask if we want to have random stuff as it is now, or 0/5/10/15 of both and none selected? Could also possibly add a setting to normalize leaders some, feels real bad all my leaders are like 30/20/35 and my friend consistently rolls 60/50/55 leaders in multiplayer. Just an idea.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2994879195
Should be fixed now.