Warhammer: Vermintide 2

Warhammer: Vermintide 2

Tourney Balance Testing
17 Comments
Quesant 21 May @ 3:02am 
can we get a fix for high tally on slayer soon please?
预言的那由多 6 Dec, 2024 @ 2:44am 
discord inv link update pls
Altieri 3 May, 2024 @ 12:01pm 
just hard to like this hypercarry, stagger-meta colourcode. Its a meta with less skill more spam
 Dovahbear  29 Apr, 2024 @ 6:21pm 
no opinion on how tourny balance testing is rn
Ket 22 Jan, 2024 @ 4:31pm 
neutral on how tourny balance testing is rn
colourcode 10 Nov, 2023 @ 11:31am 
like how tourny balance testing is rn
Altieri 23 Jul, 2023 @ 4:04am 
dislike how tourny balance testing is rn
Hammer96 18 May, 2023 @ 3:59pm 
Please Fix Trollhammer, keeps bugging out, dealing no damage. and honestly I keep feeling like my fault, for it failing on me (not very fair). please fix. or at min, make a feature of mod that detects when trollhammer bugs and deals no damage. so I can tell when its not me (but the trollhammer) not working. thanks. (or help lead investigation into this).
Mysterious Sir Knight 18 Jan, 2023 @ 3:42pm 
That moment when it gave my favorite build that was already extremely effective a buff. :cq2happy:
Triggerhappy 15 Feb, 2022 @ 5:19pm 
I can't believe they thought that removing bonus damage on crit from assassin was a good idea.
April 31 Jan, 2022 @ 12:49pm 
Any plans on putting the thp and stagger talents in the same positions as official?
Dionysus 🐭 6 Dec, 2021 @ 6:08pm 
I kind of agree with the other comments. I don't think anything needs a straight up "buff" or "nerf", I just think they need a rework. Like, my preferred SotT "nerf" would not be lowering her stats and power, but a total rework of her talents and role. And the same goes for basically everything on your list. Ultimately, if straight up stat changes are what you are limited to, I do think this is the best way of balancing. I just don't think stat changes are the way to go about buffing or nerfing.
skibidi groilet 15 Oct, 2021 @ 8:26am 
really sad to see all these talent changes be so objectively correct, to the point my group and I have been discussing them for so long, I truly hope we get at least one last balance patch before the game is definitely abandoned and FS once again look to modders for solutions
Diakoptes 11 Sep, 2021 @ 1:56pm 
wow that massive engi boost
Wallop 6 Sep, 2021 @ 9:15am 
buffs are good. Nerfs are stupid. This mod exists because devs are incompetent.
Mayfly 5 Aug, 2021 @ 10:54am 
It's amazing that this community does a better job at balancing the game that fatshark. Props to you guys :)
CombustiblSquid 2 Aug, 2021 @ 11:00am 
I wanted to propose a big buff for Slayer. He really needs one.

Passives are fine.

Level 10: A Thousand Cuts and Skull Splitter give their benefits without requiring both hands have the same weapon type. So you only need to have the respective single or 2h weapon in one slot to get the benefit. Hack and Slash keeps the +5% crit chance but also gains 1% crit chance up to 10% for each enemy killed. All stacks drop after not killing an enemy for 3 seconds.

Level 20: High Tally gets 2 more stacks of trophy hunter instead of 1. Other talents are fine.

Level 25: Barge needs a dodge distance buff (+10%)

Level 30: Dawi Drop should get a lasting damage bonus after landing (maybe +30% power for 3-5 seconds after dropping.

---------------------------------------------------------------------------------------------------------------------------------

As an addition. I would love to see either a buff to the cleave of throwing axes or a nerf to the cleave of javelins.