Warhammer: Vermintide 2

Warhammer: Vermintide 2

Tourney Balance Testing
17 則留言
Quesant 5 月 21 日 上午 3:02 
can we get a fix for high tally on slayer soon please?
预言的那由多 2024 年 12 月 6 日 上午 2:44 
discord inv link update pls
Altieri 2024 年 5 月 3 日 下午 12:01 
just hard to like this hypercarry, stagger-meta colourcode. Its a meta with less skill more spam
 Dovahbear  2024 年 4 月 29 日 下午 6:21 
no opinion on how tourny balance testing is rn
Ket 2024 年 1 月 22 日 下午 4:31 
neutral on how tourny balance testing is rn
colourcode 2023 年 11 月 10 日 上午 11:31 
like how tourny balance testing is rn
Altieri 2023 年 7 月 23 日 上午 4:04 
dislike how tourny balance testing is rn
Hammer96 2023 年 5 月 18 日 下午 3:59 
Please Fix Trollhammer, keeps bugging out, dealing no damage. and honestly I keep feeling like my fault, for it failing on me (not very fair). please fix. or at min, make a feature of mod that detects when trollhammer bugs and deals no damage. so I can tell when its not me (but the trollhammer) not working. thanks. (or help lead investigation into this).
Mysterious Sir Knight 2023 年 1 月 18 日 下午 3:42 
That moment when it gave my favorite build that was already extremely effective a buff. :cq2happy:
Triggerhappy 2022 年 2 月 15 日 下午 5:19 
I can't believe they thought that removing bonus damage on crit from assassin was a good idea.
April 2022 年 1 月 31 日 下午 12:49 
Any plans on putting the thp and stagger talents in the same positions as official?
Dionysus 🐭 2021 年 12 月 6 日 下午 6:08 
I kind of agree with the other comments. I don't think anything needs a straight up "buff" or "nerf", I just think they need a rework. Like, my preferred SotT "nerf" would not be lowering her stats and power, but a total rework of her talents and role. And the same goes for basically everything on your list. Ultimately, if straight up stat changes are what you are limited to, I do think this is the best way of balancing. I just don't think stat changes are the way to go about buffing or nerfing.
skibidi groilet 2021 年 10 月 15 日 上午 8:26 
really sad to see all these talent changes be so objectively correct, to the point my group and I have been discussing them for so long, I truly hope we get at least one last balance patch before the game is definitely abandoned and FS once again look to modders for solutions
Diakoptes 2021 年 9 月 11 日 下午 1:56 
wow that massive engi boost
Wallop 2021 年 9 月 6 日 上午 9:15 
buffs are good. Nerfs are stupid. This mod exists because devs are incompetent.
Mayfly 2021 年 8 月 5 日 上午 10:54 
It's amazing that this community does a better job at balancing the game that fatshark. Props to you guys :)
CombustiblSquid 2021 年 8 月 2 日 上午 11:00 
I wanted to propose a big buff for Slayer. He really needs one.

Passives are fine.

Level 10: A Thousand Cuts and Skull Splitter give their benefits without requiring both hands have the same weapon type. So you only need to have the respective single or 2h weapon in one slot to get the benefit. Hack and Slash keeps the +5% crit chance but also gains 1% crit chance up to 10% for each enemy killed. All stacks drop after not killing an enemy for 3 seconds.

Level 20: High Tally gets 2 more stacks of trophy hunter instead of 1. Other talents are fine.

Level 25: Barge needs a dodge distance buff (+10%)

Level 30: Dawi Drop should get a lasting damage bonus after landing (maybe +30% power for 3-5 seconds after dropping.

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As an addition. I would love to see either a buff to the cleave of throwing axes or a nerf to the cleave of javelins.