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That mod is Enhanced Law Enforcement
It's not that type of direction that the mod is going for
Here I tell you:
1- Improved Whispering Oaks Staff
2- Improved Rayford Residents
3- Improved Casual Civilian
4- Improved Deep Southerners
5- Revised L4D2 Mudmen
6- Revised L4D1 Mudmen
7- Improved L4D2 Ceda
8- Improved L4D1 Ceda
Note: The last two will appear to conflict with each other, but this is normal, since the creator himself said it's because they have the same animation files but they work together.
Probably not, since the textures itself doesn't support with glowing parts
Pretty much, yes
So basically as i understand, i can use workshop priority subsequence for (Enforcement, M.I Airport Staff, Expanded Workers) - moving them above the mod "Corrected "Human Skin", and will get some variability, such as: (blue shirts at the airport pilots, welding masks for workers, and caps for the military). Did i get it right?
Or will be better put them down then "Corrected "Human Skin"?
Well technically, both M.I airport staff and enforcement mod aren't included but yeah, they'll will conflicts with this mod
This mod has same model files as others, you gotta pick one or another
It compatible, although they will show up as conflict with reskin mod but that can be ignored
The only reason it's conflicting with improved classic corpses is mainly because of the dead worker model that was recently added, so it's best to ignored it for now
Sorry for the multiple walls of text. Just wanted to give heads up in case it was worth looking into.
For the conflict with this and your "Improved Classic Dead Bodies", it looks like only specific corpses are different, but I was incorrect about the skin texture not applying. Texture is working correctly it seems. I think the conflict is caused from very specific corpses (like the police one sitting in the subway train on No Mercy) that want to use unique CI heads found in Classic Dead Bodies and are thus causing the conflict from trying to modify the same unique corpse. Most corpses are taking the new bodies recently added in the update so no issues really.
Right now I am using:
Improved Classic Dead Bodies (conflict, which I think the officer corpses in l4d1 are in this mod)
Improved Classic Body Piles
Improved Classic Corpses (conflict, but I believe its working fine here)
Corrected "Human Skin" Common Infected
High Res. Human Skin For Common Infected (The Last Stand Update)
Vinnie recently updated his base mod, in which included some of the dead bodies/corpses. So for this case, I would recommended disabled improved Classic Dead Bodies since it's "kinda" already included in this mod.
For human skin absence for officer, by any chance are you using "corrected common infected" mod at the moment?
Both mods contain same models, you gotta pick one or another
Yes, it's compatible with uncommon infected mod
https://sp.zhabite.com/sharedfiles/filedetails/?id=2994592593
People shooting people? That shit aren't right, man" - Ellis
The difference is most noticeably on L4D1 common infected since this mod has some new variety of bodygroups (& new textures), while the high res human skin common is a based & reskin mod for all original common infected textures.
And it's really depends on your preferences whenever you want to use this mod or not but it does fixed some inconsistency
For military body-armor, sadly no because it already hit on material/texture limitation.
For Baggage handler short sleeves, it'll be "unlikely" mainly due to how their skin families being set up but I'll keep that in mind though