Left 4 Dead 2

Left 4 Dead 2

Corrected "Human Skin" Common Infected
113 Yorum
ndhart321 11 Haz @ 13:45 
@Darth Shizo
That mod is Enhanced Law Enforcement
Wendigo  [yaratıcı] 11 Haz @ 3:06 
@Darth Shizo
It's not that type of direction that the mod is going for
Darth Shizo 11 Haz @ 1:54 
why military models don't have hats and bulletproof vests?
In case anyone wants to know, which mods from the same creator are compatible with "Corrected "Human Skin" Common Infected" and its add-on "High Res. Human Skin for Common Infected (The Last Stand Update)"?
Here I tell you:
1- Improved Whispering Oaks Staff
2- Improved Rayford Residents
3- Improved Casual Civilian
4- Improved Deep Southerners
5- Revised L4D2 Mudmen
6- Revised L4D1 Mudmen
7- Improved L4D2 Ceda
8- Improved L4D1 Ceda

Note: The last two will appear to conflict with each other, but this is normal, since the creator himself said it's because they have the same animation files but they work together.
ndhart321 9 May @ 19:13 
do i install this before using any common addon mods?
Wendigo  [yaratıcı] 27 Nis @ 20:06 
@Shizo_REN_TV
Probably not, since the textures itself doesn't support with glowing parts
Darth Shizo 27 Nis @ 10:14 
Add glowing eyes for ci
Joesph Mother 27 Nis @ 10:11 
can i use your textures to replace the ci eyes with the red eyes from 28 days later?
Wendigo  [yaratıcı] 25 Mar @ 0:08 
@RedBigEvilDevil
Pretty much, yes
RedBigEvilDevil 25 Mar @ 0:04 
@Wendigo
So basically as i understand, i can use workshop priority subsequence for (Enforcement, M.I Airport Staff, Expanded Workers) - moving them above the mod "Corrected "Human Skin", and will get some variability, such as: (blue shirts at the airport pilots, welding masks for workers, and caps for the military). Did i get it right?
Or will be better put them down then "Corrected "Human Skin"?
Wendigo  [yaratıcı] 24 Mar @ 23:46 
@RedBigEvilDevil
Well technically, both M.I airport staff and enforcement mod aren't included but yeah, they'll will conflicts with this mod
RedBigEvilDevil 24 Mar @ 23:02 
@Wendigo Oh, thx, this mods for CI is so complicated... Improved M.I Airport Staff & Enforcement is to inside "Corrected "Human Skin" Common Infected"? Coz they both to marked red.
Wendigo  [yaratıcı] 24 Mar @ 21:30 
@RedBigEvilDevil
This mod has same model files as others, you gotta pick one or another
RedBigEvilDevil 24 Mar @ 21:15 
Why "Common Infected Variety Rural Inhabitants, Expanded Workers, Hospital Staff" mods is lighting red with "Corrected "Human Skin" Common Infected"? In addon folder. They work together fine?
ChickenChucker96 14 Mar @ 16:52 
thank you
Wendigo  [yaratıcı] 14 Mar @ 15:30 
@Wrigley
It compatible, although they will show up as conflict with reskin mod but that can be ignored
ChickenChucker96 14 Mar @ 12:32 
does this work with the corrected uncommon infected mod?
the real gabe 19 Oca @ 9:26 
looks like the rage infected from 28 days later
Wendigo  [yaratıcı] 23 Kas 2024 @ 21:12 
@Shybii
The only reason it's conflicting with improved classic corpses is mainly because of the dead worker model that was recently added, so it's best to ignored it for now
Shybii 23 Kas 2024 @ 14:25 
That being said, I am still unsure what the conflict is with Vinnie's "Improved Classic Corpses". The notable corpse in that mod is the dead girl on the bed at the beginning of No Mercy. Despite the console saying there is a conflict, this corpse is still working as intended with the human skin and corpse mod together. Weird but I guess that's the console for you ¯\_(ツ)_/¯.

Sorry for the multiple walls of text. Just wanted to give heads up in case it was worth looking into.
Shybii 23 Kas 2024 @ 14:24 
Okay I just did multiple play throughs and on multiple l4d1 campaigns just to see what is going on empirically with the corpses.

For the conflict with this and your "Improved Classic Dead Bodies", it looks like only specific corpses are different, but I was incorrect about the skin texture not applying. Texture is working correctly it seems. I think the conflict is caused from very specific corpses (like the police one sitting in the subway train on No Mercy) that want to use unique CI heads found in Classic Dead Bodies and are thus causing the conflict from trying to modify the same unique corpse. Most corpses are taking the new bodies recently added in the update so no issues really.
Shybii 23 Kas 2024 @ 12:46 
@Wendigo
Right now I am using:
Improved Classic Dead Bodies (conflict, which I think the officer corpses in l4d1 are in this mod)
Improved Classic Body Piles
Improved Classic Corpses (conflict, but I believe its working fine here)
Corrected "Human Skin" Common Infected
High Res. Human Skin For Common Infected (The Last Stand Update)
Wendigo  [yaratıcı] 23 Kas 2024 @ 5:02 
@Shybii
Vinnie recently updated his base mod, in which included some of the dead bodies/corpses. So for this case, I would recommended disabled improved Classic Dead Bodies since it's "kinda" already included in this mod.

For human skin absence for officer, by any chance are you using "corrected common infected" mod at the moment?
Shybii 23 Kas 2024 @ 3:05 
Hi Wendigo! The recent update you made to this mod is now causing conflicts with Vinnie's Improved Classic Corpses and your Improved Classic Dead Bodies. I played through a bit on No Mercy and noticed that Vinnie's corpses are fine and still have the skin textures applied, but the officer on the train that is in your corpses mod no longer have the human skin texture.
Wendigo  [yaratıcı] 17 Kas 2024 @ 0:57 
@Sheen Boah
Both mods contain same models, you gotta pick one or another
Sheen Boah 17 Kas 2024 @ 0:55 
At the moment, I'm trying to understand why this mod is conflicting with Improved M.I. Airport Staff and Improved Enforcement. Do you happen to know why that is the case? Thanks.
blueghost 3 Eki 2024 @ 11:54 
zombies do not gib with this mod. just fyi
Wendigo  [yaratıcı] 11 Eyl 2024 @ 18:26 
@ÜberMorpth
Yes, it's compatible with uncommon infected mod
ÜberMorpth 11 Eyl 2024 @ 16:21 
I assume for consistency sake this still works with another of Vinnie's Corrected Common's mod? That being the Corrected Uncommon Infected mod
Wendigo  [yaratıcı] 20 Ağu 2024 @ 21:25 
sekiima 20 Ağu 2024 @ 18:00 
please make a left 4 dead zero common infected mod
person 22 Tem 2024 @ 3:40 
28 days later
Skirmister 29 Haz 2024 @ 5:17 
Rural females infected gibbing is broken like in Corrected Common Infected.
Nicaphus 10 May 2024 @ 17:13 
Awesome!
chicolachowski jr. 26 Nis 2024 @ 21:23 
Why doesn't the addon work? The mod is already on but i don't see it in the game
DAN1EL_LIU 25 Eyl 2023 @ 1:54 
They are alive human going mad,not zombie bruh
casualcheddar481 14 Ağu 2023 @ 17:24 
some of them are still gray though, like an intense gray, they must just have dirt on their face
Cold Cash Money Kid 19 May 2023 @ 15:02 
Fixed Ellis saying
People shooting people? That shit aren't right, man" - Ellis
Joyous 17 Şub 2023 @ 16:06 
finally i can commit crimes against humanity and drink poison in court!
lobster 15 Oca 2023 @ 20:54 
Am going to say that Humans went mad and only the military and survivers did not get it unless military was in battle with them then yes
Bozghi 4 Oca 2023 @ 10:42 
28 days later rage virus
Wendigo  [yaratıcı] 14 Kas 2022 @ 20:17 
@jurasim
The difference is most noticeably on L4D1 common infected since this mod has some new variety of bodygroups (& new textures), while the high res human skin common is a based & reskin mod for all original common infected textures.

And it's really depends on your preferences whenever you want to use this mod or not but it does fixed some inconsistency
Jurasim 14 Kas 2022 @ 11:56 
@Wendigo is there any visible difference between this mod and the High Res. Human Skin one? I mean what it brings in addition to the main one and do we need both of 'em or it is enough to have that one? also I'm assuming these include both L4D1 and L4D2 zombies, right?
Wendigo  [yaratıcı] 2 Eyl 2022 @ 22:30 
@KannedKielbasa, It's compatible with corrected or any uncommon infected mods
Wendigo  [yaratıcı] 13 Ağu 2022 @ 7:04 
@Сергей Гусев, what?
Сергей Гусев 13 Ağu 2022 @ 6:35 
Can make enhanced special infected as with uncommon infected. And to make it work online?
Lt. Vladmir Rasputin 28 Haz 2022 @ 6:33 
awwww man i was hoping but baggage can't wait & not even long sleeve tsa agents no more bodygroups for the infected?
Jeremy 27 Haz 2022 @ 2:17 
the survivor's seem like mass murders perfect mod for me
Wendigo  [yaratıcı] 26 Haz 2022 @ 22:49 
@Lt. Vladmir Rasputin;
For military body-armor, sadly no because it already hit on material/texture limitation.

For Baggage handler short sleeves, it'll be "unlikely" mainly due to how their skin families being set up but I'll keep that in mind though
Lt. Vladmir Rasputin 26 Haz 2022 @ 22:17 
you think the military can have bodyarmor & the baggage handler have short sleeves?