Stellaris
Planetary Ringworlds (3.8.*)
68 bình luận
makoaluveaux 22 Thg02 @ 11:57am 
Was this ever updated?
gabriel.lyda 10 Thg06, 2024 @ 7:12pm 
I think it crashes with Gigastructures.
hyperion9710 15 Thg01, 2024 @ 7:23pm 
Tip: If you are playing as Void Dwellers, planetary ringworld would be disabled, due to a disability of Voidborne Tradition perk.
AronX 29 Thg12, 2023 @ 9:52pm 
does it work also for gas gigants? also im not sure but i think the names doesnt work in the 3.10
Astryl 27 Thg12, 2023 @ 9:10am 
Does anyone know how to fix this mod? Definitely want to us to build tall :)
The Paragon  [tác giả] 17 Thg09, 2023 @ 11:04pm 
I'll check it out soon to see what the problem is
卡尔文迪斯梅特 17 Thg09, 2023 @ 4:55am 
no worl with 3.9
The Paragon  [tác giả] 16 Thg08, 2023 @ 12:36pm 
@CAK6155 I haven't tested it myself yet, but odds are probably not.

@Zereye I'll check one of these days if I can make one.
Zereye 16 Thg08, 2023 @ 12:09pm 
Would love a compatibility patch/mod for the Machine Shipset
CAK6155 27 Thg05, 2023 @ 11:56am 
I'm curious, could you put one of these rings around a planet with an orbital ring or those orbital arcologies from gigastructures?
Inny 3 Thg05, 2023 @ 1:52pm 
No problem, thanks for adding them!
The Paragon  [tác giả] 3 Thg05, 2023 @ 1:50pm 
Alright, it's been added. Sorry for the wait, and my stupidity.
Inny 2 Thg05, 2023 @ 3:37pm 
Just two triggers:
is_planetary_ringworld_machine = { is_planet_class = pc_planetary_ringworld_machine }
is_planetary_ringworld_hive = { is_planet_class = pc_planetary_ringworld_hive }
This allows to refer to the triggers (that can easily have placeholders) so the error log won't complain a hundred of times if the mod is not present.
The Paragon  [tác giả] 2 Thg05, 2023 @ 2:04pm 
I'm afraid I don't quite understand what you're asking. Are you asking for a scripted trigger file that categorizes the ringworlds together like the base game does? If not, can you provide more specific instructions for what you want done?
Inny 1 Thg05, 2023 @ 2:25pm 
It would be better to have them in this mod so the triggers will be directly linked to their respective planet_class.
The Paragon  [tác giả] 1 Thg05, 2023 @ 1:25pm 
Hey there, Inny! I'd be more than happy to include them for compatibility, just let me know where in the mod you need the triggers and I'll add them.
Inny 1 Thg05, 2023 @ 7:36am 
Hi, for compatibility purposes, I would need two small scripted triggers, one for is_planet_class = pc_planetary_ringworld_machine and one for is_planet_class = pc_planetary_ringworld_hive.
Thanks!
The Paragon  [tác giả] 24 Thg03, 2023 @ 1:55pm 
That's odd. I wonder what caused that.
GrouchyOtaku 24 Thg03, 2023 @ 1:45pm 
For some reason, my Stellaris mod load order config would show the mod in my load order, but the mod listing in the Workshop showed I was not subscribed. To correct this issue, in the mod load order, I had to disable this mod, then enable it again, which forced a update so I'm now listed as subscribed...
rolandotini14 11 Thg02, 2023 @ 6:26pm 
does anyone know if you have to have overlord for its ring / is it compatible
The Paragon  [tác giả] 4 Thg04, 2022 @ 3:08pm 
I forgot to mention, one of the features added from Marrow's version of the mod is that the requirements for building Planetary Ringworlds have been changed. It now requires the Voidborn ascension perk and the Planetary Ringworlds technology. So if you find you haven't been able to choose the option to build them yet, that's why.
The Paragon  [tác giả] 31 Thg03, 2022 @ 3:51pm 
Alright, it's been updated. If something doesn't appear to be working a intended, let me know and I'll see what I can do to fix it.
The Paragon  [tác giả] 31 Thg03, 2022 @ 3:28pm 
I know, I've been working on an update recently and have been testing it in-game. Once it looks good I'll update the mod. Shouldn't be more than a little bit before then.
Beast-Storm 31 Thg03, 2022 @ 2:27am 
The Devs have made some changes to 3.3 in the mod codding
Marrow 1 Thg02, 2022 @ 9:38pm 
@CrepeSoda the rings are all the same size, which will fit around a size 30 planet. If you're asking about the rings themselves, there does appear to be code in the mod for upgrading rings to a second tier that's size 25, but the code appears to be incomplete.
CrepeSoda 24 Thg01, 2022 @ 2:07pm 
does this size scale to size 25-30 planets?
The Paragon  [tác giả] 13 Thg01, 2022 @ 1:38am 
Looks pretty cool, I'll have to look into what all you've changed.
Marrow 13 Thg01, 2022 @ 12:58am 
Just made a mod with bugfixes and assorted rebalances here . Feel free to steal as much or as little of the code as you want. Hit me up on discord if you've got any questions you can find me at the stellaris modding den.
The Paragon  [tác giả] 6 Thg01, 2022 @ 1:19am 
Possibly, I'll look into it.
arrukus 6 Thg01, 2022 @ 1:11am 
Any way to add this as a starting world?
The Paragon  [tác giả] 26 Thg11, 2021 @ 1:00am 
Updated to 3.2.*. As always, let me know if there's a problem.
Butzelbär 4 Thg11, 2021 @ 9:37am 
I´m glad i could help!
The Paragon  [tác giả] 4 Thg11, 2021 @ 12:37am 
Alright, I've combed through the changes, done my best to preserve compatibility, and impliment the changes. Thank you so much again for the help!
The Paragon  [tác giả] 2 Thg11, 2021 @ 10:51pm 
Thank you so much, man.
The Paragon  [tác giả] 2 Thg11, 2021 @ 11:12am 
There's a couple ways. If you have a Google Drive account you can send it that way, combine all of the changes onto a single document for me to copy over. I dunno if it's possible to send PDFs through Steam, but if it's possible I can just copy down the changes that way.
Butzelbär 2 Thg11, 2021 @ 10:47am 
i fixed a few bugs, added planet designations and support for the 3 civics that change jobs like masterful crafters
How can i send you the changes i made to the files?
The Paragon  [tác giả] 21 Thg10, 2021 @ 12:24pm 
Well, that's the thing. There's nothing in the mod's files that should be causing this issue, so I don't know why it isn't working for him. Is anyone else having this issue?
8vantor8 15 Thg10, 2021 @ 3:04pm 
I hope you can get this to work
The Paragon  [tác giả] 13 Thg10, 2021 @ 11:00am 
Hmm...I don't know what's causing that. I haven't modified my files at all from what's been published, and on my end it's showing up on both the Construction Ship screen and when right-clicking a valid planet with Voidborne, Mega Engineering, and with enough Alloys.
Anthoux 10 Thg10, 2021 @ 11:28am 
I'm trying this mod out and have no idea to build it. I have Voidborne and Mega Engineering yet it isn't showing up as an option to build in the construction ship like other megastructures...am I missing something? I have Utopia and its the only mod currently installed for testing purposes.
The Paragon  [tác giả] 7 Thg10, 2021 @ 10:54pm 
@[WTP] Fire Fox I'm sorry for the delay, I had to go to work but I'm back now. I checked both in-game and in the mod files, and it turns out that building a Planetary Ringworld around a planetary body with a rare deposit did not create a corresponding deposit on the habitat. Emphasis on "did". I've updated the mod, and now when constructing Planetary Ringworlds around planets with the following deposits (Alloys, Exotic Gases, Rare Crystals, Volatile Motes, Zro, Dark Matter, Living Metal, and Nanites) a matching deposit will be added to the habitat. This sadly does not affect already existing Planetary Ringworlds.
[WTP] Fire Fox 7 Thg10, 2021 @ 12:23pm 
Danke! I would have tried today but you know, offline stuff comes first.
The Paragon  [tác giả] 7 Thg10, 2021 @ 11:48am 
@[WTP] Fire Fox I haven't actually tested that function with the mod yet, but I can see in just a little bit.
[WTP] Fire Fox 6 Thg10, 2021 @ 1:16pm 
I am absolutely going to add this mod, but a quick question: Do the ringworlds act like habitats when built above planets with special resources and allow building the appropriate buildings to exploit them? (So building one above a world with a exotic gas deposit would allow the building to exploit that)
The Paragon  [tác giả] 29 Thg09, 2021 @ 12:33pm 
It's fine, man. Enjoy!
BabaMaxima 29 Thg09, 2021 @ 12:29pm 
@The Paragon Oh thanks. Sorry for any translation mistakes, I meant to say "right" not wrong.
The Paragon  [tác giả] 29 Thg09, 2021 @ 10:17am 
@Stormtopia Planetary Ringworlds have two requirements at the moment: the Ascension Perk "Voidborne", and the technology "Mega-Engineering". Once those two requirements are fulfilled, Planetary Ringworlds will be available to build in orbit of non-gas giant planets.
BabaMaxima 29 Thg09, 2021 @ 1:22am 
Excuse me, but what do I need to build this wrong? been looking everywhere but I can't find it? Isn't it a megastructure?
The Paragon  [tác giả] 14 Thg09, 2021 @ 11:42am 
@T-VIRUS (BEING CENSORED) That would be difficult to do. The reason Utopia is required is because one of the requirements for building a planetary ringworld is the Voidborn ascension perk.
The Paragon  [tác giả] 14 Thg09, 2021 @ 11:41am 
The mod has been updated. Sorry if any compatibility patches with other megastructure mods have broken, as part of the update was to switch planetary ringworlds over to the district set system, and to replace the Galactic Wonders requirement for having the Mega Engineering technology.