Stellaris

Stellaris

Planetary Ringworlds (3.8.*)
68 kommentarer
makoaluveaux 22 feb @ 11:57 
Was this ever updated?
gabriel.lyda 10 jun, 2024 @ 19:12 
I think it crashes with Gigastructures.
hyperion9710 15 jan, 2024 @ 19:23 
Tip: If you are playing as Void Dwellers, planetary ringworld would be disabled, due to a disability of Voidborne Tradition perk.
AronX 29 dec, 2023 @ 21:52 
does it work also for gas gigants? also im not sure but i think the names doesnt work in the 3.10
Astryl 27 dec, 2023 @ 9:10 
Does anyone know how to fix this mod? Definitely want to us to build tall :)
The Paragon  [skapare] 17 sep, 2023 @ 23:04 
I'll check it out soon to see what the problem is
卡尔文迪斯梅特 17 sep, 2023 @ 4:55 
no worl with 3.9
The Paragon  [skapare] 16 aug, 2023 @ 12:36 
@CAK6155 I haven't tested it myself yet, but odds are probably not.

@Zereye I'll check one of these days if I can make one.
Zereye 16 aug, 2023 @ 12:09 
Would love a compatibility patch/mod for the Machine Shipset
CAK6155 27 maj, 2023 @ 11:56 
I'm curious, could you put one of these rings around a planet with an orbital ring or those orbital arcologies from gigastructures?
Inny 3 maj, 2023 @ 13:52 
No problem, thanks for adding them!
The Paragon  [skapare] 3 maj, 2023 @ 13:50 
Alright, it's been added. Sorry for the wait, and my stupidity.
Inny 2 maj, 2023 @ 15:37 
Just two triggers:
is_planetary_ringworld_machine = { is_planet_class = pc_planetary_ringworld_machine }
is_planetary_ringworld_hive = { is_planet_class = pc_planetary_ringworld_hive }
This allows to refer to the triggers (that can easily have placeholders) so the error log won't complain a hundred of times if the mod is not present.
The Paragon  [skapare] 2 maj, 2023 @ 14:04 
I'm afraid I don't quite understand what you're asking. Are you asking for a scripted trigger file that categorizes the ringworlds together like the base game does? If not, can you provide more specific instructions for what you want done?
Inny 1 maj, 2023 @ 14:25 
It would be better to have them in this mod so the triggers will be directly linked to their respective planet_class.
The Paragon  [skapare] 1 maj, 2023 @ 13:25 
Hey there, Inny! I'd be more than happy to include them for compatibility, just let me know where in the mod you need the triggers and I'll add them.
Inny 1 maj, 2023 @ 7:36 
Hi, for compatibility purposes, I would need two small scripted triggers, one for is_planet_class = pc_planetary_ringworld_machine and one for is_planet_class = pc_planetary_ringworld_hive.
Thanks!
The Paragon  [skapare] 24 mar, 2023 @ 13:55 
That's odd. I wonder what caused that.
GrouchyOtaku 24 mar, 2023 @ 13:45 
For some reason, my Stellaris mod load order config would show the mod in my load order, but the mod listing in the Workshop showed I was not subscribed. To correct this issue, in the mod load order, I had to disable this mod, then enable it again, which forced a update so I'm now listed as subscribed...
rolandotini14 11 feb, 2023 @ 18:26 
does anyone know if you have to have overlord for its ring / is it compatible
The Paragon  [skapare] 4 apr, 2022 @ 15:08 
I forgot to mention, one of the features added from Marrow's version of the mod is that the requirements for building Planetary Ringworlds have been changed. It now requires the Voidborn ascension perk and the Planetary Ringworlds technology. So if you find you haven't been able to choose the option to build them yet, that's why.
The Paragon  [skapare] 31 mar, 2022 @ 15:51 
Alright, it's been updated. If something doesn't appear to be working a intended, let me know and I'll see what I can do to fix it.
The Paragon  [skapare] 31 mar, 2022 @ 15:28 
I know, I've been working on an update recently and have been testing it in-game. Once it looks good I'll update the mod. Shouldn't be more than a little bit before then.
Beast-Storm 31 mar, 2022 @ 2:27 
The Devs have made some changes to 3.3 in the mod codding
Marrow 1 feb, 2022 @ 21:38 
@CrepeSoda the rings are all the same size, which will fit around a size 30 planet. If you're asking about the rings themselves, there does appear to be code in the mod for upgrading rings to a second tier that's size 25, but the code appears to be incomplete.
CrepeSoda 24 jan, 2022 @ 14:07 
does this size scale to size 25-30 planets?
The Paragon  [skapare] 13 jan, 2022 @ 1:38 
Looks pretty cool, I'll have to look into what all you've changed.
Marrow 13 jan, 2022 @ 0:58 
Just made a mod with bugfixes and assorted rebalances here . Feel free to steal as much or as little of the code as you want. Hit me up on discord if you've got any questions you can find me at the stellaris modding den.
The Paragon  [skapare] 6 jan, 2022 @ 1:19 
Possibly, I'll look into it.
arrukus 6 jan, 2022 @ 1:11 
Any way to add this as a starting world?
The Paragon  [skapare] 26 nov, 2021 @ 1:00 
Updated to 3.2.*. As always, let me know if there's a problem.
Butzelbär 4 nov, 2021 @ 9:37 
I´m glad i could help!
The Paragon  [skapare] 4 nov, 2021 @ 0:37 
Alright, I've combed through the changes, done my best to preserve compatibility, and impliment the changes. Thank you so much again for the help!
The Paragon  [skapare] 2 nov, 2021 @ 22:51 
Thank you so much, man.
The Paragon  [skapare] 2 nov, 2021 @ 11:12 
There's a couple ways. If you have a Google Drive account you can send it that way, combine all of the changes onto a single document for me to copy over. I dunno if it's possible to send PDFs through Steam, but if it's possible I can just copy down the changes that way.
Butzelbär 2 nov, 2021 @ 10:47 
i fixed a few bugs, added planet designations and support for the 3 civics that change jobs like masterful crafters
How can i send you the changes i made to the files?
The Paragon  [skapare] 21 okt, 2021 @ 12:24 
Well, that's the thing. There's nothing in the mod's files that should be causing this issue, so I don't know why it isn't working for him. Is anyone else having this issue?
8vantor8 15 okt, 2021 @ 15:04 
I hope you can get this to work
The Paragon  [skapare] 13 okt, 2021 @ 11:00 
Hmm...I don't know what's causing that. I haven't modified my files at all from what's been published, and on my end it's showing up on both the Construction Ship screen and when right-clicking a valid planet with Voidborne, Mega Engineering, and with enough Alloys.
Anthoux 10 okt, 2021 @ 11:28 
I'm trying this mod out and have no idea to build it. I have Voidborne and Mega Engineering yet it isn't showing up as an option to build in the construction ship like other megastructures...am I missing something? I have Utopia and its the only mod currently installed for testing purposes.
The Paragon  [skapare] 7 okt, 2021 @ 22:54 
@[WTP] Fire Fox I'm sorry for the delay, I had to go to work but I'm back now. I checked both in-game and in the mod files, and it turns out that building a Planetary Ringworld around a planetary body with a rare deposit did not create a corresponding deposit on the habitat. Emphasis on "did". I've updated the mod, and now when constructing Planetary Ringworlds around planets with the following deposits (Alloys, Exotic Gases, Rare Crystals, Volatile Motes, Zro, Dark Matter, Living Metal, and Nanites) a matching deposit will be added to the habitat. This sadly does not affect already existing Planetary Ringworlds.
[WTP] Fire Fox 7 okt, 2021 @ 12:23 
Danke! I would have tried today but you know, offline stuff comes first.
The Paragon  [skapare] 7 okt, 2021 @ 11:48 
@[WTP] Fire Fox I haven't actually tested that function with the mod yet, but I can see in just a little bit.
[WTP] Fire Fox 6 okt, 2021 @ 13:16 
I am absolutely going to add this mod, but a quick question: Do the ringworlds act like habitats when built above planets with special resources and allow building the appropriate buildings to exploit them? (So building one above a world with a exotic gas deposit would allow the building to exploit that)
The Paragon  [skapare] 29 sep, 2021 @ 12:33 
It's fine, man. Enjoy!
BabaMaxima 29 sep, 2021 @ 12:29 
@The Paragon Oh thanks. Sorry for any translation mistakes, I meant to say "right" not wrong.
The Paragon  [skapare] 29 sep, 2021 @ 10:17 
@Stormtopia Planetary Ringworlds have two requirements at the moment: the Ascension Perk "Voidborne", and the technology "Mega-Engineering". Once those two requirements are fulfilled, Planetary Ringworlds will be available to build in orbit of non-gas giant planets.
BabaMaxima 29 sep, 2021 @ 1:22 
Excuse me, but what do I need to build this wrong? been looking everywhere but I can't find it? Isn't it a megastructure?
The Paragon  [skapare] 14 sep, 2021 @ 11:42 
@T-VIRUS (BEING CENSORED) That would be difficult to do. The reason Utopia is required is because one of the requirements for building a planetary ringworld is the Voidborn ascension perk.
The Paragon  [skapare] 14 sep, 2021 @ 11:41 
The mod has been updated. Sorry if any compatibility patches with other megastructure mods have broken, as part of the update was to switch planetary ringworlds over to the district set system, and to replace the Galactic Wonders requirement for having the Mega Engineering technology.