Stellaris
The Great Khan Expanded [3.14.☠]
댓글 699
Misterwheatley #Maintaintf2 2025년 5월 24일 오전 11시 55분 
Fireprince had modding fatigue. He MAY return for 4.1
PileofSnow 2025년 5월 24일 오전 12시 55분 
I feel it's more likely he's either A) busy with real life, or B) working to update the mods he works on to 4.0
Misterwheatley #Maintaintf2 2025년 5월 10일 오후 10시 38분 
Dude may be done with modding. Its joever.
Patrick Schlesier 2025년 5월 10일 오전 11시 36분 
update for stellaris 4.0 please!
AzoorFox 2025년 5월 7일 오후 4시 51분 
UPDATE WHEN????????????
RECKLE$$ 2025년 4월 20일 오전 10시 50분 
also could there be an indicator as to, in numbered terms how powerful the khan or gray tempest will be like approx fleet power. I ask because i want a good challenge for myself and for the AI empires but not too easy or hard, dont want the Khan getting stomped first time he meets strong resistance. When MTTH is approaching i can assess my fleet strength and that of the strongest AI empire and adjust the mid game crisis strength and fleet numbers accordingly. hope that made sense
RECKLE$$ 2025년 4월 20일 오전 10시 43분 
fair enough i can understand that, fake government thing. its only cause i know there is entries in the files for civics and government so thought id ask the question. e.g marauder khanate and great khans vision. The traits though if their all inactive why give him traits at all. is it it like that vanilla too lol
FirePrince  [작성자] 2025년 4월 20일 오전 1시 55분 
@RECKLE$$ made a minor update. I could only reproduce the naming, the trait issue is just an appearance and is normal (otherwise you need to create new traits only for the Khan which work as leader and gov. This whole gov for the Khan is just fake anyway, so it makes no sense to fix here something just to make it not grayed out).
RECKLE$$ 2025년 4월 18일 오후 3시 19분 
oh and all the great khans traits are crossed as they cant be used on a leader who is also a ruler, the khan is an admiral so they are all inactive
RECKLE$$ 2025년 4월 18일 오후 2시 36분 
the great khan emerged, when i hovered over them they were still called marauders not ....... Horde. i used the console to play as them to check the faction as i thought something was wrong. and in the empire screen they had no civics, no origin no goverment type or authority, just ? icon in their place. its like the game couldnt form a government type when it tried to create them
FirePrince  [작성자] 2025년 4월 18일 오후 2시 13분 
@RECKLE$$ can you please give more information, IDK WDYM.
@Diamonikon you are welcome
RECKLE$$ 2025년 4월 18일 오후 12시 05분 
why is my khanate still marauders, when i console into the them they have no civics, origin, goverment type, all the khans traits are blanked out as it says some traits may be blocked if leader is empires ruler
Diamonikon 2025년 4월 17일 오전 10시 18분 
@fireprince yeah I am using hte Freebooter Origin and then had the Ascension Perk to become a Khan.

Thank you for keeping this updated, this is such a freaking fun mod! Im having fun building up my own Khanate.
FirePrince  [작성자] 2025년 4월 17일 오전 5시 43분 
Major UPDATE: fixed several reported issues, like player option switch to Khan or Khan dies for other reasons instead of combat. For more, see log.
FirePrince  [작성자] 2025년 4월 15일 오전 11시 35분 
You mean at the Freebooter Origin?
Diamonikon 2025년 4월 12일 오후 3시 36분 
I had another Glitch happen, my own Khan Attacked Herself in Honorary Combat and Killed herself that way. I don't think thats meant to happen
Diamonikon 2025년 4월 5일 오전 8시 02분 
@Fireprince would it help if I re-subscribe to the mod?
FirePrince  [작성자] 2025년 4월 5일 오전 5시 21분 
@Diamonikon: should be fixed now, sry, for save-games afterward I'm not fully sure.
Diamonikon 2025년 4월 4일 오후 1시 33분 
I have run into a problem, when the First Khan spawned and took over I offered it a different deal. Building its Ships for it basically. Remained indepdenent. Couple of years, another Marauder faction became "The True Khan" And the first Khan faction Disappeared. But now I can't join them because im no Longer independent.

The Original Khans are now.. invisible? So off? and if I try to talk to them through another Satrapy they are just the original Marauders again
FirePrince  [작성자] 2025년 4월 4일 오전 10시 49분 
@MightyShark: Startup warning pfff*
MightyShark 2025년 4월 3일 오후 4시 10분 
I see this error in the logs ->

Error: "Malformed token: event_target:great_khan.fleet, near line: 6219
" in file: "events/!00_marauder_events_override.txt" near line: 6221
General Waterfowl 2025년 4월 2일 오후 5시 55분 
Is it okay to use this in 3.14?
General Waterfowl 2025년 4월 2일 오후 5시 29분 
Can this mod also prevent this event from ever happening?
FirePrince  [작성자] 2025년 3월 19일 오전 2시 15분 
@Mikara: Can you try the Merger of Rules or find the incompat mod!?
@Spritzlappen: I check this later
I'm not playing this game anymore.
Mikara 2025년 3월 17일 오후 11시 37분 
Seems like the Khan doesn't expand once awakened. This has happened multiple games. He just sits in the system and nothing happens.
Spritzlappen 2025년 3월 13일 오전 8시 45분 
The Khan always dies a day after being defeated of old age. (happened to my last 3 Khans)
FirePrince  [작성자] 2025년 3월 10일 오전 1시 49분 
@Yellow47: TY, should be fixed now! Somehow a bad compatibility (with inline_scripts :-/)
Sherdthan 2025년 3월 9일 오후 10시 53분 
Seconding @Yellow47
Yellow47 2025년 2월 26일 오전 7시 24분 
Thanks and enhancing Great Khan mod is awesome! Just noticed after the recent update, I cannot see any war goals when declaring wars, the only one exception is 'End Threat' when against a Fanatic Purifier. Any possible mods conflict on this part?
FirePrince  [작성자] 2025년 2월 4일 오후 10시 39분 
I mean, this is a vanilla bug, but I can try to give the Khan a starting kick. Is it also after save load and also without this mod? And can you give me your save?
Ethric 2025년 2월 4일 오후 1시 57분 
Great mod though.
Ethric 2025년 2월 4일 오후 1시 57분 
Same as Three. Khan and his fleet's just sit in systems. Not even moving within system let alone leaving.
FirePrince  [작성자] 2025년 2월 3일 오전 7시 29분 
Made an update, which probably fixes the issues.
@perl: I put this on To-Do
Otter Trooper 2025년 2월 2일 오후 9시 51분 
For some reason when my Great Khan spawns it just sits in its systems and not doing much of anything.
Gameer4life 2025년 2월 2일 오후 2시 09분 
PS to anyone who download this mod and use gigastructure. Don't unlock the core while this mod is active, because dumb dumb Khan will declare war on Aetenum and Aetenum will literally wipe him out from the galaxy before he does anything interestingly. I have him on phoniex mode and every time he respawn, Aetnum hunt him down and kills him again.
Roland 2025년 1월 28일 오전 7시 16분 
Good Mod and nice idea's thanks.
perl 2025년 1월 12일 오전 10시 55분 
For example, I want to turn my own vassals into Satrapy, Machinesmith, Fabricator, and more
perl 2025년 1월 12일 오전 10시 52분 
Is it possible for the player to create vassals with these new Khan subject types?
FirePrince  [작성자] 2025년 1월 2일 오전 9시 18분 
PS: To answer your question for test: You need to scope the Marauders starbase and call:
effect owner = {country_event={id=marauder.28}}
FirePrince  [작성자] 2024년 12월 28일 오후 5시 56분 
@d.kall: should be fixed now, thank you very much for your report effort.
d.kall 2024년 12월 18일 오전 5시 25분 
Is there a command for manually launching the FTL Inhibitor fix? If so, how do you launch it? I've tried launching the fix events manually but they simply didn't do anything
d.kall 2024년 12월 17일 오전 5시 43분 
@fireprince: It doesn't look like I can send save files over steam. For mods its not a huge list, apart from this one my mods are Smarter Hyper Relays, Dyson Swarm System Tooltip, Detox Tech, Ringworld Graphical Fix, and a private mod with bug fixes for a few scattered issues I wanted fixed. Those being AI trait modding, blocking certain awful portraits from spawning, and other bugs I'm too impatient to wait for Paradox to fix lol. Nothing that also touches marauders though

Let me know if there's any other info I can give
d.kall 2024년 12월 15일 오전 4시 44분 
I'll get them posted in a discussion later today
FirePrince  [작성자] 2024년 12월 15일 오전 12시 33분 
@d.kall: thx, actual savegame and modlist would be perfect.
@Rylasasin: hm ok, but one should have nothing to do with the other anyway.
Rylasasin 2024년 12월 14일 오후 5시 10분 
Feature request: ability to set strength of marauders and marauder raiding fleets.

Reason being that I'm sick of setting the Khan to hard mode but then having dumb AIs trigger them too early.
d.kall 2024년 12월 2일 오후 8시 32분 
Further information. It looks like the raider fleet just moved from main marauder system to one of the "border" systems and just stopped there for 7 years. I don't know exactly how to trigger the retargeting event since trying to execute it with console commands doesn't seem to work. I looked at the actual event and there doesn't appear to be any glaring holes, though I also can't really yell how its usually supposed to launch. Let me know if there's any other information I can give
d.kall 2024년 12월 2일 오후 6시 03분 
Marauder Raiders appear to be getting stuck on FTL Inhibitors again. Not really sure what's causing that though since I don't have any mods apart from this one that modify marauders but the events that are supposed to fire and unstick them don't appear to be firing naturally
FirePrince  [작성자] 2024년 10월 30일 오후 2시 57분 
For me its working with Realistic Pirates (it seems one component in 00_utilities_roles.txt is missing) if I add this file the mod is working standalone.
Siets 2024년 10월 30일 오후 2시 18분 
NSC 3 is also causing the same crash. Already tested this mod and it works fine now. So if you are still having crashes it's something else.
Lord-Siver 2024년 10월 30일 오후 1시 32분 
I love this mod I hope the start crash will be fixed soon