Stellaris
StarTech AI
댓글 1,146
AzoorFox 2025년 5월 7일 오후 5시 00분 
UPDATE WHEN????????????????
OldEnt  [작성자] 2025년 3월 23일 오전 7시 24분 
There's slightly smarter ai by Cheesemongle . I would reccomend trying it out.
Gabbens 2025년 3월 19일 오전 9시 39분 
Is this mod dead?
Antares93 2025년 2월 3일 오후 7시 25분 
Would " killer hivemind swarm empires" be more inclined to start attacking, or would they also be at peace with the rest?
Cúchulainn 2025년 1월 15일 오후 9시 23분 
Thank you for explaining @roosterfareye . Let's just be grateful that we had this beauty in our lives and hopefully the developer may come back one day to work on this again. In the meantime, Slava Ukraini :Stab:
roosterfareye 2024년 12월 10일 오전 6시 09분 
Salvor, the developer, is Ukrainian. Oldent, who was updating it on Salvors behalf, on account of, well, Salvor being possibly distracted by other things, has stopped due to the constant bleating.

If you really want to use this mod, you can sub to an older version and rollback your game. Alternatively, I believe ariphaos unofficial Stellaris patch, which is maintained, on account of possibly not having to worry about cruise missiles etc etc streaking in, contains components of this and other mods.
Pouchkine 2024년 12월 8일 오후 4시 08분 
I can't play the game without this AI. The vanilla AI is just so freaking bad. I won the entire galaxy with a fleet of corvettes in 50 years, with maximum difficulty settings.

It's so hard to make StarTech works with every version of the game... why won't devs incorporate mods like these to the game ?
LAJ-47FC9 2024년 12월 2일 오후 4시 10분 
It's not dead, it's undergoing a total rework - and I'm pretty sure that's happening in the middle of a war zone, too. Be nice.
Tribuno 2024년 12월 2일 오전 10시 06분 
this mod needs to be officially implemented into the game. Here the AI ​​is freeloading for the first 20 years, quietly developing the economy, like a real player, and then it starts investing resources in building an unprofitable fleet. Moreover, it competently develops industry and the economy, in general. I watched how the AI ​​operates in observer mode now and it is a laughing stock against the background of this mod. It is a great tragedy that the mod was abandoned both by the author and by paradoxes. A dumb degenerate AI sends 1 science ship to explore space and accumulates 1000 influence. It's painful to watch! PAINFUL!
Tribuno 2024년 12월 2일 오전 9시 34분 
This mod is nowhere near integrated into the game. The AI ​​is as dumb as a cork tree without it.
þewé 2024년 11월 17일 오후 7시 45분 
update????????
bizmaster The Slav 2024년 11월 4일 오전 9시 45분 
this mod has long since been integrated into the base game (kinda), so the developer did the right thing to wipe it clean to make ground for something new in the future.
[*] Chester Bennington 2024년 11월 4일 오전 3시 00분 
It doesn't work, the mod is not updated or developed. The files are empty and do not change anything in the game.
Lufian 2024년 10월 5일 오전 1시 57분 
In the change log: 3.12: Wiped the mod until a proper rework can be written. https://github.com/OldEnt/stellaris-startech-ai
cvlt 2024년 10월 3일 오후 1시 31분 
The Mod Folder has no changing mod files. Starnet is just an empty folder with a "descriptor.mod" file with just some commands and descriptions and the thumbnail png :c i feel betrayed
Ahmet 2024년 9월 29일 오후 1시 20분 
guys if you want ultimate stellaris experiance use ultimate customization mod and add scaling diffuculty. these AI mods proper features added to the base game long ago. with scaling diffuculty i played most enjoyable game of my stellaris career. i played ensign diffuculty, scaling: +%1 resources from jobs and navalcap per year. starting bonuses static +%50 research speed and monthly unity too. in the game i had medicore luck, and i was in the very miiddle strenght in the whole galaxy. highly recommended
Lufian 2024년 9월 12일 오전 6시 50분 
@Jon makes sense, otherwise people will be moaning in the comments that the mod isn't working
Sipherion 2024년 9월 12일 오전 6시 43분 
is this compatible with cosmic storms?
Jon 2024년 9월 4일 오전 6시 57분 
There's actually a note left in the Change Notes if you check the most recent upload. The mod was wiped until a proper rewrite can be done and then links to the Github. So in all likelyhood, that's exactly what's happening, and it was wiped to prevent people trying to run it on the most recent version where it probably will have a lot of issues cropping up.
Ser Longus 2024년 8월 17일 오후 5시 01분 
Damn just found out the mod was wiped. I thought my game was so easy, my every neighbor has pathetic fleet Intel :D I hope you'll update it soon, I never had a chance to try it yet but heard a lot of good things :)
Observer 2024년 8월 10일 오후 6시 39분 
Both their profiles are private; if they want to communicate, it's up to them.
Emmanuel DH 2024년 8월 10일 오후 5시 37분 
hey buddy, i think people want to know what is happening
Dustreaper 2024년 7월 29일 오전 11시 04분 
Oh great had 2 games with this one because it's not mention in the desc probably the reason where it should be put.. This pissed me off.
Morgan the Manakete 2024년 7월 24일 오후 10시 48분 
The mod file is empty. All it has is a descriptor and thumbnail, no actual contents.
This applies to all Starnet AI, Starnet for NSC3 and Startech.
Do not use until it gets fixed
Morcalvin 2024년 6월 29일 오전 12시 13분 
Is this compatible with NSC3?
Seelenschwarz 2024년 6월 18일 오전 12시 20분 
A mod without any function can do nothing xD

its still a empty folder....
Tribuno 2024년 6월 16일 오전 7시 10분 
I checked by disabling this mod. An ordinary AI is capable of not breaking galactic law.
Tribuno 2024년 6월 16일 오전 7시 09분 
be careful, the mod doesn’t work well, it can’t bypass sanctions and all that
kinngrimm 2024년 6월 4일 오전 6시 18분 
Does creating fleets to take out Leviathans or just some ameba influence the AI to increase fleets and agression on all fronts?
Seelenschwarz 2024년 6월 2일 오전 6시 08분 
actually the mod is a empty folder, it becomes a rewrite i think.
Клоун 2024년 5월 24일 오전 7시 53분 
Any plans on update?
buhbuhbuhbish 2024년 5월 24일 오전 1시 02분 
the ai just grabs all systems around its homeworld then sits there
Kapi 2024년 5월 12일 오전 7시 06분 
Can confirm, it is unplayable when playing individualist machines, because assembly building is showing "Replicator" job instead what it's supposed to be "Roboticist", therefore no new pops are being assembled
Lolz 2024년 5월 11일 오전 10시 35분 
Odd bug with this mod and 3.12: This mod (at least) disables the ability for individual machine empires to build assembly buildings, and also prevents genesis arc empires from using their special colony ship type.

I have tested a save with only this mod enabled and this bug occurred, so it is not caused by any of the other mods I typically use.
Granas 2024년 4월 24일 오전 7시 39분 
For me the AI is teching but not aggressive at all. Any ideas why? Any suggestions what to do?
PeachySnail183444 2024년 3월 27일 오전 9시 29분 
how does this mod handle vassals and subjugation?
Bardagh 2024년 3월 22일 오전 11시 37분 
@Sazaphahiel try Starnet (the mod this was forked off of).
EnyuStar 2024년 3월 19일 오후 5시 31분 
@zacharygustafson1 Gigastructural Engineering & More Mod lets you set a habitat limit that's either determined by 3 choosable configs: pop count, owned system count, or a hard empire limit. If you dont like all the fancy megastructures and additions you can disable EVERYTHING in the in-game gui that shows up on a new galaxy start
zacharygustafson1 2024년 3월 18일 오후 4시 25분 
Does anybody know any mods that limit AI habitat spam and is compatible with this mod? The one I normally use doesn't work with it.
Sazapahiel 2024년 3월 5일 오후 4시 16분 
I would love a way to toggle the starting truce. My multiplayer group desperately wants more challenge from the ai, but being able to completely ignore them for the first 40 years makes things silly easy for us.
Starempire42 2024년 3월 3일 오전 11시 30분 
Hey got a question is this compatible with nsc3?
Bardagh 2024년 2월 19일 오전 12시 09분 
Does the starting truce apply to genocidal empires?
Bardagh 2024년 2월 18일 오후 1시 41분 
How does the modded AI handle the player building an early fleet?
K sergeant 2024년 2월 10일 오후 7시 00분 
My favorite mod. People say vanilla is enough, but it's overwhelmingly different from mid to late. Sadly, however, the ai don't go to war until the end of the game:(
2.11 What has been updated?
The Specialist 2024년 2월 3일 오후 12시 12분 
This mod is more of a global handicap to the player than any significant change to AI behavior. I cannot recommend this.
Naitmerr 2024년 2월 3일 오전 12시 56분 
Be aware that this mod prevents the upgrade of Civilian Industries to Civilian Fabricators and Alloy Foundries to Alloy Mega-Forges, patch 3.10.4.
I don't have any other mods that modify the gameplay. Once I disable this mod everything goes back to normal.
This was a crucial mod to have, but Since 3.8 the vanilla AI is good enough anyway.
Tribuno 2024년 2월 1일 오후 1시 09분 
Please add the ability to donate. This mod is vital for the game
Ulthar 2024년 1월 15일 오후 3시 27분 
I would love for something like this, except it prevents vassalizing everything and reduces federations
Arrogant Worm 2023년 12월 23일 오전 1시 13분 
I mean it was updated december 10th sooo.... Maybe?
bizmaster The Slav 2023년 12월 13일 오후 8시 37분 
so.... does it work now?