Space Engineers

Space Engineers

OKI Grand Weapons Retextured [WeaponCore] [6]
70 Comments
Chipstix213  [author] 4 May, 2024 @ 12:05am 
It had the old id as dependency and needs to be updated
Vas 3 May, 2024 @ 4:43pm 
Just a quick thought, if Weapons Core is a dependency, shouldn't it be added to the dependency list? That way players who sub to this mod won't wonder why its broken if for whatever reason they don't already have Weapons Core?

I mean its not a big deal, just thought I'd point it out in case you get that eventual problem as dependencies automatically install with the mods.
ATF_Coldblooded Carebear || 2 Nov, 2023 @ 7:32pm 
i was doing a modular tank with multiple turrret swap-in, swap-out and notice a few thing with the mod here:

1) SG turret pre-build projection are reverse, the projection show the barrel facing foward but once place the barrel face backward (Those i have use are Vehicle 14.5mm CIWS Turret, Vehicle 50mm Burstcannon Turret, Vehicle 122mm Assault Gun Turret, Vehicle Missile Turret) have not check the other turret nor the LG version atm)

2) SG Missile turret wil only have one barrel firing all the missile instead of each barrel firing their missile.
Destroyer_V0 27 Jan, 2023 @ 1:30am 
@Your_Future_Waifu.

Camera with rotation functionality. Can also serve as a custom turret script aiming system.
Your_Future_Waifu 13 Jan, 2023 @ 3:15pm 
what is the purpose of the Designator Unit... I can't find any guides for this weapons pack anywhere. help please
Artificer 14 Nov, 2022 @ 4:45pm 
Ah I was going to give them new particles and sounds and fix a lot of the issues like the large grid missile launcher only firing out of its first muzzle, which I do not think I can do with server overrides. Or do you mean there is another way. I am still new at this and I know that there is a lot that I do not know.
Chipstix213  [author] 14 Nov, 2022 @ 12:10am 
There is already a weapon core version with weapons modified to work with it.its uploaded by Ash like snow, with full permission from the original author.

You do not need to reupload models.

There are actually multiple ways of making mod edits without ever having to touch the original thanks to the dependency system
Artificer 13 Nov, 2022 @ 3:51pm 
Hello Chipstix213,

I would like to know if it would be alright with you if I lifted a few of the models and made a weaponcore mod with them, crediting you of course? The only thing similar would be the models, I would be writing new .cs and .sbc files for them and using particles and sounds that I made. It wouldn't be for survival, it would be for the Starcore Combat Servers. If it is ok, then message me back on what would be an appropriate way to credit all authors involved in this project. If not then then I understand and will curb my enthusiasm.
Chipstix213  [author] 11 Sep, 2022 @ 10:27am 
Well the weapon restrictions are for balance to prevent weapon spam. If you can get round it but not paste the ship sounds like a weapon core bug.
Diamondhero253 11 Sep, 2022 @ 9:28am 
I wanted to add a 75mm High Velocity Railgun on my ship, but it can't be next to the other guns, which would ruin the design I was building.
Diamondhero253 11 Sep, 2022 @ 9:26am 
could you make a version where the space required between weapons is removed? Its really annoying and can just be circumvented by placing the weapon first and placing other weapons around it. however, when the ship is placed, the weapon can't spawn. Please remove the minimum weapon spacing or make a version without it. Thanks!
Abisius Xarvenius Carbensius 11 Sep, 2022 @ 9:25am 
@Diamondhero253
could you maybee a bit more specific on what make syou think that it isnt working correctly for you?
all you said so war was "its broken, somehow" which is as helpfull as throwing a barrel full of oil into a fire in an attemt to extinguish it.
Diamondhero253 11 Sep, 2022 @ 9:23am 
it doesnt seem to work right for me
Chipstix213  [author] 8 Sep, 2022 @ 12:23pm 
If it's not broken does it need fixing?
Captain 8 Sep, 2022 @ 11:04am 
is this mod dead? or still being worked on.
Chipstix213  [author] 28 May, 2022 @ 4:30am 
The weapon core version will likely have some turrets using different definitions because of how weapon core works
Abisius Xarvenius Carbensius 28 May, 2022 @ 3:36am 
@LT.Fenix
as far a s i know the different versions can be exchanged for another, but never take different versions into a save at the same time only one at a time.
Lt.Fenix 27 May, 2022 @ 6:39pm 
Hi, does this use the same weapon block and ammo ID's as the original mod?

I'm asking because I'm considering using this weapon mod for this NPC mod, as it requires that.
https://sp.zhabite.com/sharedfiles/filedetails/?id=420119159&tscn=1653688655
ærømagnetica 21 Apr, 2022 @ 8:58pm 
if I replace the vanilla version with this, and load weaponcore too, would it delete any existing blocks?
Artur 7 Jan, 2022 @ 3:34am 
Hi guys. First at all, thx for this great mod.
I'm trying to config the 75mm railgun to decrease the time to reload and energy costs, but i'm not sure about how to do that. I override the values in the CoreSystemsServer.cfg with these values, but the behaviour of the weapon during the reload is the same:
<ServerModifiers>
<Ammos>
<AmmoMod>
<AmmoName>75mm Hyper-P D.U.P. Head Slug</AmmoName>
<Variable>EnergyCost</Variable>
<Value>0.1f</Value>
</AmmoMod>
</Ammos>
<Weapons>
<WeaponMod>
<PartName>OKI75mmHVPfixed</PartName>
<Variable>ReloadTime</Variable>
<Value>120</Value>
</WeaponMod>
<WeaponMod>
<PartName>OKI75mmFixedHVP</PartName>
<Variable>ReloadTime</Variable>
<Value>120</Value>
</WeaponMod>
</Weapons>
</ServerModifiers>

Could you give me some light about this?
ZOHAN34 30 Sep, 2021 @ 5:18am 
non of large weapons fire if placed at fixed grids (base on planet) any ideas ?
Smart Bear 9 Sep, 2021 @ 4:06am 
А локализацию добавить не судьба? )))
SoulDoubt 17 Aug, 2021 @ 1:50pm 
First, great job with these. Always been a fan of this weapon pack, so it's great to see them get a WC-and-texture update. Second, any chance of reducing the placement size of any of these on large grid? I'm thinking especially of the CIWS turret, which I would actually use if it took up 1x1x1 space instead of 3x3x1.
Armigus 16 Jul, 2021 @ 3:14pm 
When placing the 50mm small grid cannon, the actual orientation is opposite that of the ghost image. For example if I place one aiming up the resulting turret aims down. If this affects shooting as well you have a REAL problem. Check this.
Chipstix213  [author] 4 Jul, 2021 @ 4:16am 
Crysis have another look....
Crysis Revelation 24 Jun, 2021 @ 2:42pm 
I noticed you forgot the siege turret in this. I truly hope that it will arrive in a future update.
Chipstix213  [author] 20 Jun, 2021 @ 5:11am 
Should be able to update more models soon :)
Viper 20 Jun, 2021 @ 5:08am 
awesome, thanks. I'm gonna throw it in as well as that OKI-specific cargo ship / encounter pack.
Ash Like Snow  [author] 20 Jun, 2021 @ 4:52am 
Yes, they use overheating.
Viper 19 Jun, 2021 @ 8:49am 
do these guns employ the overheating mechanic? I've noticed some WC modpacks don't address overheating at all, and there's nothing in this description about it...
Viper 18 Jun, 2021 @ 5:57pm 
Chipstix, a suggestion, split off the designator turret when it's done. Otherwise we're all going to have to do work to blacklist that specific block in MES / NPC Weapon randomizer configs. And you know we're ALL using the NPC weapon randomizer.

Otherwise we'll have NPC grids spawning with a designator turret where an actual turret should have been occasionally.
Chipstix213  [author] 21 May, 2021 @ 10:51pm 
Not directly, but soon tm
Taz 21 May, 2021 @ 8:39pm 
Is it possible to add these to the balanced version by Seff?
Chipstix213  [author] 21 May, 2021 @ 2:17pm 
GodsAnger try and force a redownload of the mods incase it's a bad download
GodsAnger 21 May, 2021 @ 2:06pm 
Getting a weaponcore init failure for LargeTurret14mm causing WC to crash. Much appreciate your work on this, i've heard good things about the original but I never used it. Yours is my first run and it looks good until an npc comes at me with the above gun crashing my weapon system. I'll get more details and edit/add them if possible.
Abisius Xarvenius Carbensius 21 May, 2021 @ 12:22pm 
@Ash Like Snow
Okim did just remove the depndency after asking for it, so we can use it together
Ash Like Snow  [author] 21 May, 2021 @ 11:44am 
You should find that the NPC Expansion no longer has any specific version listed as a dependency, so you can use whichever Grand Weapons mod you want with it :)
Abisius Xarvenius Carbensius 21 May, 2021 @ 11:18am 
the problem with the oki npc expansion is that is automatically also add the non wc oki version because it is set as a depndency. so we ned a dependency free or altered version of it
Ash Like Snow  [author] 21 May, 2021 @ 11:14am 
It should be compatible now, if it isn't please let me know.
GreenDarkSteel 21 May, 2021 @ 9:33am 
Theres an npc modular encounter mod that involves the original version, can you make it compatible with this mod please?
Ash Like Snow  [author] 18 May, 2021 @ 12:07am 
Fixed.
Karelia 17 May, 2021 @ 10:24pm 
Having a bit of an issue, the 50mm Burstcannon turret seems to fire its rounds a couple of degrees to the left of the actual bore angle, meaning you have to aim far to the right to hit what you're aiming at. Not sure if this is a bug specifically from this version or if that carried over from the original.
Locomotor79 16 May, 2021 @ 7:25am 
i whould love to see the heavy missile launcher launcher on the small block connector section version for small block
Ash Like Snow  [author] 15 May, 2021 @ 8:40am 
You're welcome :)

Mass Drivers have been added!
Braxion Starfall 15 May, 2021 @ 5:20am 
Great job Ash, the weapons bring back a lot of memories. Looking forward to seeing more updates from you.
Cypher_Text 15 May, 2021 @ 4:28am 
:)
bdk427 14 May, 2021 @ 3:10pm 
remember when Oki was THE standard for weapons? them and Mexpex were the dominant weapon "manufacturers" of SE
[82DK] wyomingwolf 14 May, 2021 @ 2:19pm 
Good to see Oki weapons restored and functioning again
G3Nuke 14 May, 2021 @ 6:53am 
Awesome, just thought I'd ask if it's planned!
Ash Like Snow  [author] 14 May, 2021 @ 6:52am 
First priority is getting all of the models retextured lol. Many of the weapons are already using certain WC features, such as overheating, or features that were previously handled by Whip's Railgun Weapon Framework.