Starbound

Starbound

Raiizy's Forge
378 Comments
Raiizy  [author] 12 Jun @ 9:02am 
yea theres logic applied to that
vanilla guns are all either caseless or energy which arent as loud
my guns however are meant to be using actual cased ammo, and those guns are loud as hell
🐱Empieza 11 Jun @ 5:56am 
the gunfire sounds are a bit too loud and drown out other game audio.
Raiizy  [author] 2 May @ 5:43am 
yeah, theres plenty of non AK/AR guns in the mod already but i do plan on adding more
even though sig 500 series are just fancy AKs lmao
Hammer Munitions already does an AR15 style gun, but just one, it's the Liberator i think, im not very good at remembering things
Roval_Jax 1 May @ 4:07am 
So question: considering Hammer Industries is your own thing, afaik, if there was a RL equivalent to the Tsar series what would that be?
Curious since I sometimes comes across the Knyaz which is said to being the unholy lovechild of both the Kalashnikov and Tsar series.

Digging this mod btw, looking forward to future stuff. Would love to see some other non-ak and non-ar irl weapons like the VHS-2, the Sig 500 series or even an AR equivalent to the Tsar (like Minutemen as an example name) but i'm sure you'd have a backlog of other things you want to release.
Raiizy  [author] 21 Apr @ 2:04am 
They are all intended to be ballistic, so no. I do have plans for some elemental weapons in the future, though.
Boo 20 Apr @ 5:40am 
Hello!
Just wanted to throw a request/suggestion, maybe as an optional patch or something. I tried to find ways to manually add elements to your guns, but they all resulted in broken/generic-block items. Would it be at all feasible for you to release a patch that adds random-roll elements to your guns?
runonthespot 15 Mar @ 6:32am 
lasgun since you already have the long lazer projectile,
plasma gun because you alread have the thick plasma projectile =3
runonthespot 10 Mar @ 11:22am 
you should definitely add warhammer weapons. specifically, the plasma gun and lasgun =3
runonthespot 5 Mar @ 12:39pm 
"patrolling the Mojave almost makes you wish for a nuclear winter"
Raiizy  [author] 1 Mar @ 10:43am 
there has been a recent-ish update that added like 3 guns and included a gun that wasnt present in loot pools
runonthespot 28 Feb @ 10:05am 
wait has there been a recent update?
or have i just discovered a gun that you added ages ago...
runonthespot 28 Feb @ 9:29am 
(with a few damage upgrades of course)
runonthespot 28 Feb @ 9:29am 
Im in love with the sporting rifle, the sounds, the fire rate, the gun itself, perfect.
[GER] Gold_Dragon 16 Feb @ 11:51am 
https://sp.zhabite.com/sharedfiles/filedetails/?id=3424474769 at it was definetily to painful to lose 4h of work , this Shipworld / Planetworld Reseting is a **Vanilla Engine** Error not affected by Mods.
The engine just thinks , if the world takes to long to load = it Resets the World to the original.

I tryed many ways , but i guess since i have unlocked the largest Ship Size + 6-7 Crew members is already the Limit :,)
( could also imagine why there are Skip-Campaign/Story Mods x,D )
[GER] Gold_Dragon 16 Feb @ 10:16am 
hmmm maybe , anyway i took a break
since the Game constantly RESETS MY SHIP and i read online that that is a VANILLA ERROR , that **ANY** shipworld can reset at Anytime if the game thinks it takes to long to load

i lost 4 times a Shipworld build which took me each 3-4 hours :,)

still thanks for the explaination + stay careful people about your World and shipworlds
Raiizy  [author] 12 Feb @ 4:56pm 
Also, I only modified the "bandit" npc, they can be spawned as any race (and i've seen mods and quests spawn them as species other than human)
Raiizy  [author] 12 Feb @ 4:55pm 
Well, my mod alone can't possibly break NPCs
You maybe have something messing with vanilla damage kinds, so check through other mods
[GER] Gold_Dragon 12 Feb @ 5:18am 
i really like this mod and the one which gives the Bandits and occult guys those weapons ( thought other species would may use them too like hylioth , avian , glitch = espicially the second two since they nearly always use bows :,D )

but there is a thing , if a enamy is hit with KINETIC-shots (not energy shots) they take "knockback" and can be Permanently-locked and cant do any interaction , shooting or attacking :,)
( Energy weapons dont have this Knockback problem )

i dont know if there is a Mod adjustment to remove the "kinetic-weaponry" knockback , but i just wanted to mention that :3 , beside that its a AWESOME mod
Explosiv 'n' Eskort 11 Feb @ 2:19am 
Aight thanks.
Raiizy  [author] 11 Feb @ 2:15am 
nope
i know i made a mod that modified the procedural vanilla pistols that are 1 handed, it added a chance for them to be burst fire, like a beretta 93R
Explosiv 'n' Eskort 11 Feb @ 12:48am 
Gotta check that out. And by the way you know mods that adds 1 handed guns ?
Raiizy  [author] 10 Feb @ 11:00pm 
actually there is ONE 1-handed gun i clearly remember
its a variant of the M1887 which there are several of in the mod
Explosiv 'n' Eskort 9 Feb @ 10:29pm 
Sad.
Alrighty then
Raiizy  [author] 9 Feb @ 2:26pm 
i dont think i ever did add 1-handed weapons
casings render weirdly with them so i will not add them at all
Explosiv 'n' Eskort 9 Feb @ 9:42am 
Does this mod adds 1-handed weapons ? I'd only found 2-handed weapons so far
Raiizy  [author] 11 Dec, 2024 @ 11:30am 
I think the current version allows for any crafting station, but I am looking for ways to change it so it requires specifically my crafting station.
H4R4W1 11 Dec, 2024 @ 7:59am 
Hello, I want to ask one question regarding this mod - do you need a specific crafting station for a merchant that sells the guns of this mod? or can you just use any crafting station?
Lime 9 Dec, 2024 @ 10:27pm 
tier 10.3 crucible blade funny, we have difficulty enhancements though, can't seem to upgrade stuff with the blood anvil though :(
Raiizy  [author] 9 Dec, 2024 @ 12:35am 
tier 10 guns from rf are overkill for nearly anything 💀
Lime 8 Dec, 2024 @ 12:32pm 
yeah we figured we could do the funny high tier thing, we are on a t10.2 planet we have no business being on building a base way at the top of the map to ignore its weather and stuff lol
Raiizy  [author] 7 Dec, 2024 @ 3:36pm 
you can summon the gun merchant on a higher tier planet and sell old stuff to him, and buy new stuff off him thats higher tier
sometimes these guys sell legendary weapon cases and if they do be sure to stock up on them for the time when you have the resources necessary to craft the keys
Lime 6 Dec, 2024 @ 7:31pm 
Thank you so much! my friend really likes when the chaingun goes brrrrrrt and wanted to keep it, but its low tier
Raiizy  [author] 6 Dec, 2024 @ 11:15am 
I didnt test the kits out myself but they should work, scrolls work without an issue, but they are limited to 3 or 4 uses per item, I don't exactly remember.
Raiizy  [author] 6 Dec, 2024 @ 11:15am 
Shattered Alchemy and Betabound
Lime 5 Dec, 2024 @ 9:24pm 
Thanks! also what mods add the upgrade scrolls and kits?
Raiizy  [author] 5 Dec, 2024 @ 4:22am 
Vault guardians, very rarely common loot, very rarely in gun merchants
Lime 5 Dec, 2024 @ 2:36am 
Where do you find weapon cases?
Raiizy  [author] 4 Dec, 2024 @ 11:01pm 
yep
i can not be bothered to make all damn 400+ of them upgradable lol
consider legendary variants as upgrades i guess or if you want plain stat increases use blood anvil, upgrade scrolls or upgrade kits
Awbawlisk the Tormentor 3 Dec, 2024 @ 10:27pm 
Are none of the weapons in this mod able to be upgraded through Weapon Upgrade Anvils at all?
Raiizy  [author] 23 Nov, 2024 @ 4:42am 
I dunno, the tools for making guns like that are in open access, and I'm slowly but surely cooking an update with some more weapons, too.
PrinceJaxonHellsing™ 22 Nov, 2024 @ 8:54pm 
Will you guys ever make more of these? Been using this for a while and I love it and I'd love to see more weapon mods like this! :cozybethesda:
MilitaryHBLolicon军宅萝莉控 10 Nov, 2024 @ 2:39am 
Thanks!
Raiizy  [author] 9 Nov, 2024 @ 12:42pm 
Blood anvil should bring them to level 10, otherwise try shattered alchemy upgrade scrolls and betabound upgrade kits
MilitaryHBLolicon军宅萝莉控 8 Nov, 2024 @ 5:54pm 
The weapon common weapon upgrade mod can only bring up the level to level 6.
MilitaryHBLolicon军宅萝莉控 8 Nov, 2024 @ 4:59pm 
I got bored with the cases, and tried to find high level guns and the types I liked on high risk planets. But not so lucky.
Raiizy  [author] 1 Nov, 2024 @ 6:02pm 
Thanks!
Zedna Sparkshine 1 Nov, 2024 @ 3:52pm 
This is probably the most fun I had in a bit playing this game!
Quady 30 Oct, 2024 @ 9:21am 
Awesome!! Thank you!!!
Raiizy  [author] 30 Oct, 2024 @ 7:13am 
yeah you craft the key at the weapons workbench
the cases spawn way before you're supposed to obtain the goodies within, so i locked them and the key is made of solarium and some other things
Quady 29 Oct, 2024 @ 1:12pm 
locked weapon case?? we need a key to open it?? otherwise great mod