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Αναφορά προβλήματος μετάφρασης
vanilla guns are all either caseless or energy which arent as loud
my guns however are meant to be using actual cased ammo, and those guns are loud as hell
even though sig 500 series are just fancy AKs lmao
Hammer Munitions already does an AR15 style gun, but just one, it's the Liberator i think, im not very good at remembering things
Curious since I sometimes comes across the Knyaz which is said to being the unholy lovechild of both the Kalashnikov and Tsar series.
Digging this mod btw, looking forward to future stuff. Would love to see some other non-ak and non-ar irl weapons like the VHS-2, the Sig 500 series or even an AR equivalent to the Tsar (like Minutemen as an example name) but i'm sure you'd have a backlog of other things you want to release.
Just wanted to throw a request/suggestion, maybe as an optional patch or something. I tried to find ways to manually add elements to your guns, but they all resulted in broken/generic-block items. Would it be at all feasible for you to release a patch that adds random-roll elements to your guns?
plasma gun because you alread have the thick plasma projectile =3
or have i just discovered a gun that you added ages ago...
The engine just thinks , if the world takes to long to load = it Resets the World to the original.
I tryed many ways , but i guess since i have unlocked the largest Ship Size + 6-7 Crew members is already the Limit :,)
( could also imagine why there are Skip-Campaign/Story Mods x,D )
since the Game constantly RESETS MY SHIP and i read online that that is a VANILLA ERROR , that **ANY** shipworld can reset at Anytime if the game thinks it takes to long to load
i lost 4 times a Shipworld build which took me each 3-4 hours :,)
still thanks for the explaination + stay careful people about your World and shipworlds
You maybe have something messing with vanilla damage kinds, so check through other mods
but there is a thing , if a enamy is hit with KINETIC-shots (not energy shots) they take "knockback" and can be Permanently-locked and cant do any interaction , shooting or attacking :,)
( Energy weapons dont have this Knockback problem )
i dont know if there is a Mod adjustment to remove the "kinetic-weaponry" knockback , but i just wanted to mention that :3 , beside that its a AWESOME mod
i know i made a mod that modified the procedural vanilla pistols that are 1 handed, it added a chance for them to be burst fire, like a beretta 93R
its a variant of the M1887 which there are several of in the mod
Alrighty then
casings render weirdly with them so i will not add them at all
sometimes these guys sell legendary weapon cases and if they do be sure to stock up on them for the time when you have the resources necessary to craft the keys
i can not be bothered to make all damn 400+ of them upgradable lol
consider legendary variants as upgrades i guess or if you want plain stat increases use blood anvil, upgrade scrolls or upgrade kits
the cases spawn way before you're supposed to obtain the goodies within, so i locked them and the key is made of solarium and some other things