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https://youtu.be/XxoyjDRaAGk
so this'll be a good way to experience it
Still I think this would shine even brighter with more polish. Some very remarkable scenes where missing (like the vent falling down from the Gargantua walking by or the zombies pushing the big computers down to block your path. Also there needs to be more work put into the ambient sounds (if you come out of the radiated sewers back to the container area there's no ambient sound at all and you can only hear the slaves talk, or if you go up in the very first elevator there's some kind of mall ambient sound which I really don't understand).
I have really fun playing it !! THX
For a solo mod this is very well done, The soundscapes, music and generally overall feel is great.
As you already allude to, regarding predating Xen/engine update, some portions of the maps of a distinct Source mod vibe.
What I mean by this is that certain corridors are a bit sparse on details or have the details placed in a not very "integrated" way.
Hard to describe but Black Mesa (as of today) somehow manages to largely avoid this.
Obviously, I don't think it's fair to critique this mod displacements portions of the maps.
Not everyone has the involved pipeline like the Crowbar collective has.
This mod at large, for the price of free, is a great experience,
not to mention the historical retrospective of the HL demo is invaluable like Black Mesa itself or Hazard Course mod.
Splendid work, thank you for letting us experience Half-Life Uplink again or for the first time.