Black Mesa

Black Mesa

Further Data
254 kommenttia
GavinRogue 8.6. klo 18.42 
crash
Titanic Stuff, And More! 12.4. klo 8.52 
why are there so many F's? I searced up f, clicked on this (wondered what it was) and now, green everywhere
Sean 5.3. klo 1.06 
Hello, here is some gameplay that I made!

https://youtu.be/XxoyjDRaAGk
Avant-garde 26.2. klo 16.36 
Nice work - I love the overall visual of the maps!
MSB 4.2. klo 9.00 
other than hazard course, we also missed uplink for black mesa, those two are few of the best workshop maps
Vona 20.1. klo 7.29 
hey guys, how do i play this? pls help
Tobleroney 19.1. klo 4.33 
Cool Mod I like how things are still quite familiar from uplink but still has new stuff in it.
pfrigos2017 16.1. klo 14.25 
Eu gostei muito do remake e aquela frase do final , eu morri de rir hahaha
lefiath 6.1. klo 15.37 
Excellent reimagination, really enjoyable. I was a bit bummed that some scripted events weren't included, but I can imagine how difficult it would have to be to make those from scratch. Just a bit of a shame that some sounds seem to be missing and the screen isn't shaking when Gargantua is walking around, but those are just details.
Thaddeus 25.12.2024 klo 12.05 
Can't get this to play, even via console. It mentions a couple of prop physics error and something about a missing material related to the Gargantua.
Dolphin 28.11.2024 klo 6.47 
Crash!
Romus 30.10.2024 klo 3.32 
I'll utterly think about it's worthiness, since yet there are only changed corpses ragdolls (in vanilla they're used one face and they're all was without extra gear), and my farther plan is adding here seamless Lambda Core transition, like in Half-Payne.
Chris 💞  [tekijä] 30.10.2024 klo 2.50 
I mean I can't stop you but unless you're making massive enough changes that it's a significantly different campaign/experience, I'd prefer you just make your own content rather than piggyback. I don't think the Workshop needs another "This person released this other person's work but slightly different" entry, there's plenty of that. I made Further Data, it works, there are no game-breaking bugs, I don't really see how anyone would benefit from you rereleasing it and muddying the authorship waters.
Romus 29.10.2024 klo 23.37 
Still it's not ok, if i'll write in credits?
Chris 💞  [tekijä] 29.10.2024 klo 23.05 
I'd prefer you rely on your own work/content instead of reshipping others' if possible
Romus 28.10.2024 klo 7.06 
Heyo, can I use these maps for overhaul of this campaign as a BMCE version? Thanks in advance
Unit 3650 15.10.2024 klo 13.46 
When I used BMCE with this map all the HECU troopers were the same. Is this because of NPC placement or BMCE?
spinda! (she/her) 30.8.2024 klo 21.52 
wish the real barney VA was a part of this
OrangeBall HL 26.8.2024 klo 2.30 
good remake
fensoft 21.8.2024 klo 14.05 
i've uninstalled / reinstalled everything, unsubscribed to everything but FD and started a new game (important) and it's ok now ! thanks
Chris 💞  [tekijä] 19.8.2024 klo 18.49 
This mod relies on no other content. Unsub then resub. Worst case scenario you may have to manually extract the mod VPK, but all necessary content is included.
fensoft 19.8.2024 klo 14.57 
lots of missing texture here. what should I download to make it works ?
edude :D 18.8.2024 klo 11.35 
if regular uplink weren't in the original half life (which I believe is a bit mid) then I'd have played it already
so this'll be a good way to experience it
SeriousToni 7.7.2024 klo 14.50 
Not to forget the way you HAVE TO initiate the ending sequence which made me feel like a moron after all I achieved.
SeriousToni 7.7.2024 klo 14.23 
Nice rework of the original Uplink demo. I liked the enhancements (especially the small downstairs office corner after getting out from the first elevetor) and some small story changes differing from the original.

Still I think this would shine even brighter with more polish. Some very remarkable scenes where missing (like the vent falling down from the Gargantua walking by or the zombies pushing the big computers down to block your path. Also there needs to be more work put into the ambient sounds (if you come out of the radiated sewers back to the container area there's no ambient sound at all and you can only hear the slaves talk, or if you go up in the very first elevator there's some kind of mall ambient sound which I really don't understand).
best_playeros 30.6.2024 klo 11.37 
Good
Toothless 27.6.2024 klo 11.48 
ChiLer > If you talking about loading it through the workshop menu in-game, a lot of maps having the same issue I've heard after the latest patch
scriptman 26.5.2024 klo 14.57 
All-time fave mod. (And I've spent endless hours playing mods.) Well done. I salute you.
Chris 💞  [tekijä] 5.5.2024 klo 21.35 
Boots fine on my machine. Can you be more specific? Doesn't work how?
ChilLeR 5.5.2024 klo 17.42 
Not working anymore after the latest patch.
Painevan 16.4.2024 klo 22.51 
It wasn't me it was divine intervention
Chris 💞  [tekijä] 16.4.2024 klo 21.12 
You're the one that pushed it, yo
Painevan 16.4.2024 klo 20.28 
Why did Freeman hit the button, is he stupid?
IV:XX 3.4.2024 klo 7.23 
thx for respecting traditions and maintaining old school in proper form:gman:
Neznamo 30.3.2024 klo 3.27 
Amazing level design! Absolutely loved it! Well done.
transgender kim wexler 28.3.2024 klo 18.31 
Appreciate the help, Chris, turns out it was in fact More Monitors that caused the crash. Loved the mod!!!
lumpus2000 28.3.2024 klo 10.40 
Thank You for creating such a GREAT Mod :-)
I have really fun playing it !! THX :steamhappy:
Chris 💞  [tekijä] 28.3.2024 klo 4.06 
Best I've got is check your other mods. Some other mods (like More Monitors) can cause FD to crash.
transgender kim wexler 27.3.2024 klo 20.56 
I keep consistently crashing on fd02 after the security guard says "I can't bring myself to put him down". it happens every single time i try to play, and is completely preventing me from doing so. any ideas on what the cause is and how to fix it?? D:
MisfiredNoob 13.3.2024 klo 17.48 
nvm it wasnt this
MisfiredNoob 11.3.2024 klo 23.11 
This mod removes the workshop map starts. i have to start maps with mulitiple chapters with the console if i download this
Monte-HAPPY BIRTHDAY EVERONE!! 12.1.2024 klo 19.24 
Wow amazing job!
Nathan 3.1.2024 klo 23.29 
lmao
Chris 💞  [tekijä] 2.12.2023 klo 22.24 
It's a good thing you tapped out when you did, because you would have absolutely HATED the next map.
nuu 2.12.2023 klo 21.24 
a slap in the face and a disgrace to the original "uplink", to start things off, the player is met with an annoying jump puzzle, it skips a whole lot of places from the original - instead the map is littered with boring sloppy placement of shipping containers and trucks, the combat is un-engaging, annoying elevator hatch puzzle, and the finale - the satellite is locked due to some puzzle or whatnot, at this point i hit the uninstall button. this has nothing in common with the awesome "uplink" aside from the starting room
dabasourus 30.11.2023 klo 13.59 
you should do what up link expanded did make the garg a fight-able enemy like a boss or something
The Killjoy | 20.11.2023 klo 14.19 
Ran into a problem where level transitions wouldn't work. Wasn't that big of a deal from fd01 to 02 and 02 to 03, but then after 03 the map isn't called fd04 - or maybe the subscription didn't download it all fully, so I had nothing to load next and got a little blue balled
Kitty Dekabr 19.11.2023 klo 2.21 
Wery cool map with good visuals and music , it's very good conveys atmosphere of Half-Life but diffinetly not Half-Life : Uplink . It's to big , boring , tangled , less interactive that supposed to be and dont have secrets and action moments . I feel a bit dissapointed after played it
PIDRILLA KILLER 16.11.2023 klo 11.15 
I get stuck in the elevator shaft as the ladders don't work (I clip through them and fall down)
DaCool 23.10.2023 klo 20.58 
This is a very well made mod, I can't speak on how good it reflects on the original Uplink.
For a solo mod this is very well done, The soundscapes, music and generally overall feel is great.

As you already allude to, regarding predating Xen/engine update, some portions of the maps of a distinct Source mod vibe.
What I mean by this is that certain corridors are a bit sparse on details or have the details placed in a not very "integrated" way.
Hard to describe but Black Mesa (as of today) somehow manages to largely avoid this.

Obviously, I don't think it's fair to critique this mod displacements portions of the maps.
Not everyone has the involved pipeline like the Crowbar collective has.

This mod at large, for the price of free, is a great experience,
not to mention the historical retrospective of the HL demo is invaluable like Black Mesa itself or Hazard Course mod.

Splendid work, thank you for letting us experience Half-Life Uplink again or for the first time.