Black Mesa
Further Data
254 comentarios
GavinRogue 8 JUN a las 18:42 
crash
Titanic Stuff, And More! 12 ABR a las 8:52 
why are there so many F's? I searced up f, clicked on this (wondered what it was) and now, green everywhere
Sean 5 MAR a las 1:06 
Hello, here is some gameplay that I made!

https://youtu.be/XxoyjDRaAGk
Avant-garde 26 FEB a las 16:36 
Nice work - I love the overall visual of the maps!
MSB 4 FEB a las 9:00 
other than hazard course, we also missed uplink for black mesa, those two are few of the best workshop maps
Vona 20 ENE a las 7:29 
hey guys, how do i play this? pls help
Tobleroney 19 ENE a las 4:33 
Cool Mod I like how things are still quite familiar from uplink but still has new stuff in it.
pfrigos2017 16 ENE a las 14:25 
Eu gostei muito do remake e aquela frase do final , eu morri de rir hahaha
lefiath 6 ENE a las 15:37 
Excellent reimagination, really enjoyable. I was a bit bummed that some scripted events weren't included, but I can imagine how difficult it would have to be to make those from scratch. Just a bit of a shame that some sounds seem to be missing and the screen isn't shaking when Gargantua is walking around, but those are just details.
Thaddeus 25 DIC 2024 a las 12:05 
Can't get this to play, even via console. It mentions a couple of prop physics error and something about a missing material related to the Gargantua.
Dolphin 28 NOV 2024 a las 6:47 
Crash!
Romus 30 OCT 2024 a las 3:32 
I'll utterly think about it's worthiness, since yet there are only changed corpses ragdolls (in vanilla they're used one face and they're all was without extra gear), and my farther plan is adding here seamless Lambda Core transition, like in Half-Payne.
Chris 💞  [autor] 30 OCT 2024 a las 2:50 
I mean I can't stop you but unless you're making massive enough changes that it's a significantly different campaign/experience, I'd prefer you just make your own content rather than piggyback. I don't think the Workshop needs another "This person released this other person's work but slightly different" entry, there's plenty of that. I made Further Data, it works, there are no game-breaking bugs, I don't really see how anyone would benefit from you rereleasing it and muddying the authorship waters.
Romus 29 OCT 2024 a las 23:37 
Still it's not ok, if i'll write in credits?
Chris 💞  [autor] 29 OCT 2024 a las 23:05 
I'd prefer you rely on your own work/content instead of reshipping others' if possible
Romus 28 OCT 2024 a las 7:06 
Heyo, can I use these maps for overhaul of this campaign as a BMCE version? Thanks in advance
Unit 3650 15 OCT 2024 a las 13:46 
When I used BMCE with this map all the HECU troopers were the same. Is this because of NPC placement or BMCE?
spinda! (she/her) 30 AGO 2024 a las 21:52 
wish the real barney VA was a part of this
OrangeBall HL 26 AGO 2024 a las 2:30 
good remake
fensoft 21 AGO 2024 a las 14:05 
i've uninstalled / reinstalled everything, unsubscribed to everything but FD and started a new game (important) and it's ok now ! thanks
Chris 💞  [autor] 19 AGO 2024 a las 18:49 
This mod relies on no other content. Unsub then resub. Worst case scenario you may have to manually extract the mod VPK, but all necessary content is included.
fensoft 19 AGO 2024 a las 14:57 
lots of missing texture here. what should I download to make it works ?
edude :D 18 AGO 2024 a las 11:35 
if regular uplink weren't in the original half life (which I believe is a bit mid) then I'd have played it already
so this'll be a good way to experience it
SeriousToni 7 JUL 2024 a las 14:50 
Not to forget the way you HAVE TO initiate the ending sequence which made me feel like a moron after all I achieved.
SeriousToni 7 JUL 2024 a las 14:23 
Nice rework of the original Uplink demo. I liked the enhancements (especially the small downstairs office corner after getting out from the first elevetor) and some small story changes differing from the original.

Still I think this would shine even brighter with more polish. Some very remarkable scenes where missing (like the vent falling down from the Gargantua walking by or the zombies pushing the big computers down to block your path. Also there needs to be more work put into the ambient sounds (if you come out of the radiated sewers back to the container area there's no ambient sound at all and you can only hear the slaves talk, or if you go up in the very first elevator there's some kind of mall ambient sound which I really don't understand).
best_playeros 30 JUN 2024 a las 11:37 
Good
Toothless 27 JUN 2024 a las 11:48 
ChiLer > If you talking about loading it through the workshop menu in-game, a lot of maps having the same issue I've heard after the latest patch
scriptman 26 MAY 2024 a las 14:57 
All-time fave mod. (And I've spent endless hours playing mods.) Well done. I salute you.
Chris 💞  [autor] 5 MAY 2024 a las 21:35 
Boots fine on my machine. Can you be more specific? Doesn't work how?
ChilLeR 5 MAY 2024 a las 17:42 
Not working anymore after the latest patch.
Painevan 16 ABR 2024 a las 22:51 
It wasn't me it was divine intervention
Chris 💞  [autor] 16 ABR 2024 a las 21:12 
You're the one that pushed it, yo
Painevan 16 ABR 2024 a las 20:28 
Why did Freeman hit the button, is he stupid?
IV:XX 3 ABR 2024 a las 7:23 
thx for respecting traditions and maintaining old school in proper form:gman:
Neznamo 30 MAR 2024 a las 3:27 
Amazing level design! Absolutely loved it! Well done.
transgender kim wexler 28 MAR 2024 a las 18:31 
Appreciate the help, Chris, turns out it was in fact More Monitors that caused the crash. Loved the mod!!!
lumpus2000 28 MAR 2024 a las 10:40 
Thank You for creating such a GREAT Mod :-)
I have really fun playing it !! THX :steamhappy:
Chris 💞  [autor] 28 MAR 2024 a las 4:06 
Best I've got is check your other mods. Some other mods (like More Monitors) can cause FD to crash.
transgender kim wexler 27 MAR 2024 a las 20:56 
I keep consistently crashing on fd02 after the security guard says "I can't bring myself to put him down". it happens every single time i try to play, and is completely preventing me from doing so. any ideas on what the cause is and how to fix it?? D:
MisfiredNoob 13 MAR 2024 a las 17:48 
nvm it wasnt this
MisfiredNoob 11 MAR 2024 a las 23:11 
This mod removes the workshop map starts. i have to start maps with mulitiple chapters with the console if i download this
Monte-HAPPY BIRTHDAY EVERONE!! 12 ENE 2024 a las 19:24 
Wow amazing job!
Nathan 3 ENE 2024 a las 23:29 
lmao
Chris 💞  [autor] 2 DIC 2023 a las 22:24 
It's a good thing you tapped out when you did, because you would have absolutely HATED the next map.
nuu 2 DIC 2023 a las 21:24 
a slap in the face and a disgrace to the original "uplink", to start things off, the player is met with an annoying jump puzzle, it skips a whole lot of places from the original - instead the map is littered with boring sloppy placement of shipping containers and trucks, the combat is un-engaging, annoying elevator hatch puzzle, and the finale - the satellite is locked due to some puzzle or whatnot, at this point i hit the uninstall button. this has nothing in common with the awesome "uplink" aside from the starting room
dabasourus 30 NOV 2023 a las 13:59 
you should do what up link expanded did make the garg a fight-able enemy like a boss or something
The Killjoy | 20 NOV 2023 a las 14:19 
Ran into a problem where level transitions wouldn't work. Wasn't that big of a deal from fd01 to 02 and 02 to 03, but then after 03 the map isn't called fd04 - or maybe the subscription didn't download it all fully, so I had nothing to load next and got a little blue balled
Kitty Dekabr 19 NOV 2023 a las 2:21 
Wery cool map with good visuals and music , it's very good conveys atmosphere of Half-Life but diffinetly not Half-Life : Uplink . It's to big , boring , tangled , less interactive that supposed to be and dont have secrets and action moments . I feel a bit dissapointed after played it
PIDRILLA KILLER 16 NOV 2023 a las 11:15 
I get stuck in the elevator shaft as the ladders don't work (I clip through them and fall down)
DaCool 23 OCT 2023 a las 20:58 
This is a very well made mod, I can't speak on how good it reflects on the original Uplink.
For a solo mod this is very well done, The soundscapes, music and generally overall feel is great.

As you already allude to, regarding predating Xen/engine update, some portions of the maps of a distinct Source mod vibe.
What I mean by this is that certain corridors are a bit sparse on details or have the details placed in a not very "integrated" way.
Hard to describe but Black Mesa (as of today) somehow manages to largely avoid this.

Obviously, I don't think it's fair to critique this mod displacements portions of the maps.
Not everyone has the involved pipeline like the Crowbar collective has.

This mod at large, for the price of free, is a great experience,
not to mention the historical retrospective of the HL demo is invaluable like Black Mesa itself or Hazard Course mod.

Splendid work, thank you for letting us experience Half-Life Uplink again or for the first time.