Stellaris

Stellaris

More Societies: Infinity
1,874 Comments
jht_89 2 hours ago 
Is there a more detailed breakdown of the mods features (for example, the specific ethics and their effects) anywhere, or is it just a matter of finding out in game?
Jacob 17 Jun @ 5:36am 
肉人不会上活体陈设岗位
摸下鱼212 15 Jun @ 4:10am 
这个mod是不是给ai安排了虚空岗位啊,产出夸张到离谱,1000人口拉爆我3000人口的产出
ExNormal 14 Jun @ 8:49am 
器械繁殖厂的苗床岗位提供好像有问题,它只提供2个岗位而非200
Zophyr 14 Jun @ 3:52am 
Paradox try not to ruin all the mods every update challenge (impossible)

(Thank you for still updating this mod I love you and your mod :Gifting:)
Hua Zhang  [author] 13 Jun @ 5:31pm 
@Zophyr
I tried my best, and practice has proven that the problem with edict can only be solved by Paradox, I am useless
Zophyr 13 Jun @ 9:51am 
I hope the edicts having -32000% upkeep gets fixed :steamsad:
Haerzog 12 Jun @ 12:04pm 
There doesn't appear to be any factions for the intermediate ethics, such as Pragmatism.
极霸猫 11 Jun @ 8:47am 
输出革命的外交姿态怎么没了
Zophyr 10 Jun @ 2:38pm 
Ultravisionary Socialism results in my Model Workers not producing research (what they should be doing) nor normal ressources:steamsad:
Kryloth 10 Jun @ 12:54pm 
@Bladex1200
I don't think it scales with admin capacity, or atleast i don't think that's the only reason since the Commonwealth of Man has around 58 empire size while the admin capacity is around 68 at game start, but the edict still cost negative, also some of them like for example Surplus Appropriation edict cost is correct but for some reason also cost really high like 73 unity with 83 unity upkeep so seems like there's more to this issue than we think
Bladex1200 10 Jun @ 10:12am 
@Kryloth That's also in prior updates (at least as early as the one before this morning's update), I think it's because the base edict cost is adjusted by empire size vs administrative capacity. If you hover over the empire size menu and read the text, it notes that you can check current admin capacity using the MSI mod menu edict. If you have higher admin capacity than empire size, it seems there's no logic to just set the edict base cost to a base number or to zero, it's actually scaling negatively with higher and higher excess admin capacity.
IndAVdiv 10 Jun @ 5:31am 
At least this mod compatible with the one who add Origins right?
IndAVdiv 10 Jun @ 4:53am 
Do I need Late Bloomer origin to get Build Satellite City planetary Decisions? Or there is some technology or civics that are needed to unlock it for other empire?
Kryloth 10 Jun @ 4:29am 
@Hua Zhang
Hey man, it's seems that the newest update broke the edict base upkeep cost, instead of reducing the unity it's now adding unity because of the negative value of the edict

For example, i'm testing using only this mod playing Commonwealth of Man, the base cost of Fortify the Border is -100 with upkeep of -115, so everytime i click on it i gain 100 unity and +115 each month tick
Zophyr 10 Jun @ 4:00am 
I also feel like priest jobs increasing trade upkeep required by priest jobs is not intended as it stacks up very high and quick until a planet full of priests somehow needs 1000 trade to survive
Zophyr 10 Jun @ 3:17am 
Why do some random civics have the civic the great rapture as a prerequisite?
月下誓约·予爱以心 10 Jun @ 1:39am 
昨天玩的时候,发现卫星城市无法在有空余区划的星球造了,怎么回事?我相关科技都有了
learnst 9 Jun @ 7:35pm 
行政管理能力好像有bug,只要行政管理能力大于帝国规模,法令维护费就会变成负的电表倒转。有没有考虑降低一下行政管理能力的数值,或者改一下机制
swbot 9 Jun @ 9:41am 
问问通货膨胀是什么机制,在哪里能看到什么能改变这个
Adpetus 9 Jun @ 7:27am 
我的帝国规模小于行政管理能力,结果法令维护费全都变成负的了,开法令倒加凝聚力,这合理吗
Hua Zhang  [author] 9 Jun @ 6:53am 
@月下誓约·予爱以心
这个mod的(
月下誓约·予爱以心 9 Jun @ 6:06am 
那个卫星城市的建造是P社原版的还是模组加的?
懒大神 9 Jun @ 5:12am 
@taota2003 好像是P社自己的bug,开在自己星球上的分部造建筑会直接造到基础建筑槽里面去
大吉岭殷 8 Jun @ 9:18pm 
大佬我是存档后期加的mod,经排查发现区划里的资源仓库建造不了亚
明智三海信长 8 Jun @ 9:24am 
意识形态战争不论是胜利还是维持现状都没有战后该有的效果……以这个理由打仗等于无用白打……
Twisunshine 8 Jun @ 2:50am 
选择流浪星球开局会直接判负
2801136819 7 Jun @ 7:23pm 
思潮点数能不能改成5个或4个啊,不够用啊
Haerzog 7 Jun @ 2:29pm 
Since there are 4 axis of ethics, need to provide 4 ethics points.
Bladex1200 7 Jun @ 12:45pm 
Seconding the bug that xiaoguijdp reported. Blank events are repeatedly popping up every day (seems to be 2 per day) which make the game unplayable.
taota2003 6 Jun @ 8:47pm 
国企建筑也没了
taota2003 6 Jun @ 8:35pm 
能在自己星球上开分部的国民理念下,开设自己星球上的分部后不能在自己的星球上造企业建筑
madsquare 6 Jun @ 7:11am 
看起来4.0.15出现了bug? :steamsad: 研究某些科技时会闪退
xiaoguijdp 4 Jun @ 7:32am 
开局疆域扩张设置有bug,没法调整,强制关了后会一直弹空白事件
Zophyr 4 Jun @ 1:15am 
480k pops? probably not :Rivals:
如果智商 3 Jun @ 3:21pm 
逝者军势提供的内阁岗位还是4.0之前的
Phoenix Nebula 3 Jun @ 3:06pm 
is the alien path origin supposed to spawn you with 480k pops?
Vulcan 2 Jun @ 1:23am 
选完大撕裂理念之后仍然会爆行星叛乱局势
Kangarus 1 Jun @ 7:17pm 
Excellent thorough reform of the ethics and civics mechanics, and the origins look great additions to the game - haven't played them all yet though. Enjoying so far; keep up the good work!
Hua Zhang  [author] 1 Jun @ 7:20am 
@Vitendo10
Don't choose a supremacy tradition
邺水朱华 1 Jun @ 12:47am 
那个巨企-医疗企业的修正是不是要改一下啊 医疗工作者岗位+3 应该还是老的修正吧
明智三海信长 31 May @ 8:29pm 
不只是解放程序,所有涉及转换思潮的战争,战后都没有效果,敌国原来啥样还是啥样,改不了,老档新档都如此……
衿三月 31 May @ 7:09pm 
银河之光格式塔的解放程序宣战理由是直接占领,不是转换思潮
SilverVixen 31 May @ 6:14pm 
hey, thought id let you know your mod doesnt seem to be compatible with More Picks & Points, you still only get 3 points regardless of what you have set with MP&P heres the mod link for MP&P https://sp.zhabite.com/sharedfiles/filedetails/?id=3038118849
Haerzog 31 May @ 1:40pm 
Is this the mod which the Forum Comrades civic comes from?
Vitendo10 31 May @ 11:52am 
Well i have a question. The revolution tradition is in this mod however i cant find it. The only way to get this tradition is to play the Galaxy's light origin. Is this intentional? Or is it a bug?
Fostu 31 May @ 8:23am 
每个球行星特征的社会情况:数据处理 突然都减大量稳定度加大量犯罪度
衿三月 31 May @ 6:01am 
帝国规模惩罚,没有显示惩罚效果
是焰焰焰焰焰授哒! 31 May @ 3:51am 
所以开局来自人口的+18基础增长是什么意思?Bug?还是特性?(如果是特性的话是不是太超模了?)
It's UwU 30 May @ 9:33am 
so, this doesnt have oppressive autocracy. or it does, and i cant find it