Stellaris

Stellaris

More Societies: Infinity
1 888 kommentarer
Rance Sylphil 56 minuter sedan 
是改了行政管理能力么?突然发现其他mod增加的行政管理能力岗都不加行政能力了,只有这个mod的岗位和原版岗位能加行政能力。
天狼T 19 timmar sedan 
似乎会在游戏中后期,保存某存档后,第二天起来却无法再次加载这个存档?
Brutus 22 jun @ 11:52 
Yo I honestly dont care what problem you have with swedish people, please remove the stupid notification, I love your mod
Nik 22 jun @ 9:39 
Looks like the magus job output might not have been scaled appropriately. They are producing 882 of each research at the start of the game. I am using (Arcane World/Legion of the fallen/Research Knights/Arcane throne).
akiloyutu 22 jun @ 8:20 
Can someone tell me what the notice that appears when you launch the game mean? I don't get if the branch offices are removed or what. it's translated so badly I had a stroke. Thx.
timecat 22 jun @ 7:02 
大佬不好意思咨询个问题,我现在遇到社会情况数据处理这个行星特征,突然增加几乎和人口数量一致的犯罪率和不稳定度,想问一下这个行星特征的关联是哪些数据啊
守望玩家 21 jun @ 23:58 
@摸下鱼212 我也发现了,这个mod会给ai一个ai岗,由失业人员组成,这个岗位基础值也高的离谱,我感觉作者这个设计是不是有点离谱了
Sanity 21 jun @ 22:22 
佬大,赡养上帝和星空铁幕在开局一个月后,城市区划以及上面的特化和建筑都会消失,所有岗位无法使用,资源全红直接暴毙
zx0083 21 jun @ 18:19 
大佬 以前的思潮时不时有个可以开分部的 现在找不到了
NMDVP 21 jun @ 7:01 
大佬,民族与阶级没有乌托邦式富足 是bug吗
Hua Zhang  [skapare] 21 jun @ 5:21 
@邺水朱华
你问蠢驴,我没改过
邺水朱华 21 jun @ 4:34 
佬 公民教育(国策) 给的 教育部长 只能由科学家担任 但是显示的是科学家和总督
Reshitelny 19 jun @ 15:34 
异星歧途起源研发了超空间引擎只有舰船设计器里的船可以手动装上,科研船工程船和运输船统统打死也不愿意换引擎,咋整呀
3721 19 jun @ 1:03 
朝聞道的宇宙崩潰是怎樣阿?多人遊戲中怕炸了存檔
jht_89 18 jun @ 3:37 
Is there a more detailed breakdown of the mods features (for example, the specific ethics and their effects) anywhere, or is it just a matter of finding out in game?
Jacob 17 jun @ 5:36 
肉人不会上活体陈设岗位
摸下鱼212 15 jun @ 4:10 
这个mod是不是给ai安排了虚空岗位啊,产出夸张到离谱,1000人口拉爆我3000人口的产出
ExNormal 14 jun @ 8:49 
器械繁殖厂的苗床岗位提供好像有问题,它只提供2个岗位而非200
Zophyr 14 jun @ 3:52 
Paradox try not to ruin all the mods every update challenge (impossible)

(Thank you for still updating this mod I love you and your mod :Gifting:)
Hua Zhang  [skapare] 13 jun @ 17:31 
@Zophyr
I tried my best, and practice has proven that the problem with edict can only be solved by Paradox, I am useless
Zophyr 13 jun @ 9:51 
I hope the edicts having -32000% upkeep gets fixed :steamsad:
Haerzog 12 jun @ 12:04 
There doesn't appear to be any factions for the intermediate ethics, such as Pragmatism.
极霸猫 11 jun @ 8:47 
输出革命的外交姿态怎么没了
Zophyr 10 jun @ 14:38 
Ultravisionary Socialism results in my Model Workers not producing research (what they should be doing) nor normal ressources:steamsad:
Kryloth 10 jun @ 12:54 
@Bladex1200
I don't think it scales with admin capacity, or atleast i don't think that's the only reason since the Commonwealth of Man has around 58 empire size while the admin capacity is around 68 at game start, but the edict still cost negative, also some of them like for example Surplus Appropriation edict cost is correct but for some reason also cost really high like 73 unity with 83 unity upkeep so seems like there's more to this issue than we think
Bladex1200 10 jun @ 10:12 
@Kryloth That's also in prior updates (at least as early as the one before this morning's update), I think it's because the base edict cost is adjusted by empire size vs administrative capacity. If you hover over the empire size menu and read the text, it notes that you can check current admin capacity using the MSI mod menu edict. If you have higher admin capacity than empire size, it seems there's no logic to just set the edict base cost to a base number or to zero, it's actually scaling negatively with higher and higher excess admin capacity.
IndAVdiv 10 jun @ 5:31 
At least this mod compatible with the one who add Origins right?
IndAVdiv 10 jun @ 4:53 
Do I need Late Bloomer origin to get Build Satellite City planetary Decisions? Or there is some technology or civics that are needed to unlock it for other empire?
Kryloth 10 jun @ 4:29 
@Hua Zhang
Hey man, it's seems that the newest update broke the edict base upkeep cost, instead of reducing the unity it's now adding unity because of the negative value of the edict

For example, i'm testing using only this mod playing Commonwealth of Man, the base cost of Fortify the Border is -100 with upkeep of -115, so everytime i click on it i gain 100 unity and +115 each month tick
Zophyr 10 jun @ 4:00 
I also feel like priest jobs increasing trade upkeep required by priest jobs is not intended as it stacks up very high and quick until a planet full of priests somehow needs 1000 trade to survive
Zophyr 10 jun @ 3:17 
Why do some random civics have the civic the great rapture as a prerequisite?
昨天玩的时候,发现卫星城市无法在有空余区划的星球造了,怎么回事?我相关科技都有了
learnst 9 jun @ 19:35 
行政管理能力好像有bug,只要行政管理能力大于帝国规模,法令维护费就会变成负的电表倒转。有没有考虑降低一下行政管理能力的数值,或者改一下机制
swbot 9 jun @ 9:41 
问问通货膨胀是什么机制,在哪里能看到什么能改变这个
Adpetus 9 jun @ 7:27 
我的帝国规模小于行政管理能力,结果法令维护费全都变成负的了,开法令倒加凝聚力,这合理吗
Hua Zhang  [skapare] 9 jun @ 6:53 
@月下誓约·予爱以心
这个mod的(
那个卫星城市的建造是P社原版的还是模组加的?
懒大神 9 jun @ 5:12 
@taota2003 好像是P社自己的bug,开在自己星球上的分部造建筑会直接造到基础建筑槽里面去
大吉岭殷 8 jun @ 21:18 
大佬我是存档后期加的mod,经排查发现区划里的资源仓库建造不了亚
明智三海信长 8 jun @ 9:24 
意识形态战争不论是胜利还是维持现状都没有战后该有的效果……以这个理由打仗等于无用白打……
Twisunshine 8 jun @ 2:50 
选择流浪星球开局会直接判负
2801136819 7 jun @ 19:23 
思潮点数能不能改成5个或4个啊,不够用啊
Haerzog 7 jun @ 14:29 
Since there are 4 axis of ethics, need to provide 4 ethics points.
Bladex1200 7 jun @ 12:45 
Seconding the bug that xiaoguijdp reported. Blank events are repeatedly popping up every day (seems to be 2 per day) which make the game unplayable.
taota2003 6 jun @ 20:47 
国企建筑也没了
taota2003 6 jun @ 20:35 
能在自己星球上开分部的国民理念下,开设自己星球上的分部后不能在自己的星球上造企业建筑
madsquare 6 jun @ 7:11 
看起来4.0.15出现了bug? :steamsad: 研究某些科技时会闪退
xiaoguijdp 4 jun @ 7:32 
开局疆域扩张设置有bug,没法调整,强制关了后会一直弹空白事件
Zophyr 4 jun @ 1:15 
480k pops? probably not :Rivals:
如果智商 3 jun @ 15:21 
逝者军势提供的内阁岗位还是4.0之前的