Stellaris

Stellaris

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More Societies: Infinity
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File Size
Posted
Updated
169.825 MB
8 Nov, 2020 @ 3:10am
13 Jun @ 7:51am
502 Change Notes ( view )

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More Societies: Infinity

In 1 collection by Hua Zhang
华章的科幻宇宙
66 items
Description

When we look up at the starry sky, have we ever wondered what kind of civilization will be waiting to meet us?
At one time, we envisioned a myriad of possible forms of civilization. But when we finally met, we found that civilizations were so similar. The development of technology has smoothed out the differences between biological individuals, the appreciation of capital restricts the behavior of groups, and the instinct of life guides the direction of social development. Finally, in the sea of stars, there is still a struggle of ideologies that we have long been tired of......
Perhaps, the paths of civilizations are the same.

This MOD is the 4.0 reset version of Ethics and Civics: Infinity, which has undergone significant changes compared to version 3. *, completely breaking away from the framework of Ethics and Civics and almost rewriting the MOD... Thank you to all my friends and colleagues in the production team for your consistent support. Without your help, I would not have been able to update this MOD.

Idle boast the strong pass is a wall of iron,
With firm strides we are crossing its summit.





Due to changes in the UI trend, the patch for UIOD has been changed to the following one. Please close the old patch:
https://sp.zhabite.com/sharedfiles/filedetails/?id=3484296743





①The effects and textual descriptions of Ethics have been reworked to make them closer to each philosophical foundation with realistic archetypes, and to reproduce every political philosophical theory from ancient times to the present through different combinations;

②The government system has been remade, and a large number of Civics have been added to more accurately describe the characteristics of the government organization under each ethic image;

③The mechanism of the administrative scale of the empire and other values has been changed, and the upper limit of the administrative scale has been added back, striving to be closer to the reality in simulating the laws of social operation;

④Add a host of policies and decrees, from military conscription to tax investment to environmental protection, shaping every detail of the interstellar empire;

⑤Many jobs have been added and modified, and the operating model of the interstellar society has been improved;

⑥Several Origins have been added to expand the dimension of civilization towards the stars.




Submod:
MS:I's Flag Expansion:https://sp.zhabite.com/sharedfiles/filedetails/?id=3488621916



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Popular Discussions View All (7)
12
16 May @ 7:49am
PINNED: 更新预告讨论 Update Preview Discussion
Hua Zhang
4
18 May, 2022 @ 5:55am
PINNED: 更新日志 update log
Lyv
2
19 Nov, 2023 @ 1:30pm
大佬们,经济系统如何关闭?
兹拜因巴哈
1,873 Comments
Jacob 14 hours ago 
肉人不会上活体陈设岗位
摸下鱼212 15 Jun @ 4:10am 
这个mod是不是给ai安排了虚空岗位啊,产出夸张到离谱,1000人口拉爆我3000人口的产出
ExNormal 14 Jun @ 8:49am 
器械繁殖厂的苗床岗位提供好像有问题,它只提供2个岗位而非200
Zophyr 14 Jun @ 3:52am 
Paradox try not to ruin all the mods every update challenge (impossible)

(Thank you for still updating this mod I love you and your mod :Gifting:)
Hua Zhang  [author] 13 Jun @ 5:31pm 
@Zophyr
I tried my best, and practice has proven that the problem with edict can only be solved by Paradox, I am useless
Zophyr 13 Jun @ 9:51am 
I hope the edicts having -32000% upkeep gets fixed :steamsad:
Haerzog 12 Jun @ 12:04pm 
There doesn't appear to be any factions for the intermediate ethics, such as Pragmatism.
极霸猫 11 Jun @ 8:47am 
输出革命的外交姿态怎么没了
Zophyr 10 Jun @ 2:38pm 
Ultravisionary Socialism results in my Model Workers not producing research (what they should be doing) nor normal ressources:steamsad:
Kryloth 10 Jun @ 12:54pm 
@Bladex1200
I don't think it scales with admin capacity, or atleast i don't think that's the only reason since the Commonwealth of Man has around 58 empire size while the admin capacity is around 68 at game start, but the edict still cost negative, also some of them like for example Surplus Appropriation edict cost is correct but for some reason also cost really high like 73 unity with 83 unity upkeep so seems like there's more to this issue than we think