Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Can we have one way versions with the bike lane on the outter edge so we can merge them into this round about with a split exit/entrance? Not having such we are stuck with just this.
I even use these outside roundabouts.
Beautiful work. Would you consider a similar road with tramway lane ?
Also whats the road version that you are using branching off from the roundabout?
Asset looks incredible though!
@luc.m2708 Thanks, I'm glad you like them
I hope this answer your question.
( 3/3 )
In your case, I would firstly make the ramp approach at a sharp angle, maybe by making the roundabout a perfect circle, probably use a two-lane ramp to widen the protective islands and use Node Controller to set the Corner Offset to a value that matches your needs.
( 2/3 )
( 1/3 )
Consider adding a Min Corner Offset of maybe 8 to the inner road. That doesn't affect connections with the approach road, but really helps out for connections to smaller ones.