Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Can we have one way versions with the bike lane on the outter edge so we can merge them into this round about with a split exit/entrance? Not having such we are stuck with just this.
I even use these outside roundabouts.
Beautiful work. Would you consider a similar road with tramway lane ?
Also whats the road version that you are using branching off from the roundabout?
Asset looks incredible though!
@luc.m2708 Thanks, I'm glad you like them
I hope this answer your question.
( 3/3 )
In your case, I would firstly make the ramp approach at a sharp angle, maybe by making the roundabout a perfect circle, probably use a two-lane ramp to widen the protective islands and use Node Controller to set the Corner Offset to a value that matches your needs.
( 2/3 )
( 1/3 )
Consider adding a Min Corner Offset of maybe 8 to the inner road. That doesn't affect connections with the approach road, but really helps out for connections to smaller ones.