Crusader Kings III

Crusader Kings III

No Shattered Retreat
39 comentarios
Salciano 2 MAY a las 2:03 p. m. 
Thanks for the update :)
Holz 7 MAR a las 6:13 a. m. 
thank you sir, I would give you and your wife a big ol' kiss, but I have hepatits C and I don't want your children to see me kissing a dude.
Fizzet 19 OCT 2024 a las 8:46 a. m. 
thank you for the update!
Neutrino  [autor] 24 SEP 2024 a las 11:14 a. m. 
Updated to 1.13.
Neutrino  [autor] 20 MAR 2024 a las 8:06 a. m. 
@Czaritsa: This mod should ideally be as low as possible in the list, but typically the order for this one shouldn't matter except if playing with overhauls or mods that tweak combat. It is not a game rule, so it should work out of the box.
Czaritsa 19 MAR 2024 a las 5:51 p. m. 
@Neutrino oh thank you! You're the GOAT! I couldn't get it to work on my last 1.12 playthrough. Since the 1.12.2.1 patch broke that game, I'll restart and test. Where should No Shattered Retreat be in load order? Is it already in your game rules as a setting? I'm wondering what I did wrong.
Neutrino  [autor] 16 MAR 2024 a las 12:02 p. m. 
@Czaritsa: Done, though the only change required was updating the version. Typically mods like these work even if the launcher says otherwise.
Czaritsa 16 MAR 2024 a las 11:06 a. m. 
Please please update! This mod is so good!
Cosmic Lord 31 AGO 2023 a las 1:00 p. m. 
last update broke it
ShaoYang 25 JUN 2023 a las 7:25 a. m. 
thank you!
Welcome to the Knight Cafe 5 ABR 2023 a las 2:50 p. m. 
Could you add a toggle to turn off army lock as well?
Steven 13 DIC 2022 a las 4:51 p. m. 
yah its been working all long its nice to not see an version error thought you can always go into the version number on file and put like 3.*.* version errors do not appear.
Neutrino  [autor] 12 FEB 2022 a las 8:22 a. m. 
It should still work even if it says it's outdated.

That said, I updated it just now.
Khanz1 11 FEB 2022 a las 5:58 p. m. 
Awesome!!!! Have both
Neutrino  [autor] 11 FEB 2022 a las 5:55 p. m. 
@Khanz1: Yes, I'll update it soon. However, I'll be incorporating this mod into More Game Rules afterwards..
Khanz1 11 FEB 2022 a las 5:52 p. m. 
Will you be updating for 1.5?
Celador 3 DIC 2021 a las 2:17 a. m. 
Not working for me either, not sure if it's a mod conflict but I did put it at the end of the list :/
Coach 23 OCT 2021 a las 8:20 p. m. 
Not working for me. Not sure if conflict is caused. I tried on the 1066 william vs Harold battle and William just retreats over several tiles, so mod not working.
Tim Habei 17 OCT 2021 a las 7:20 a. m. 
Still works! :steamthumbsup:
✞ St. Miz ✞ 4 JUL 2021 a las 6:59 p. m. 
Compat with 1.4?
hansenwang0316 9 JUN 2021 a las 4:24 p. m. 
great mod
hansenwang0316 30 MAR 2021 a las 2:23 p. m. 
Thx for the update
hektor95 26 MAR 2021 a las 9:54 a. m. 
retreating becomes impossible or what is the sense of this mod? Sounds boring and shallow.
๖ۜPetero48 17 MAR 2021 a las 2:13 p. m. 
If you have time, can you update it, please?
Norwegian Forest 12 DIC 2020 a las 9:20 p. m. 
nice
Neutrino  [autor] 25 NOV 2020 a las 6:21 p. m. 
Patched to 1.2.1
zlatky 25 NOV 2020 a las 10:57 a. m. 
Can you update this for the latest game-version plz?
Steven 24 NOV 2020 a las 11:55 a. m. 
ust add if army is shartted pretty much it was never going be a professional fighting force agin during that war, thats why rear guard with retreat would happen along before your army became shattered. also wining army even if losing army did make it out they lose all there supplies / equpiment and majority of there trained forces Along with gold that was carried with army to pay wages during campaigns that would taken years to recover from. rear guard retreat also a lot of times during history has been used to ambush by faking retreat, main army falls back rearguard goes up to hold of wining side defeated side send horses around both flanks then main army rush back into fight through center after rally. but there was no real retreat like in this game.
Steven 24 NOV 2020 a las 11:39 a. m. 
in those days retreated, the winning amy would send there horse units out to take out as many of the forces that they could most of time major lose in conflict meant end of the war for that army., it was not easy task for a amy to reatreat or fall back majority of time it required rearguard action which where just lost as main army retreated these were soldiers that kept in rear not even in fight usally 25% of the army kept in rear guard.. even then profession armys would keep horses units in back to try to flank a rear guard action and wipe out the troops running away. it was no easy task and that is if you are a really professional army lead by a good general. game should handle who retreating works based on skill of army and commander leadership value. this mod probly best one represent retreating armys
https://www.reddit.com/r/AskHistorians/comments/3admsj/how_did_middle_ages_armies_effectively/
TaissaTG 2 NOV 2020 a las 3:00 p. m. 
@TheLoneWanderer I don't know if something changed recently with the mod, at first it seemed too easy for me, just like you said yourself, but just yesterday I had one of my armies completely destroyed because the AI was using this feature to ambush my armies. I got trapped in an area and after defeating an enemy army I had to face another one and another one until I had no armies left. Also noticed the AI doing to other AI in wars I was not taking part of.
Jayshua_Lyn 4 OCT 2020 a las 5:58 p. m. 
@Neutrino

You only need the 1 line you changed in your modded Defines file... Make it smaller and merge with other mods if needed! :)
Wolves in the Throne Room 25 SEP 2020 a las 2:59 p. m. 
@TheLoneWanderer There are tons of people who play CK to win easily and crush the whole map with everything going their way, you don't sound like that kind of person.

People like you and I need to try to think of shattered retreat just a visual representation of every man fleeing for himself and the victorious army is too tired and spread out to pursue, while the remnants of the defeated army come back together later at a predetermined rally point. Hopefully one day there is a feature or mod that simulates how defeated armies escaped and recombined.
TheLoneWanderer 14 SEP 2020 a las 8:55 a. m. 
I really liked this mod, and it works exactly as intended. However, after playing with it on for awhile now, it seems to me that it means a single battle that is won by the player is the end of the war. Just pursue the enemy army and eliminate them step by step. There is no fighting another day, the army is destroyed, knights and nobles are killed or captured, and then you can just siege at your leisure. I don't see the AI pursuing like this and it gives the player a huge advantage; and I already think the game is too easy. (I played alot on XBox game pass, so my hours played on Steam do nor reflect how much I have played the game)
PARA BRAHMAM 7 SEP 2020 a las 8:52 p. m. 
Hello, I am new to modding. Where do you get those Nretreat commands?
Armchair Civilian 6 SEP 2020 a las 2:10 p. m. 
Thank you I was missing the fact that in ck2 there was an option to disable it! Don't know why it is not present in the ck3 game rules.
Blinky ✖ 🍓Slowpoke🍓 5 SEP 2020 a las 2:19 a. m. 
The worst is when they retreat into *your own* lands so you actually need to chase them. Bonus if it was a deathstack and you're losing 100/month to attrition
BadMotherGamer 4 SEP 2020 a las 9:33 a. m. 
Thank you for making this.
Sol 4 SEP 2020 a las 4:24 a. m. 
I never figured out until right now, why it seems like a defeated army runs around the map invincible while being chased by my speed demon army.
Dr Nilsson 🖖 4 SEP 2020 a las 3:53 a. m. 
Thank you for this. I was so tited of chasing after retreating armies :P