Crusader Kings III

Crusader Kings III

160 ratings
No Shattered Retreat
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196.888 KB
3 Sep, 2020 @ 5:55pm
3 May @ 6:02pm
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No Shattered Retreat

Description
A standalone mod that disables shattered retreats. Retreating units will be vulnerable again as soon as they arrive in a neighboring province.

Should be compatible with most mods.
39 Comments
Salciano 2 May @ 2:03pm 
Thanks for the update :)
Holz 7 Mar @ 6:13am 
thank you sir, I would give you and your wife a big ol' kiss, but I have hepatits C and I don't want your children to see me kissing a dude.
Fizzet 19 Oct, 2024 @ 8:46am 
thank you for the update!
Neutrino  [author] 24 Sep, 2024 @ 11:14am 
Updated to 1.13.
Neutrino  [author] 20 Mar, 2024 @ 8:06am 
@Czaritsa: This mod should ideally be as low as possible in the list, but typically the order for this one shouldn't matter except if playing with overhauls or mods that tweak combat. It is not a game rule, so it should work out of the box.
Czaritsa 19 Mar, 2024 @ 5:51pm 
@Neutrino oh thank you! You're the GOAT! I couldn't get it to work on my last 1.12 playthrough. Since the 1.12.2.1 patch broke that game, I'll restart and test. Where should No Shattered Retreat be in load order? Is it already in your game rules as a setting? I'm wondering what I did wrong.
Neutrino  [author] 16 Mar, 2024 @ 12:02pm 
@Czaritsa: Done, though the only change required was updating the version. Typically mods like these work even if the launcher says otherwise.
Czaritsa 16 Mar, 2024 @ 11:06am 
Please please update! This mod is so good!
Cosmic Lord 31 Aug, 2023 @ 1:00pm 
last update broke it
ShaoYang 25 Jun, 2023 @ 7:25am 
thank you!